Asweya Stiyo

Pangea''s page

106 posts. Organized Play character for Eric Collins - France.


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Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea takes the card, and bows to Zaknar.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

"LONG LIVE THE AMBASSADOR!"

"What? What gun? Oh... this gun! Sorry, I forgot."
Pangea hands the auto-pistol back to Zaknar.
"Thanks a lot! It works very well."

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

"Ouch!"
Pangea is amazed that the farthest Gremlin seems shoot through its pal without having any problems of cover.
no cover penalties for one of them?

Pangea weaves around, and fires back.
Trick Attack vs. DC20+CR: 1d20 + 14 ⇒ (19) + 14 = 33
vs. EAC: 1d20 + 4 ⇒ (8) + 4 = 12 (target flat footed w. -2 AC)
Damage: P,: 1d6 ⇒ 5
P: 1d4 ⇒ 1

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

They are kind of in 3 (or more) different places in the Tactical section... O.o
Yes, they love to spread the rules out piecemeal...

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea looks at the laser pistol that was ineffective, and then the borrowed automatic: "House Z. makes good weapons!"

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

When you run, you can move up to four times your speed in a straight line.
(cannot turn etc.)

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea moves over to where she is told the critters are, stealthily trying to trick them--
Trick Attack vs. DC20+CR: 1d20 + 14 ⇒ (14) + 14 = 28
--and shooting at the one closest--
vs. KAC: 1d20 + 4 ⇒ (19) + 4 = 23 (target flat footed w. -2 AC)
P: 1d6 ⇒ 5
trick attack: P: 1d4 ⇒ 4

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Oops! Sorry. I noted your Coordinated Reload... and then forgot since some time went by.

Pangea grabs a House Z. Semi Auto Tactical Pistol, admiring its bigger clip - and does not draw the knife.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Grumbling about immune systems, Pangea pulls her knife as she sets off after the Gremlins.
2 x 30 ft. move

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

"Well, let's Glitch 'em back!"

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea moves forward, trying to hide along the bulkhead--
Trick Attack vs. DC20+CR: 1d20 + 14 ⇒ (18) + 14 = 32 (success up to CR 12)
--and then shoots her laser pistol at the right thingie, that the good doctor pointed at--
vs. EAC: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 (target flat footed w. -2 AC if trick attack)
F, Magic: 1d4 ⇒ 4
if trick attack: F, Magic: 1d4 ⇒ 4
The shot is well aimed!
Pangea tries to figure out what these things are: "What ARE these things?"

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea has a look at the door to the problem room--
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
--before checking out to see if this is mechanical, or of what nature.
Engineering: 1d20 + 7 ⇒ (15) + 7 = 22
If nothing special is noted, Pangea will open the door.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea is fine with that tour, but heeds Zaknar's input...
And is happy Takeshi is such a great mechanic.

"This is so much fun! Right, Ambassador? We payed extra to give you the impression of space problems and such, but with total safety. The thrill without the danger!"
Bluff: 1d20 + 8 ⇒ (19) + 8 = 27

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

"Well... that was lively! Is it like that where you live, dear Master Ambassador?!"

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

@Morvius remember that Treat Deadly Wounds takes a full minute, unless you took the Medical Expert feat, in which case it is (if I remember correctly) a Full Action.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

If needed, Pangea will move in to stabilize--
Medicine, First Aid DC 15: 1d20 + 7 ⇒ (14) + 7 = 21
--or to help try to put the fire out, but she has no fire-extinguisher.
Reflex save for the guy?: 1d20 + 7 ⇒ (18) + 7 = 25

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Ha ha! Spent the whole time fighting at -4 to deal Non Lethal, and then I burn him to death... the laws of the dice!
I imagined Trick Attack crit' is not doubled, but never played Operative so am not sure.
The Burn is its own damage, so I think it is lethal.

re. him being Dead, to make things even more blurry, the CRB has a very precise rule (NOT!) - my bold - in that there is no real rule and the DM "can" decide...

