
Pandemonic |

One feature that would be really cool would be for the manage to be able to tell HOW someone missed a target.
Anyway, this is just one of those interesting bits of detail that a GM could provide to players to make combat a bit more visceral, as everyone is getting a very specific reason why the attack failed, rather than either requiring the GM to constantly narrate all the action, or slip into "hit" and "miss" statements.
This just strikes me as something that is purely up to the GM. I dont need the manager to tell me this information. This is flavor that the GM should be adding to combat anyways. If you're concerned about falling into a rut of "hit" and "miss" statements then you'd still have the problem of falling into "armor absorbs the hit" and "shield absorbs the hit" statements which are just as bland. Unless of course I completely misunderstood your idea. To me, the manager speeds up all the numbers game so that I should be able to devote more brainpower to being creative in my narration of the combat.