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Lifat wrote:
PapercraftKnight wrote:
Lord Vukodlak wrote:
PapercraftKnight wrote:
Tarantula wrote:

No. Its not for free. You can enchant (or buy) ammunition that has been enchanted for the same price as you can a weapon of that same enchantment.

As an example, take a +1 longsword. The longsword itself costs 15gp. To have it enchanted it must be masterwork, which is an extra 300. We're up to 315 now. The cost to enchant a weapon to +1 is Bonus^2x2000. 1^2 = 1, so we add another 2000. Up to 2315gp.

You can buy a +1 longsword for 2315gp on the open market.

Now lets look at bullets, since you seem to be talking about a gunslinger.
Bullets are 1gp each. Enchanting is done per 50 ammunition. Ammunition is +6 for masterwork per. So we're looking at 7 per bullet times 50. 350 base, plus the 2000 for a +1.

2350gp for 50 +1 bullets.

The only part I dont get is the cost bit... now I can see the need to pay for magic components from a shop if you wanted to enchant something, but what if you're out adventuring. Do you need to use gold in order to do the enchant or craft some random item?

Also, does the price thing only important when you're trying to figure out the amount of downtime your character needs to enchant/craft the said item? :o

I kinda never understood any of these things to be totally honest.. xD

If your out adventuring then you can't buy the raw materials needed in order to craft magic items.
But what if you're wandering around in a dungeon and find a treasure chest with some raw materials inside? (This is only if the GM allows it... obviously.) I know this is like... a question that needs common sense to understand, but I gotta make sure... ya'know? :o

Nothing prevents the GM from adding raw crafting materials to treasure. I've had several GM's that did it.

Also... The gold cost is to know how expensive the item is to make and how long it will take.

Ah, awesome. Thanks guys! :D

Such great help. ; w;


Lord Vukodlak wrote:
PapercraftKnight wrote:
Tarantula wrote:

No. Its not for free. You can enchant (or buy) ammunition that has been enchanted for the same price as you can a weapon of that same enchantment.

As an example, take a +1 longsword. The longsword itself costs 15gp. To have it enchanted it must be masterwork, which is an extra 300. We're up to 315 now. The cost to enchant a weapon to +1 is Bonus^2x2000. 1^2 = 1, so we add another 2000. Up to 2315gp.

You can buy a +1 longsword for 2315gp on the open market.

Now lets look at bullets, since you seem to be talking about a gunslinger.
Bullets are 1gp each. Enchanting is done per 50 ammunition. Ammunition is +6 for masterwork per. So we're looking at 7 per bullet times 50. 350 base, plus the 2000 for a +1.

2350gp for 50 +1 bullets.

The only part I dont get is the cost bit... now I can see the need to pay for magic components from a shop if you wanted to enchant something, but what if you're out adventuring. Do you need to use gold in order to do the enchant or craft some random item?

Also, does the price thing only important when you're trying to figure out the amount of downtime your character needs to enchant/craft the said item? :o

I kinda never understood any of these things to be totally honest.. xD

If your out adventuring then you can't buy the raw materials needed in order to craft magic items.

But what if you're wandering around in a dungeon and find a treasure chest with some raw materials inside? (This is only if the GM allows it... obviously.) I know this is like... a question that needs common sense to understand, but I gotta make sure... ya'know? :o


Tarantula wrote:

No. Its not for free. You can enchant (or buy) ammunition that has been enchanted for the same price as you can a weapon of that same enchantment.

As an example, take a +1 longsword. The longsword itself costs 15gp. To have it enchanted it must be masterwork, which is an extra 300. We're up to 315 now. The cost to enchant a weapon to +1 is Bonus^2x2000. 1^2 = 1, so we add another 2000. Up to 2315gp.

You can buy a +1 longsword for 2315gp on the open market.

Now lets look at bullets, since you seem to be talking about a gunslinger.
Bullets are 1gp each. Enchanting is done per 50 ammunition. Ammunition is +6 for masterwork per. So we're looking at 7 per bullet times 50. 350 base, plus the 2000 for a +1.

2350gp for 50 +1 bullets.

The only part I dont get is the cost bit... now I can see the need to pay for magic components from a shop if you wanted to enchant something, but what if you're out adventuring. Do you need to use gold in order to do the enchant or craft some random item?

Also, does the price thing only important when you're trying to figure out the amount of downtime your character needs to enchant/craft the said item? :o

I kinda never understood any of these things to be totally honest.. xD


Jeraa wrote:
PapercraftKnight wrote:
Jeraa wrote:
You can enchant ammo. It works exactly like enchanting a weapon, with the exact same weapon enchantments, except you get 50 pieces of ammunition for the same price as a normal magic weapon.

Hmm, so this is for free? Just.. self enchant 50 bullets at once without much payment of gp?

If so, wouldn't this just take up a spell use slot?
No, its not for free. You do know how enchanting an item works, right? 50 +1 Flaming arrows cost the exact same as and are made the exact same way as a +1 Flaming longsword.

I'm very very new to Pathfinder tbh, so I haven't gone that far into researching the whole thing. I wasn't really sure what to look up D:

But yea, thanks for the info man. It's a good thing I went on here, makes it slightly easier and simpler to find things that I'm clueless on. xD


Jeraa wrote:
You can enchant ammo. It works exactly like enchanting a weapon, with the exact same weapon enchantments, except you get 50 pieces of ammunition for the same price as a normal magic weapon.

Hmm, so this is for free? Just.. self enchant 50 bullets at once without much payment of gp?

If so, wouldn't this just take up a spell use slot?


So, I haven't seen much on this subject other than the price ranges or having to enchant the barrel of your arcane gun or something... not a fan of the limited information tbh xD

The reason why I ask, is cause it seems more like a prepare spell thing than really anything else. You know how that works, reading up on your spell book or what have you to prepare yourself before casting... except you're enchanting bullets with certain spells that you could fire from your gun. Of course, with that in mind, I think the limits on how many times you can use a spell would be drastically lessened every time you do this per day.. o -o
Then there's the issue of like.. can you split up the power of the single spell you're using as an enchant to several bullets at once? These are some seriously important questions I must know D:

FYI: The effects placed on the bullets themselves are obviously activated upon impact with really anything... thus causing you to be able to do long ranged spell casting (Sorta).