| PapercraftKnight |
PapercraftKnight wrote:Lord Vukodlak wrote:But what if you're wandering around in a dungeon and find a treasure chest with some raw materials inside? (This is only if the GM allows it... obviously.) I know this is like... a question that needs common sense to understand, but I gotta make sure... ya'know? :oPapercraftKnight wrote:If your out adventuring then you can't buy the raw materials needed in order to craft magic items.Tarantula wrote:No. Its not for free. You can enchant (or buy) ammunition that has been enchanted for the same price as you can a weapon of that same enchantment.
As an example, take a +1 longsword. The longsword itself costs 15gp. To have it enchanted it must be masterwork, which is an extra 300. We're up to 315 now. The cost to enchant a weapon to +1 is Bonus^2x2000. 1^2 = 1, so we add another 2000. Up to 2315gp.
You can buy a +1 longsword for 2315gp on the open market.
Now lets look at bullets, since you seem to be talking about a gunslinger.
Bullets are 1gp each. Enchanting is done per 50 ammunition. Ammunition is +6 for masterwork per. So we're looking at 7 per bullet times 50. 350 base, plus the 2000 for a +1.2350gp for 50 +1 bullets.
The only part I dont get is the cost bit... now I can see the need to pay for magic components from a shop if you wanted to enchant something, but what if you're out adventuring. Do you need to use gold in order to do the enchant or craft some random item?
Also, does the price thing only important when you're trying to figure out the amount of downtime your character needs to enchant/craft the said item? :oI kinda never understood any of these things to be totally honest.. xD
Nothing prevents the GM from adding raw crafting materials to treasure. I've had several GM's that did it.
Also... The gold cost is to know how expensive the item is to make and how long it will take.
Ah, awesome. Thanks guys! :D
Such great help. ; w;