Well the Warpriest sounds pretty good. It fits the idea of beeing able to take control of the battlefield by having some magic at his disposal. Brings in a decent tankiness and isnt helpless in melee comabt either. == Aside from that i would like the idea of a character thats able to cast, be a friendly and helpfull guy but if you hurt my party i turn monster-mode and crush you :)
Derklord wrote: Summoner as in the class, or as in characters spamming Summon Monster or Summon Nature's Ally? And is the entire necromancy school banned, or just creating undead creatures? The former would be truly ridiculous (and would genuinly make me question the GM's mental capabilities), but the latter is very reasonable. Also, banning evil alignment is totally normal, but lawful? Are you sure about that? What's the GM's reasoning for that? Alright so the summoner because he doesnt want to have someone summon a whole lot of allies and having such a logn initiative chain, also because in his opinion its the most over powered class (for some reason). So he doesnt allow the class Necromany is banned aminly because of the fact that we could create undead or control undead, wich he doesnt want to but in general necromancy is evil and to keep it simple this school is banned.... As for the lawful alignment: he doesnt want us to play an alignment (in this specific campaign) wich doesnt really suit us.
Derklord wrote: Not if you properly build your character. You are probably right there btu pathfinder has so many factors to consider (you guys have a crazy amount of feats and traits, from wich surely some are useful, others arent and for me as a newcomer they are mainly confusing) Derklord wrote: Er, what? Do full casters in 5E still have d4 HD or something? No, but in 5e casters are way safer, getting armor onto them is easier, they dotn have to worry about Attacks of Opportunity and they are overall strogner on early levels (some cantrips do more damage or offer more defense then a few 1st-2nd lvl spells in pathfinder) Derklord wrote: If you have a vision of a character, you can also go from the opposite direction, which is a character-building technique that I highly recommend for new players: Don't start with a class, start with theese questions: 1) What do you want your character be able to do? 2) What mechanically relevant characteristics do you want your character to have and not have? Like, do you want casting, do you want to not have casting, do you want to wear a certain type of armor (or want to wear no armor), etc. Its a good approach, my issue is and i know thats on me: i dont have enough experience in pathfidner to tell what i COULD do its hard to grasp how your character should look like if you dotn know all the options...
Well i am stunned by how much advice i got here, thank you very much :D
VoodistMonk wrote:
In dnd 5e (wich is where i started) i usually build allrounders (and sometiems specialists if requested) but i jsut like the idea of beeing able to survive on my own. Dont get me wrong please, solo carrying the campaign isnt my goal and i know that you need a group to play with.
I feel like if i go for a melee hitter, then i will just get screwed by mind saves or spells of that sort. If i go for a caster, pretty much anything can oneshot me. Pathfinder has super many variables (and to be honest for many feats i dont see when they might ever be useful) so i bleive that it would be possible to build crazy characters with awsome combos and a lot of potential but i lack the experience in this rule system...
VoodistMonk wrote:
Good to know i am not the only one :) i guess he is scared we could break his campaign or something but i am not sure... Well i come from dnd 5e i usually made alrounders.
If i try to build a strong melee hitter for example, i fall of hard lategame and mind saves can really ruin my day in this game. If i play a caster it feel like i need a babysitter, since i might have aoe and and some strogn sngle target spells but you know the theme "dies from 1d4 cutting damage from your books paper"
The main point of why i was looking it up is, that our dm is (at least in my opinion) pretty restrictive. Basicly we cant play summoners, use necromancy, use any class with lawful or evil alignment requiered and multiclassing isnt allowed either. So i am feeling very restricted in makeing a fun and strong character... or maybe i am not expreienced enough
Wonderstell wrote:
You might be right, the post i found was pretty old (2014) but still looked like fun. I will copy it here:
Takhisis wrote:
It is sad, if its no longer viable, then i will have to find something else... Are there any good and fun single class builds you could recommend?
Hello everyone, I hope you are all having a great day!
I wanted to ask if someone could please explain to me how it works and what i need for it.
Sadly i am not the most experienced Pathfinder player, wich is why i still struggle with some point of this game... |