Priest of Desna

Parundar Wair's page

48 posts. Alias of dcalrokundess.


Full Name

Parundar Wair

Race

Human

Classes/Levels

Witch 2 [AC 11, T 11, FF 10] [HP 8/16] [F+1 R+1 W+4] [Init +7, Perc +5]

Gender

M

Size

Medium

Age

24

Special Abilities

Evil Eye, Cackle, Misfortune, Fortune, WitchFamiliarAbilities

Alignment

CN

Deity

Atheist

Location

Falcon's Hollow

Languages

Common, Elven, Gnome, Halfling, Osiriani, Undercommon

Occupation

Ex-ConArtist

Strength 10
Dexterity 13
Constitution 12
Intelligence 18
Wisdom 12
Charisma 13

About Parundar Wair

Parundar Wair grew up at an orphanage. His only link to his parents was the little white rabbit that he cared for, ever since he could remember. He had no idea of his witch blood, only noticing that he had the ability to stare into someone and change their fate for the worse. As such, the other children of the orphanage were afraid of him. He struggled for food and longed for the comforts of the world. Though he could worsen the luck of others, he could do nothing about his own. His fortunes changed when he met another young man on the streets: Terrance Northrop.

Parundar learned the ways of the con artist from Terrance. He and his new friend went from town to town, swindling everyone of their cold hard cash. Once the locals caught wind of the cheating, the duo would flee into the night, cackling about their conquests.

Terrance was the attractive and charming gambler with the luck of the gods. Parundar was the intelligent one who planned and played the “normal person” to draw in more hapless, unsuspecting victims. While Terrance was lucky, Parundar would use his abilities to render their opponents less so. On occasion, the two would be caught between a rock and a fist, so Parundar found himself learning means to heal, to patch up their wounds.

Their recklessness finally caught up with them. They borrowed money and played with it a little too fast and a little too hard. The organization sent a collector, Terwilliger, who captured Parundar and Terrance.

Rather than kill them both outright, the collector decided that the two would be given a chance to win their lives back in a single game of cards: High Card Wins. The two seemed confident in their chances of victory, putting their fingers on the triggers of their respective abilities regarding luck and misfortune. Terrance held the deck in his deft hands, shuffling and controlling the cards while Parundar held the animosity in his heart to trigger his gaze of bad luck. Their smiles were ripped from their faces when they realized that they would be playing each other. Parundar won, and so his only friend and loved one in the world was dragged, beaten and bloody, out of his life.

Now Parundar tries to convince himself that he didn’t stack the odds against Terrance. He keeps a single memento of that game on his person at all times, the final gift that Terrance dealt him: a single ace of spades.

Tie-in to Falcon's Hollow:
Parundar Wair is enthusiastic to help the dying as a means to redeem his own soul. Though slight and frail, he speaks words of encouragement and soothing to those on death’s door, tiring himself out and pushing beyond his physical limitations. He avoids battlefields but cannot stand idly by when he sees the defenseless under attack, by any side.

Along his travels, he finds himself on the edge of Falcon's Hollow. The old man who kindly took him in ushered a word of warning: “You’re a dead man if you enter that town. Why? You're young! You could go anywhere and do anything! Why would you risk your life to save us?”

"If I can save you, perhaps there's a chance I might save myself."