Paladin

Pace Greenhour's page

38 posts. Alias of JoeLudwick.


Full Name

Pace Greenhour

Classes/Levels

Paladin 1/ bard 1 HP:13/13 AC:17 FORT:4 REF:6 WILL:3

Gender

male

Size

med

Age

31

Deity

Pharasma

Strength 12
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 13
Charisma 16

About Pace Greenhour

Arrowsong Minstrel:

Weapon Proficiency
An Arrowsong minstrel is proficient with longbows, but not the longsword, rapier, or whip.

This alters the bard’s weapon proficiencies.

Diminished Spellcasting
An Arrowsong minstrel casts one fewer spell of each level than normal. If this reduces the number to 0, she can cast spells of that level only if her Charisma score allows bonus spells of that level.

This alters the bard’s spellcasting.

Arcane Archery
An Arrowsong minstrel’s skill at ranged martial arts allows her to learn to cast a number of powerful, offensive spells that would otherwise be unavailable to her.

At 1st level, she selects a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) and adds them to her bard spell list as bard spells of the same level. The spells selected must not already be on the bard spell list, and must be 6th level or lower. At 4th level and every 4 bard levels thereafter, she adds an additional sorcerer/wizard spell to her bard spell list. An Arrowsong minstrel is limited to the following spells when adding spells to her spell list in this manner: acid arrow, arrow eruption, flame arrow, gravity bow, greater magic weapon, longshot, magic weapon, protection from arrows, spectral hand, true strike, and sorcerer/wizard spells of the evocation school. An Arrowsong minstrel must still select these spells as spells known before she can cast them.

In addition, for the purpose of meeting the requirements of combat feats and prestige classes, an Arrowsong minstrel treats her bard level as her base attack bonus (in addition to base attack bonuses gained from other classes and Hit Dice). Her skilled blending of archery and arcane magic also allows an Arrowsong minstrel to fulfill a spell’s somatic components even when using a bow in both hands (though not other ranged weapons).

This ability replaces bardic knowledge, dirge of doom, distraction, fascinate, inspire competence, lore master, and soothing performance.

Precise Minstrel (Ex)
At 2nd level, an Arrowsong minstrel gains Precise Shot as a bonus feat. In addition, any creature that is affected by any of the Arrowsong minstrel’s bardic performance does not provide soft cover to enemies against her ranged attacks with a bow.

This ability replaces the versatile performance gained at 2nd level and well-versed.

Arrowsong Strike (Su)
At 6th level, an Arrowsong minstrel can use spellstrike (as per the magus class feature) to cast a single-target ranged touch attack spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack. She cannot use spellstrike with normal touch attacks or melee attacks.

At 18th level, an Arrowsong minstrel using a multiple-target spell with this ability can deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects). Any effects not used in the round the spell is cast are lost.

This ability replaces suggestion and mass suggestion.

Skills:

Skills: 6+2/level
skill/ranks/stat bonus/other bonus=total
Acrobatics
Appraise
Bluff
Climb
Diplomacy 1/3/5=9
Disable device
disguise
Escape artist
Fly
Heal
Intimidate
Knowledge arcana
Knowledge dungeoneering
Knowledge Geography
Knowledge local
Knowledge nature
Knowledge nobility
Knowledge planes
Knowledge religion 1/0/3=4
Perception 1/1/3=5
Sense Motive 1/1/3=5
Slight of hand
Spellcraft 1/0/3=4
Stealth
survival
UMD 1/3/3=7
Background Skills:
Linguistics 1/0/3=4
Knowledge history 1/0/3=4

Feats:

Weapon focus longbow

traits:

Chance Savior- +2 to initiative
Armor expert- armor check penalty reduced by 1

Bard Spells:

0-th
light
mage hand
mending
detect magic

1-st [1/day]
truestrike
timely inspiration

Paladin spells:

soon my precious.

Equipment:

Studded leather 25g
Rapier 20g
Long bow 75g
60 arrows 3g

175 gold

Saves:

Save/base/stat/other=total
Fort 2/2/0=4
Ref 2/4/0=6
Will 2/1/0=3

Racial abilities:

Typical Alignment CG
Ability Modifiers +2 Dex, +2 Cha
Alternate Skill Modifiers Diplomacy, Perform
Alternate Spell-Like Ability Musetouched gain glitterdust as a spell-like ability.
Musetouched Race Traits: Bralani’s Step, Lillend’s Harp

Background:

Pace was born into a proud family, deeply devoted to Pharasma. His birth a boon and a sign of favor, the young Aasimar was celebrated.

That feeling faded as the young man grew. While no one could doubt his devotion to Pharasma, he displayed an affinity to eschew all other expectations.

A stubborn youth from the start, following his own code, Pace often chose a difficult, if not impossible path.

His families final frustration came when he decided to become a Paladin of his Goddess.
The family begged and pleaded, even becoming angry. Telling him that his adherence to his precious code would displease the Lady of Graves. That she would never accept such service. And so, when Pace did in fact, receive her blessing, he took it as a sign to limit his families future influence on his life.

To those outside his family, Pace seems charismatic and gregarious, and his unique devotion soon caught the attention of the Order of the Palantine Eye.

Their recruitment efforts and common goals seemed a natural fit from the start, and Pace's desire to serve soon saw him join their ranks.

Appearance:

combat:

Rapier +5 to hit 1d6+1
long bow +6 1d8+0

AC:17 FF:13 To:14
studded leather +3
dex +4

Initiative +6

Special abilities:

Inspire courage 7 rounds per day
Darkvision 60'
energy resist 5 acid, cold, electricity

Languages:

Common
Celestial
Varisian