Monster and NPC Death
Most monsters and NPCs don’t have Resolve Points, so injury and death work differently for them. A monster or NPC reduced to 0 HP is dead, unless the last bit of damage it took was nonlethal damage (see page 252), in which case it is knocked unconscious. If it is ever important to know exactly when a monster dies, such as if you want to capture the creature alive, the GM can decide that a monster reduced to 0 or fewer Hit Points with lethal damage dies in 3 rounds unless it takes any additional damage or receives healing. If a monster or NPC has Resolve Points, the GM can choose whether the monster dies at 0 HP or if it uses the normal rules for dying and death.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea goes crazy when she sees Zaknar going down: "I'll kill the Half Orc Drow collaborator myself if needed, but YOU LEAVE HIM ALONE!"
She slips around the man to put him off guard, and tricks him, shooting him in the back of the knee... and the man's knee bursts into flames and starts burning!
wonderful! I just ruined all my efforts for non lethal )))

Trick Attack vs. DC20+CR: 1d20 + 14 ⇒ (15) + 14 = 29 (success - vs. CR 9)
vs. EAC: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 (target flat footed w. -2 AC)
Non Lethal F, Magic: 1d4 ⇒ 1
trick attack: non lethal F, Magic: 1d4 ⇒ 4
Crit Non Lethal F, Magic: 1d4 ⇒ 2
Crit trick attack: F, Magic: 1d4 ⇒ 4 (do you add the Trick Damage again on a Crit?)
BURN from CRIT F: 1d4 ⇒ 4

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

"Hold up, Zaknar!"
Pangea is ready to go heal Zaknar if needed, but tries to trick and shoot the man in another toe.

Trick Attack vs. DC20+CR: 1d20 + 14 ⇒ (8) + 14 = 22
vs. EAC: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 (target flat footed w. -2 AC if trick attack success)
F, Magic: 1d4 ⇒ 2 non lethal
if trick attack: F, Magic: 1d4 ⇒ 2

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

@Takeshi: as GM DoubleGold said, you get double damage from your crit'.
In SFS, when you roll a nat' 20, you automatically hit with your attack (must still roll for concealment and things like that).
And you crit'... if you would hit the AC of your target (for example: if you have 0 BAB and only +1 from STR and you are non proficient in a weapon then you have 0+1-4 = -3, so your 20 is like a 17, so you would not crit' if attacking an enemy with AC19 for example - but you would still do the normal hit, just no crit').
When you do crit', you roll your damage twice (with all additional damage added twice).
And when you crit', in addition, you add any special effect (like your +2 DC to injections) if the weapon has one.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea moves around, and tricks the thug by shooting him in the big toe...

Trick Attack vs. DC20+CR: 1d20 + 14 ⇒ (19) + 14 = 33
vs. EAC: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 (target flat footed w. -2 AC)
F, Magic: 1d4 ⇒ 3 Non Lethal
if trick attack: F, Magic: 1d4 ⇒ 1

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea tricks the thug well, but is really hindered by aiming for the legs only to not harm him...

Trick Attack vs. DC20+CR: 1d20 + 14 ⇒ (17) + 14 = 31 Success! (he is not CR 12?)
vs. EAC: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7 (target flat footed w. -2 AC)
F, Magic: 1d4 ⇒ 2

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea keeps on aiming for the feet, so as not to hurt the thug lethally...

Trick Attack vs. DC20+CR: 1d20 + 14 ⇒ (11) + 14 = 25 success if CR 5 or less
vs. EAC: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8 (target flat footed w. -2 AC if trick attack success)
Non Lethal, F, Magic: 1d4 ⇒ 2
if trick attack: Non Lethal F, Magic: 1d4 ⇒ 1

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea jogs to the side, hiding a bit, and her wristband changes shape, becoming a laser pistol that she grabs, and-- fires, aiming for the thug's legs so as not to hit him.
glamered effect
Trick Attack vs. DC20+CR: 1d20 + 14 ⇒ (6) + 14 = 20 failed I imagine, he should be CR1?
vs. EAC: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 (shooting in non-lethal ; target flat footed w. -2 AC if trick attack success)
Damage:

F, Magic Non Lethal: 1d4 ⇒ 1

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea watches to see if weapons are used...
the club was not non-lethal or was it?

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea waits to see how things go...

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea then gets on tiptoes to look taller and makes big eyes...
Intimidate Aid Another: 1d20 + 4 ⇒ (14) + 4 = 18

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea will try to help Dr. Creed, backing him.
Diplomacy Aid Another: 1d20 + 4 ⇒ (10) + 4 = 14

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea moves up to the bar, remaining a couple feet from the altercation, and raises her little frame up on tip toes to be able to see over the counter.
She smiles at the barman or barperson that Tradok ordered the Coke from, while pointing at the station dweller that is confronting Tradok: "Is it true, as this station dweller is telling everyone, that your mother loves to have sex with Renkrodas? And that that's the reason you're too... how'd he put it? That you're too "ugly and afraid" to ever ask him to leave this establishment?"
Bluff: 1d20 + 8 ⇒ (16) + 8 = 24

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

 »Corporate expense account... of course you know the place! »
Pangea giggles.

