Paul D Jackson's page

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I have a concept gelling (A Guardian Druid using his animal companion, shapeshifting ability, spells and summons to guard his allies).

I do have one question. .

Are you planning on significantly nerfing the guardian path mythic ability Partial Transformation? It looks REALLY cool :-) (I just love the whole idea of continually shifting my form in order to adapt to situations). Note, I've never played Mythic before so have no good idea what is overpowered and what isn't.


A few questions.

1) How free are we to write "history" for our characters cultures? For example, that Shoanti warrior could possibly be from a horse riding tribe that has made peace with (or been nearly destroyed by) Magninar. The Cinderlands may have been largely tamed.

2) I presume that we are NOT starting with a mythic tier?

3) what rules are we using for guns? Sounds like we're way past primitive firearms


Discarded:

4d6 ⇒ (6, 2, 1, 2) = 11
4d6 ⇒ (2, 3, 3, 4) = 12
4d6 ⇒ (2, 3, 1, 1) = 7
4d6 ⇒ (1, 5, 4, 6) = 16
4d6 ⇒ (4, 5, 5, 3) = 17
4d6 ⇒ (5, 4, 5, 5) = 19

4d6 ⇒ (3, 3, 3, 4) = 13 10
4d6 ⇒ (2, 6, 5, 5) = 18 16
4d6 ⇒ (5, 4, 3, 5) = 17 14
4d6 ⇒ (1, 4, 5, 5) = 15 14
4d6 ⇒ (6, 4, 5, 3) = 18 15
4d6 ⇒ (5, 6, 5, 6) = 22 17

Obviously, that is a keeper :-)