Harsk

Padrym Steelribs's page

475 posts. Alias of Balodek.


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|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Good luck Voice, sorry to hear it's not that good (as I backed it too), but I understand where you're coming from, adapting a bad AP can be more work than creating your own.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

I'm heading out to Florida this afternoon for a week long company event, my posting during the day will be limited but I will check in the morning and evening. DMPC if necessary.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 1

Status:

HP = 45/45
AC/T/FF = 20/12/18
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 4/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 5/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None

The inquisitor wastes no time staring at the beast, hacking at his with his axe.

Greataxe Power Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d12 + 10 ⇒ (11) + 10 = 21


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round Surprise

Status:

HP = 45/45
AC/T/FF = 20/12/18
Weapon Equipped =
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 4/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 5/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None

Padrym also springs in with Stali.

Greataxe Power Attack Charge: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d12 + 10 ⇒ (8) + 10 = 18


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"That's why Hilde's checking not smiting. Just be ready."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym will make his way to the others, alerting them of Hilde's plans in Dwarven.

"Be ready, that one is possessed."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Status:

HP = 45/45
AC/T/FF = 20/12/18 (-2 from Charge)
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 3/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 1/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None

Padrym spends a final healing spell on himself before bed.

CLW: 1d8 + 5 ⇒ (6) + 5 = 11

Closing the last of his wounds.

******************

In the morning, he takes stock of their situation.

Status:

HP = 45/45
AC/T/FF = 20/12/18 (-2 from Charge)
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 4/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 5/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None

Sense Motive: 1d20 + 6 ⇒ (17) + 6 = 23

Padrym nods at Hilde's words and responds in Dwarven.

"Aye, possessed fer sure."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym nods.

"No doubt this beast kept the other large predators at bay, we'll need to move a short ways to keep them off our scent. No reason we can't enjoy a steak first."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Status:

HP = 17/45
AC/T/FF = 20/12/18 (-2 from Charge)
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 3/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 5/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None

"Easy enough."

Padrym will close some of his own wounds, then turn to Nar."[/b]

CLW Padrym: 1d8 + 5 ⇒ (3) + 5 = 8
CLW Padrym: 1d8 + 5 ⇒ (4) + 5 = 9
CLW Nar: 1d8 + 5 ⇒ (3) + 5 = 8
CLW Nar: 1d8 + 5 ⇒ (1) + 5 = 6

Status:

HP = 34/45
AC/T/FF = 20/12/18 (-2 from Charge)
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 3/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 1/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 4

Status:

HP = 17/45
AC/T/FF = 20/12/18 (-2 from Charge)
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 3/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 5/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None

Ref DC 25: 1d20 + 4 ⇒ (20) + 4 = 24

Nimbly dodging out of the way of the stomp, Padrym waits for one of the leopards to be mauled by the thunder lizard before charging again.

Dur, finally remembered I have power attack.

Greataxe Song Haste Charge PA: 1d20 + 8 + 2 + 1 + 2 - 2 ⇒ (13) + 8 + 2 + 1 + 2 - 2 = 24
Damage: 1d12 + 4 + 6 ⇒ (7) + 4 + 6 = 17

I assume it's far enough that I need more than 5' to get to it.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 3

Status:

HP = 26/45
AC/T/FF = 20/12/18
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 3/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 5/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None

"Keep on it!"

Greataxe Song Haste: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21
Damage: 1d12 + 4 ⇒ (10) + 4 = 14

Greataxe Song Haste: 1d20 + 8 + 2 + 1 ⇒ (16) + 8 + 2 + 1 = 27
Damage: 1d12 + 4 ⇒ (1) + 4 = 5


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 2

Status:

HP = 45/45
AC/T/FF = 20/12/18
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 3/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 5/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None

Seeing the beast has presented it's flank, Padrym charges.

Greataxe Charge Song Haste: 1d20 + 8 + 2 + 2 + 1 ⇒ (20) + 8 + 2 + 2 + 1 = 33
Damage: 1d12 + 4 ⇒ (3) + 4 = 7

Crit Confirm: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 2d12 + 8 ⇒ (10, 6) + 8 = 24

31 on crit, I'll take that. :D


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 1

Status:

HP = 45/45
AC/T/FF = 20/12/18
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 4/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 5/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None

Padrym shakes his head at the size of the beast, but wastes little time as he sees his friend mauled.