At the place she looks around:  »No Apostae agro-synth heavy metal? Boring... Shall we go somewhere else? Don’t you like to butt heads, ambassador? »

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

"A good idea, to do it when we retire. And we can tell adventure stories to the tourists!"

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

"After that, maybe we should discuss changing careers. Leave the Starfinders and set up an Absalom Tours company?"

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Going with the skills I think people are less likely to use, to try and reduce the +3 DCs

Pangea smiles, and, taking off the ballerina-bag that was on her left shoulder, she puts on the pair of pointe shoes that were attached to it, and pulls out a pair of leotards and a tutu that she puts on.

Dressed in her ballet outfit, she first prances around a bit, drumming up support from the crowd, making some funny moves and waving her arms.
Bluff: 1d20 + 8 ⇒ (1) + 8 = 9

Then she starts dancing around, performing the overture of Skittermander Lake...
Dancer: 1d20 + 12 ⇒ (10) + 12 = 22

While doing so, she makes some subtle gestures to point out the important moments of the dance, to help those not knowing much about ballet, so they understand better.
Sleight of Hand: 1d20 + 9 ⇒ (1) + 9 = 10

Finally, out of breath, she bows deep.
But she feels that though she danced well, no one wanted to see this in the first place, nor did they understand much in the end.
Nice timely nat' 1's! So, one success on Profession Dancer, probably not adding much DCs for the others!

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

"Busy schedule, take time, yes yes yes, oh what a beautiful theater this is! Oh, and the Dr. is a fine person!"
Diplomacy Aid Another +2: 1d20 + 4 ⇒ (20) + 4 = 24

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea is fine with either destination, she will follow along happily.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea giggles: "I will become a legit food critic from XD187-Alpha, the asteroid close to where I hid in the Diaspora."

"So, master ambassador sir, that was FUN! You got a meal and a show.
Fancy some drinks now, or sight-seeing?"

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea smiles and tells Tradok that "the food must not feel worthy enough of one such as you!"
Bluff: 1d20 + 8 ⇒ (2) + 8 = 10

"Oh, so you are the Chef! We have been dying to meet you. Well, not literally like this man here is... simply he never had peanuts before, thus he had no known allergy. But we LOVE your food. You cannot chase food lovers away!"
Diplomacy Aid Another: 1d20 + 8 ⇒ (6) + 8 = 14

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

"Oh? Are you feeling better, sir?", Pangea asks, once Dr. Morvius has assisted him. "What a great moment for you: fine food, and discovering new incompatibilities! It is always good to know more about oneself..."

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

"You see, Representative Tradok, you are more than welcome here, but your money is not welcome!"

Pangea orders a thick cushion, to be able to see her plate when seated.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea leans over and whispers: "Representative Tradok, this place seems to feel it might not be up to the standards of such a fine guests as you, and so they wish to know if you have any last minute reservations, and might wish to dine elsewhere... Let us check with them to make sure they are as good as they say, and up to your level of taste!"
Bluff: 1d20 + 8 ⇒ (16) + 8 = 24

Then Pangea moves over to confer with Dr. Morvius, but, doing so, she pretends to speak to the good Dr., while actually being quite loud so as to be overheard by the two Vesks.
"Well, I imagine that being unable to enter the place makes the critic's job easy. Ha ha! That'll be a zero star review for the Perfexion in what is only the most read fine-dining V-Log in the Universe! I wanna see the face of those future unemployed bouncers when their boss realizes they're the ones got him that loss of customers."
Bluff: 1d20 + 8 ⇒ (20) + 8 = 28

Pangea listens to Dr. Morvius, and agrees.
She will try to back up any diplomacy attempts...
Diplomacy Aid Another: 1d20 + 4 ⇒ (11) + 4 = 15

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea blushes... and takes the pulsecaster pistol.
"Just don't put my name on some Drow mailing list, please... I did not leave slavery easily, thus no need to make myself known!"
Pangea looks the weapon over.
it is a pulsecaster, correct? W. a House Z battery or the 20 ch. battery?
"Thank you very much! I will take good care of it. A fine weapon..."

