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Ok as a rogue my gm says I cant stealth up a corridor where there is a guard present. He interprets the rules as saying you have to have cover to maintain stealth. I say you have to have cover to begin stealth then after that it is based off opposed perception. Who is correct?


Patrick wilson 251 wrote:

We had quite a disagreement tonight on what being blinded , as per the blind spell actually means. So if someone can explain what exactly you can and cannot do in combat while blinded I would be most appreciated. Can you attack , can you move can you percieve ect?

Blinded

The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

In the above the gm said I could not 5 ft move because I was blind and that any perception to determine where my opponent was auto failed.


We had quite a disagreement tonight on what being blinded , as per the blind spell actually means. So if someone can explain what exactly you can and cannot do in combat while blinded I would be most appreciated. Can you attack , can you move can you percieve ect?
Blinded

The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.