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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. 2 posts. No reviews. No lists. 1 wishlist.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Don't forget that this is a *roll*-playing game. We try and implement the stats as more than just "buff numbers" and Charisma for my group is a huge part of how the NPCs react to that character. Sometimes being able to talk your way out of a combat is more effective than shooting.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I had a similar problem with my group when running. What I did was tally up the "gp" value of the dead pc items and allowed them to "purchase" based on where the group was in the module. If they were not in a place that had a high enough settlement rating to carry a high level magical item then they would have to wait and get one in game. It has been my experience that the Core Character Wealth and the "treasure" from the Campaign series does not equal up, and most reasonable players will understand that to let them go to Magical Walmart (*love* that term!) will unbalance the campaign.
The other option is to give the "new" pc the "old" pc's gear instead of shopping for new stuff. They then have the option to sell stuff that they no longer want/need but they don't automatically start out with uber magic. I call this the "reincarnation" rule (as if they had been hit by the spell).
As for them not wanting to follow the plot but to head off to purchase magic items, I like to use the "travelling wizard" trick. I simply place a wizard's tower on the path between plot points (treating it like a random encounter), and give him a limited selection of items on hand. If the players want something specific, he will offer to craft it for them for a small additional fee or for the book price if the players want to wait the crafting time. It is a bit munchkin, but the character interaction between the wizard and my pcs has been fun, and his tower has shown up in multiple campaigns, making him a tongue in cheek reoccurring NPC (and why wouldn't he? These guys spend lots of gold with him!)
Hope this gives you some ideas, and remember - ultimately you are the GM, you can set any House Rule you like and as long as you are consistent most players will be okay with it.