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So, I have a player (my daughter actually) who is playing Evelyn, a human Oracle of Pharasma. She is 2nd level right now and we're running through Rise of the Runelords.

For her backstory, she came up with the idea of being near death and being rescued by Pharasma in exchange for her future service. She wrote it this way, "They say you have two deaths: The first is when your body dies. The second is when there is no one left who remembers your name."

It's a long story, but she was a young noble woman who had been through hell and was ready to die. She had given up on life, and when Pharasma came to take her, they had a conversation during which Pharasma said, "I have never seen a person so ready to die."

Pharasma wanted to preserve her, but when you die, you die, and that's the natural way of things. However, given the two deaths discussed above, Pharasma reasoned that there are no rules saying which of the two deaths must come first. So she made a deal with the character that she would give her the second death instead of the first in exchange for the character serving her to hunt the undead and others who had cheated death.

In story terms, this means that people have a tendency to forget her. If she hasn't seen someone for a day, they'll recognize her, and be like "Oh yeah, she's in my party. I kinda forgot about her." If she hasn't seen someone for a week, then it's more like, "I recognize her, but I don't know why." If she hasn't seen someone for a month, then they simply do not remember her at all. Even her parents do not recognize her. People who normally would hold grudges against her will forget her. It's hard for even the evil bad guys like Karzoug to remember her. So, it's kind of a curse of her existence.

Anyway, it's kind of a nifty idea, and we are running with it.

So, here's a question: What happens if someone writes her name in a journal? Does the writing become blurry and fade away over time? Or does the name remain in the journal, but nobody remembers who the name belongs to? Ideas?


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In my campaign, credsticks have no intrinsic value. They are bits of plastic and silicon worth nothing. The only thing that gives them value is that they are an encrypted reference to transaction held in escrow at the central bank.

Here's how it works:

A person with money sometimes wants portable, transferable currency. So he has the bank take some of the value of his money and puts in on credsticks. This could be 10 credstick at 100 credits each, for a total of 1000 credits in value that is removed from his bank account.

This money is then placed in an escrow account held by the bank. The money doesn't actually go onto the credsticks. All they contain is a reference to the money that was part of the original transaction and is being held in escrow.

The holder of the credstick can demand that the money be transferred to another account. In most cases this would be a merchant, and he would plug the credstick into a credit terminal and transfer funds to his account. These funds would go from the central bank escrow to the merchant's account.

So, the credstick itself is just a highly encrypted reference to a transaction. Hacking the credstick itself doesn't do you any good unless you can hack the central bank at the same time so that you know the encryption scheme and encryption keys and have the detail of a larger value transaction than the one currently referenced by the credstick. The most likely scenario in hacking a credstick is to unlink it from the original escrow transaction and destroy its value.


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I saw the New announcement from 12/16/16 that Paizo and Smiteworks had reached an agreement for licensing content. Any word on AP's being ported to Fantasy Grounds and when we might see those?