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Mok wrote:

One feature that would be really cool would be for the manage to be able to tell HOW someone missed a target.

Anyway, this is just one of those interesting bits of detail that a GM could provide to players to make combat a bit more visceral, as everyone is getting a very specific reason why the attack failed, rather than either requiring the GM to constantly narrate all the action, or slip into "hit" and "miss" statements.

This just strikes me as something that is purely up to the GM. I dont need the manager to tell me this information. This is flavor that the GM should be adding to combat anyways. If you're concerned about falling into a rut of "hit" and "miss" statements then you'd still have the problem of falling into "armor absorbs the hit" and "shield absorbs the hit" statements which are just as bland. Unless of course I completely misunderstood your idea. To me, the manager speeds up all the numbers game so that I should be able to devote more brainpower to being creative in my narration of the combat.


godsDMit wrote:

Id buy a hardback.

In general, Id like to see more of the roleplay encounters (Like "The Shopkeeper's Daughter", etc) like Burnt Offerings has alot of. It seems like as you go through the campaign, it moves more from one fight to the next, leaving any roleplaying to be done completely freeform by the GM. Not neccessarily a bad idea, but this is an AP, not a homebrew. (Example: other than finding out about 'Paradise' in Turtleback Ferry, I feel like the author laregly didnt care about interaction with the townsfolk.)

So I'm new to Pathfinder AND GM'ing. I've just started a group that meets every Tuesday and after looking around and whatnot I decided I'd start with RotRL. I'm loving the story and whatnot so far. So far though, we're working on Burnt Offerings and I feel like I was expecting MORE direction from an AP. As it is I felt overwhelmed like the book just throws all this information at me that isn't player knowledge and left me feeling like "...um.. so you're Sandpoint and some goblins attack." I felt like I'd have been better off just going totally improv since I wouldn't have to worry about referencing a short novel or maybe I am just not sure how to compartmentalize the information. I've chalked it up to my inexperience as a GM.

I'd buy a hardback though.


Jeremiziah wrote:

Pandamonic -

It's the same thing. He's getting stuff from PFSRD.com, which is a direct transcription from the core rules.

This thing is pro. The downside is, you may never want to GM without it again.

Thanks Jeremiziah! Yea I kind of answered my own question when I went and checked out the d20pfsrd. I can't believe I didn't check that out sooner, it's got everything and now I'm looking at hooking up a monitor to my laptop so I can dual-screen when I'm GM'ing lol


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Thanks for all your work on this software Kyle. I just found it and started messing with it and it looks like it will be an excellent tool that I'll be using at my table. :)

I'm new to Pathfinder and I'm starting DM'ing a group every Tuesday so I'm learning as I go.. Anyways my real question/confusion is that I think I read something about your program getting the monsters/feats/spells etc from the d20srd, but is that going to be the same as the monsters/spells/feats from the PF core/bestiary? Basically I'm asking if I can just "plug'n'play" with this or if I need to be aware of some variation?