Invisibility, then 20' move ahead and to the side preparing for next turn charge.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"I agree, let us again avoid it if possible."

No spells for me, ready to go.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Perception: 1d20 + 12 ⇒ (5) + 12 = 17
Sense Motive: 1d20 + 6 ⇒ (14) + 6 = 20


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"Aye, let's go around for now. Might be a problem later but let's not risk it."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Perception: 1d20 + 12 ⇒ (11) + 12 = 23

"Let's be alert. If we've disturbed a predator at it's meal or just stumbled on it's hunting ground, we may be next."

DMVoV, how far away is the corpse? Is there any cover in the clearing that something could hide, or does it look like we could approach closer?


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym nods along with the others.

"North first, and the cave later."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym shakes his head.

"Still can't make sense of the damn pooka, hope you get it Agna. We should start looking for a defensible position as we go, no sense camping in the open."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Same path good for me.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym grunts at the new addition.

"Well then, let's see what price Tassius wants for his company."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym waves the rest to hold.

"No way that's not a trap."

Perception: 1d20 + 12 ⇒ (18) + 12 = 30


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Int: 1d20 ⇒ 11

"Dunno, whatever it is, seems more playful than harmful."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Perception: 1d20 + 12 ⇒ (5) + 12 = 17

"Maybe it's just trying to distract us."

Padrym stares into the darkness uselessly.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"It's a magical compulsion of some kind. Don't know if we're under attack but let's be prepared."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym's first thoughts turn to ambush, and the ability of the brain thieves to control others.

Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23
Perception: 1d20 + 12 ⇒ (7) + 12 = 19


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Makes plan. Checks alignment. Scratches out plan.

"I suggest we keep things dark, no sense attracting predators. We'll string the humans to a rope so we can guide them. If trouble starts, they drop to the ground and roll to the walls. Suggest we keep them to one side when we camp and watch them as much as the dark. No telling if any are taken yet. If there was something following us, it was quick and it was sneaky."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"Aye, let's do that then."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Same.

Padrym shrugs as the darkness refuses to give up it's secrets, then heads back to the humans.

"We need to keep moving."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym will also be looking for tracks or disturbances in the rock.

Perception: 1d20 + 12 ⇒ (6) + 12 = 18
Survival (Tracking): 1d20 + 15 ⇒ (4) + 15 = 19

Perception: 1d20 + 12 ⇒ (3) + 12 = 15


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym nods and accompanies Stali to flush out the ambushing creature(s).

"Let's be done with this thing."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"Just the scrabbling of legs. Something in the shadows back there. Probably another brain beastie."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

The dwarf turns as the humans continue their tale, now alert to the way behind.

"We've been followed."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym keeps a careful watch as Agna approaches. Although the facts support the ragged humans, it could still be an ambush.

Perception: 1d20 + 12 ⇒ (17) + 12 = 29


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym grips his axe, ready in case the humans have already been taken and confident that they can't see him yet.

Good time to note some of us have 90' DV. Doesn't matter in this case but for future encounters it might.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"How many more of those eggs did you bring Stali? If we run into too many more we'll need fire, but those'll do in a pinch."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"Aye, and we need a code word, unless these beasties can steal our memories?"


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

My posting will be difficult this week, I'm in Boston training for my new job.

Padrym stares at the body and the surrounding area.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym looks at the tracks and shrugs.

"They went East."

Survival (Tracking): 1d20 + 15 ⇒ (11) + 15 = 26

"Except for this one. Someone doubled back and went West. Stumbling."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"Agreed, we should catch them up, but I don't think we can assume anything down here is helpless or friendly until they prove otherwise."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"At that I'm a fair hand. Let me look."

Padrym will scan the area in order to find any tracks leading away from the corpse.

Survival (Tracking): 1d20 + 15 ⇒ (1) + 15 = 16

That's...awesome.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"So now the real question. Where is the new body?"


