Pannath Goblin Squad Member |
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I'm not sure if it's been addressed how the player market will work in PFO. I personally would like to see localized Markets, where what you are selling is only available where you're selling it.
I know games like WoW and many other MMO's have Market places that are availble where ever you are, or you can just do a mass search for what you need.
I really liked the idea in the original Everquest of the Bazaar. Or having playing housing or player owned shops like in Star Wars Galaxies before they changed it to a level system.
If you have a large MMO world, without easy mass transit and add localized markets, it changes how the economy works. Things that may be quite common in one area, are not so common in a different area of the game. This leads to significantly different types of crafting and what's being sold.
People will go out of their way to travel to specific settlements because they sell quality goods. Perhaps a black market is run out of a local Thieves guild a player made, or the Wizards tower sells quality magical items and spells.
Maybe your settlement because of this has a robust Bazaar, so not only are people from your settlement the only ones selling out of thier stores, but other players travel there to have their wares sold because of the high player traffic.
Even in Eve there were large Market hubs. However since it was a scifi mmo, it made sense to have a Market search from systems away. In a setting without such tech available I don't think the global or area search feature should be available. I realize that people are spoiled by conveniences like that and instant travel, but having to actually work for something and go out of your way to find it, as frustrating as it may be to do makes finally getting it worth so much more.
Some players may make their money by buying and selling commodities. You purchase in one area something that is more readily available, and take it to a place where it is not so readily available, and sell it for a marked up price. The consumer can either pay your marked up price, or get up off there ass and trek across the game world hoping to find what they're looking for at a cheaper price over there. That's how economies work in real life, and I think it will add a depth to the economy in game as well if done that way, especially since much the game will revolve around the player economy.