Pantshandshake's page

1,500 posts. No reviews. No lists. No wishlists.




I'm in the process of building a ship for my party. I came across the ramming prows from Near Space, and I thought "Hey, I'm the pilot, but also the best gunner, maybe this is a good way for me to do a little damage while I'm flying around."

Anyone use one of these yet? Is the (somewhat) low damage worth it for basically having to park next to an enemy?


I leveled to 10 after my most recent Starfinder game, and I’m trying to decide on my combat feat.
Some relevant information: Level 10 Vesk Armor Storm Soldier, currently wearing a Stag Step Suit. These days my party role is generally ‘blaster until the melee NPCs get close, then tank and switch hit as needed.’

So far, I have a top 4 of choices, plus one that I’m not sure if I can take it or how it would work.

Blind Fight (it hasn’t come up yet, but it seems like a lifesaver when/if I get blinded)

Cleave (for Spinning Cleave at level 11) (does Great Cleave seem worth it? It feels super edge case to me)

Ground Fighting (given how easily an NPC can grapple a PC, even with my very high AC I still worry about it, note that this character is an Armor Storm soldier wearing a Stag Step Suit, I have pretty decent unarmed options)

Laugh at Danger (not super useful, but quite thematic for my character and probably helpful to the horde of Ysoki we have running around.)

Living Ladder (I’m unsure about this one. I don’t have 17 strength out of power armor, can I even take this? Also, does the size of power armor ((large)) count, or is just using my medium character’s size?)

I’m not particularly sold on any of these, so go nuts with questions, comments, and anecdotes. Please feel free to suggest something not on the list, it’s quite possible I overlooked something, or overlooked that something’s utility.


10 people marked this as FAQ candidate. 2 people marked this as a favorite.

I was taking an inventory of available soldier gear boosts, and this caught my eye:
Unstoppable Strike (Ex; 7th Level)
Source Starfinder Armory pg. 154
Your attacks with weapons that deal energy damage slice through part of your target’s resistances. If your attack with a weapon does not already overcome the target’s energy resistance, treat the target’s energy resistances as though they were each 5 lower. At 15th level, treat the target’s energy resistances as 10 lower.

Does "If your attack with a weapon does not already overcome the target’s energy resistance" mean that if I didn't do enough damage to get past the energy resistance, I can treat it as 5 lower?

I had been aware, generally, that Unstoppable Strike helped to bypass energy resistance, but after reading it more carefully, it seems like its just so you can do a token amount of damage where you'd otherwise do 0.

Thoughts?


Does anyone have any practical experience using the cryo weapons with Entangle as a special property?

It seems to me that anything with Acrobatics is going to pass the DC to end the entangle pretty regularly, while the strength check might be a little more difficult (depending on the NPC.)

So, has anyone found it useful to at least make enemies waste a move action and potentially have my allies have a slightly easier time with combat for part of a turn? Or does it turn into a thing where, with perfect planning and execution a sliver of combat gets marginally easier and I should have just gone for more damage?


Ever since the armory came out, with that expanded power armor list, I’ve been thinking “When my solider dies, I should make a melee mystic.”

Has anyone played, and enjoyed a melee mystic yet? Got any constructive advice? Find any feat/ability traps I should avoid?


Has anyone played around with designing some cyber legs? I'd love to get some thoughts about turning a character into like... a cyber centaur.

Or, oooo! A Droid Drider!


Howdy all. Long time lurker, first time posting.

We're getting ready to start a homebrew SF game, I believe we have 6 players. So far, nobody is playing a soldier, and aside from our operative, there's no melee at all.

So, a couple questions. Obviously it's not an AP, but in general, would we need a melee soldier? Following that, all alien archive races are available, but with 8 points instead of 10. Is there a race in there that seems like a viable pick with an 8 point buy?