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I leveled to 10 after my most recent Starfinder game, and I’m trying to decide on my combat feat.
So far, I have a top 4 of choices, plus one that I’m not sure if I can take it or how it would work. Blind Fight (it hasn’t come up yet, but it seems like a lifesaver when/if I get blinded) Cleave (for Spinning Cleave at level 11) (does Great Cleave seem worth it? It feels super edge case to me) Ground Fighting (given how easily an NPC can grapple a PC, even with my very high AC I still worry about it, note that this character is an Armor Storm soldier wearing a Stag Step Suit, I have pretty decent unarmed options) Laugh at Danger (not super useful, but quite thematic for my character and probably helpful to the horde of Ysoki we have running around.) Living Ladder (I’m unsure about this one. I don’t have 17 strength out of power armor, can I even take this? Also, does the size of power armor ((large)) count, or is just using my medium character’s size?) I’m not particularly sold on any of these, so go nuts with questions, comments, and anecdotes. Please feel free to suggest something not on the list, it’s quite possible I overlooked something, or overlooked that something’s utility.
I was taking an inventory of available soldier gear boosts, and this caught my eye:
Does "If your attack with a weapon does not already overcome the target’s energy resistance" mean that if I didn't do enough damage to get past the energy resistance, I can treat it as 5 lower? I had been aware, generally, that Unstoppable Strike helped to bypass energy resistance, but after reading it more carefully, it seems like its just so you can do a token amount of damage where you'd otherwise do 0. Thoughts?
Does anyone have any practical experience using the cryo weapons with Entangle as a special property? It seems to me that anything with Acrobatics is going to pass the DC to end the entangle pretty regularly, while the strength check might be a little more difficult (depending on the NPC.) So, has anyone found it useful to at least make enemies waste a move action and potentially have my allies have a slightly easier time with combat for part of a turn? Or does it turn into a thing where, with perfect planning and execution a sliver of combat gets marginally easier and I should have just gone for more damage?
Howdy all. Long time lurker, first time posting. We're getting ready to start a homebrew SF game, I believe we have 6 players. So far, nobody is playing a soldier, and aside from our operative, there's no melee at all. So, a couple questions. Obviously it's not an AP, but in general, would we need a melee soldier? Following that, all alien archive races are available, but with 8 points instead of 10. Is there a race in there that seems like a viable pick with an 8 point buy? |