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

 »Those are fine weapons, and dealing non-lethal damage can be nice.
But I would rather have nothing more to do with Drow houses. »

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea bows deep: "Warm greetings, Representative Tradok, we hope we shall show you a wonderful and eventful time here!"
Pangea then hides rolling her eyes and smirking--
Bluff: 1d20 + 8 ⇒ (12) + 8 = 20
--"For you seem such a party animal, such a fine connoisseur!"

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Like Militant comfort, but Violence as a Taboo.
That works... just creates a pretty effed character! Who feels good in combat... yet freaks out re. violence!
"I love this NO I HATE IT no I love it..."

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea will slip away to rapidly purchase a half a dozen healing serums on the way, once leaving Chiskisk's office.

And, as she asked before, is the dossier paper one, or digital, to be copied to our Comm Units?

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Slender and small, even for a Halfling, the lithe young lass has long thick black hair, in a braid that coils around her neck.
Dark skin, full lips, black eyes, she smiles to all present, and seems quite sympathetic.
Dressed in a form-fitting chocolate-colored lightly-armored body-stocking, with a sweatband on her right wrist, she has a an engineering kit on her belt, alongside a survival knife, a Zip-Tie, a couple batteries, and a pair of smoke grenades.
Over her left shoulder is a coil of titanium cable, while a ballerina-bag is on her left shoulder, a pair of pointe shoes attached to it.
A short black cloak is wrapped around her neck, dangling down in front. Light scatters against it.
It is held in place by a Starfinder insignia.
Smiling, she points to a serum of healing, and a medpatch, attached to her chest:
”In case of emergency! Though I imagine we might be more in need of anti-toxins to deal with hangovers.”
She looks over the dossier--
is it a paper one, or digital, to be copied to our Comm Units?
--"Oops, sorry, I am Pangea."
She keeps a wary eye on the Half-Orc.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

The Pulsecasters should be nice since we've an OOC warning re. non-lethal being needed.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Player Name Eric Collins
Character Name and number Pangea ; SFS #101218-713
Faction Second Seeker (Luwazi Elsbo)
Boons: all boons on my character sheet
(ones that might come into play:)
Promotional Record Keeper (get one 10 min SP rest for free)
Faction's Friend (earn Rep even if w. screw up)
Hero of the Stars (repair Hull Damage - but no Space Fight, right?)

Day job roll Dancer ; Take 10+13 = 23 or 46 Cr.
Other stuff I might want to know Pangea is not small. She is petite.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Please ask questions.
We all started out not knowing what to do.
So no one will laugh at you.
Heck, you're a doctor! xD

One thing you can do, is put pre-written dice rolls in your character sheet.
The character sheet is the "page" you access, where you entered the info' that you put on that line that makes it show beside your avatar (classes/levels).

There's a big spot where you can write.
In that place, you can write things like:
[dice=Knife vs EAC]1d20+3[/dice (and you can even do it all, which I can't show you here, putting in the final ]
That way, you only have to copy and paste.

Some people just put their 1d20+X ; others spell it out like: 1d20+3+1+2 (to show the 1d20+2 dex +1 weapon focus + 2 whatever

And it is nice to put some basic things to help the DM out.
Like:
[dice=Knife vs EAC] so the DM knows which AC your attacking
[dice=Slashing or [dice=Fire etc. so the DM knows what type of damage you are you using to check the enemy's DR or resistance etc.
Or for spells:
[dice=Mind Thrust DC16 Will for half so the DM knows what DC to roll against etc.

My sheet is a bit of a headache, since I tend to put a lot of stuff there (I have such pre made dice rolls for everything - my skills, my saves, attacks ; as well as copying the CRB text for most of my Feats etc.), which I do since I am very often on trains and a frequently on planes, thus posting on the move from my phone, thus I prepare everything (but its overkill if not needed)

I hope you enjoy the game, and I think I'm speaking for all, that we'll be more than happy to help you make it enjoyable for you!

(if I may ask, is this your -701, your first SFS character? And, if it is, have you been given the Welcome to Starfinder Boon?)

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Then you should have zero problems.
As stated, PbP is simply slower, and a combat round can take a few days.
In general there is more RP since people have time, thus less just rolling a die and barking the result. So it is most often a rather rich experience.
And less mistakes and things forgotten in the heat of game, since you have time to look the rules up etc..

Beval has not participated in any online campaigns.