John Lynch 106 wrote:
This is a deal breaker for me (screw my group, I won't be happy with this). One of the things I came to hate about 4e and love about Pathfinder was how multiclassing worked. I am going to give this system an honest try, but if I find it as lacklustre as 4th ed's "multiclassing" and if it stays in the final rules as this system, I will not play PF2e. I've been advocating many issues my group will have with the new rules, but for me this is my line in the sand regardless of how my group feels. I really hope I'm wrong and that these rules work much better than I expect them to.
So as someone who played a lot of 4e and still does from time to time, how is it like PF2's MC like 4e's? Is it because its been boiled down to taking feats? Cause in 4e it was never worth to MC because it was combating for your other feats and it was just weak. An example that I can think of was the wizard MC got an at-will power, that it could use once per encounter. At least with these feats it seams worth taking and it only vying for some class feats. I'm honesty interested, what about this is a deal breaker.