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One change that I feel is long overdue is the renaming of the "Dexterity" attribute to "Agility". Dexterity is a misnomer, as while the stat can cover fine motor skills, for the most part it actually measures your gross (i.e. full-body) motor skills. I suspect that the reason this change never took off in Pathfinder was because, before the remaster, no one liked the idea of having an "agility ability score". But now that Abilities have been renamed to Attributes, that's no longer a concern.

Leapfrogging off of that, I also propose that we rename the Thievery skill to Dexterity, in order to advertise that it has broader applications beyond criminal activity. Dexterity as a skill could be used by bomb-defusal squads, military engineers, stenographers, and more. In addition to sleight of hand, lockpicking, and trap-jamming, it could also be used for sign-language, using rope beyond basic techniques (complex knots, lassoing), or performing Dirty Tricks (as in Pathfinder 1e).

To encourage this broader use of the Dexterity skill, we could also add some extra skill feats in the vein of Natural Medicine. A couple of examples:
* Dexterous Performer (must be trained in Dexterity): You can use Dexterity instead of Performance to Perform or Earn Income. The performance in question must require fine motor skills, such as playing the piano, juggling, or doing stage magic.
* Scalpel Jockey (must be trained in Dexterity): You may not be especially knowledgeable in medical science, but you possess a certain magic touch when it comes to patching up injuries. You can use Dexterity instead of Medicine to Treat Wounds. If you have the Risky Surgery feat, you only need to deal 1d4 slashing damage to gain the bonus to your Medicine check.