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Heal Untrained DC 15: 1d20 + 3 ⇒ (11) + 3 = 14

"Probably had torches, or some other light source. Still, if he's been killed and stripped we should be quiet and do some looking around. Or move through this area quickly."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym follows, his axe ready for more slugs.

"Anybody else getting turned around in here? We should start making a map maybe."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym leans slightly at the slug collapses.

"That...hurt..."

Using some of his divine healing, he closes a few of the rasping wounds caused by the acidic tongue of the giant mollusc.

CLW: 1d8 + 5 ⇒ (7) + 5 = 12
CLW: 1d8 + 5 ⇒ (2) + 5 = 7

Status:

HP = 33/45
AC/T/FF = 20/12/18
Weapon Equipped =
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd (4/day)—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 2/5—cure light wounds, expeditious retreat, keep watch
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/2 day
Status Effects = Naturalist, Haste, Judgement of Justice


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 4

Status:

HP = 14/45
AC/T/FF = 20/12/18
Weapon Equipped =
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd (4/day)—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st (5/day)—cure light wounds, expeditious retreat, keep watch
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/2 day
Status Effects = Naturalist, Haste, Judgement of Justice

Amazed at his continued existence, Padrym gives it his all.

"One last push boys!"

Greataxe Haste Naturalist Justice: 1d20 + 8 + 1 + 2 + 2 ⇒ (11) + 8 + 1 + 2 + 2 = 24
Damage: 1d12 + 4 ⇒ (8) + 4 = 12
Greataxe Haste Naturalist Justice: 1d20 + 8 + 1 + 2 + 2 ⇒ (3) + 8 + 1 + 2 + 2 = 16
Damage: 1d12 + 4 ⇒ (3) + 4 = 7


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|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 3

Status:

HP = 14/45
AC/T/FF = 20/12/18
Weapon Equipped =
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd (4/day)—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st (5/day)—cure light wounds, expeditious retreat, keep watch
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = Naturalist, Haste

Padrym unclenches his hairy dwarven buttocks as the slug misses, then swings as quickly as he can before the creature can attack further.

Swift action for Judgement of Justice, +2 to hit.

Greataxe Haste Naturalist Justice: 1d20 + 8 + 1 + 2 + 2 ⇒ (18) + 8 + 1 + 2 + 2 = 31
Damage: 1d12 + 4 ⇒ (12) + 4 = 16
Greataxe Haste Naturalist Justice: 1d20 + 8 + 1 + 2 + 2 ⇒ (6) + 8 + 1 + 2 + 2 = 19
Damage: 1d12 + 4 ⇒ (7) + 4 = 11


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 2

Status:

HP = 14/45
AC/T/FF = 20/12/18
Weapon Equipped =
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd (4/day)—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st (5/day)—cure light wounds, expeditious retreat, keep watch
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = True Strike, Naturalist, Haste

Feeling worse for wear with the slugs acid eating into him, Padrym nonetheless moves to support Stáli.

Greataxe Haste Naturalist Charge: 1d20 + 8 + 1 + 2 + 2 ⇒ (8) + 8 + 1 + 2 + 2 = 21
Damage: 1d12 + 4 ⇒ (10) + 4 = 14


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 1

Status:

HP = 45/45
AC/T/FF = 20/12/18
Weapon Equipped =
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd (4/day)—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st (5/day)—cure light wounds, expeditious retreat, keep watch
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = True Strike, Naturalist, Haste, Heroism

Feeling quick, enlightened, heroic and focused, Padrym moves up next to Stali, then a little past him.

Moving up 25' and to the side so the slug (in theory) has to engage me first.

Waiting for the slug to advance, he prepares his axe.

Greataxe Haste Naturalist Heroism True Strike: 1d20 + 8 + 1 + 2 + 2 + 20 ⇒ (3) + 8 + 1 + 2 + 2 + 20 = 36
Damage: 1d12 + 4 ⇒ (11) + 4 = 15

Sorry for my absence, between work and home tasks plus a sick kid I've not had a lot of free time this week(end).


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"Let's take it. Anybody bring salt?"

Status:

HP = 45/45
AC/T/FF = 20/12/18
Weapon Equipped =
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd (4/day)—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st (5/day)—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None

Padrym will cast a spell to make sure his first strike hits.

True Strike

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