PJFrost's page

10 posts. Alias of Benjamin Gehlhausen.


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Yakman wrote:
PJFrost wrote:
snip
but that's a message from a faction leader, not the decimvirate.

Still, not without precedence. And the original post mentioned nothing about the decimvirate. Frankly they probably have better things to do than draft and notarize the correspondence of dozens to hundreds of Pathfinder Lodges. Not to mention PFS's history of sedition and treason amongst venture officers implies they aren't kept on the shortest of leashes.


There is at least one scenario off the top of my head that has the players receiving a forged note from a faction leader. So, the answer is, they DON'T have an infallible system.

Having said that, you mentioned that your rogue is trying to defraud mages by trading on the reputation of high level characters. How well does he fare opposed linguistics checks against int-based casters? How long until one of these VCs or faction leaders sends a group of Pathfinders to track down whomever is issuing fake missions? Hell, there's at least 3 scenarios where you track down pathfinder impersonators.

You can tell your players "No!" and prevent them from forging official documents, but it's more fun to have tnem jump through hoops to deal with the consequences after the fact.


If your scales aren't pigmented then you can totally get a sunburn, just like your fingernails can.

As for preventative measures, I hear cloaks, gloves, and big hats are popular.


If you're reskinning Isabella as Lantiri, try adding a first mate with old!Varossa's stats who secretly has the 3rd piece. Make her Warvil's mistress. Put Varossa on the island with them, and have your new first mate and Vancid Creed maroon the party instead. Have them take Jaspin hostage if you want to keep your PCs friendly with the rest of the crew. Part 3 should be runnable pretty much exactly as written, with some slight CR bumps to make up for the NPC ally you're giving them.


Koshimo wrote:

you would have + 4 attack and damage, +10 AC, +6 init +4 to all saves +4 attack of opportunities per round, +4 panache, extra spells per day, 2 more skills, 2 more languages +4hp/hd

overall i think you are seriously undervaluing how amazing advanced template is

I don't think you're supposed to apply the Quick Rules AND the Rebuild Rules.


The Pathfinder Society Guide mentions that the rules in that book regarding magic items do not apply. In the absence of owning that book, how do the core rules treat animal companion magic items?


Odraude wrote:
Franko a wrote:

snip

I'm curious. Where do you get that formula from?

Basically, you use trigonometry to find the distance to the horizon(tangent point), which is the limit of your field of view. This distance is the radius of a circular area you can see, containing pi(R)^2 square miles. The higher your vantage point is, the further away the horizon, and the larger this circle becomes. (This is why crow's nests exist).

Another interesting point: this formula works for spotting things at or near the surface of the planet. If your target is _also_ Flying at 10,000 ft, you would be able to see it from further still.


I'm not at all surprised your players tore through the eidolon. I wouldn't expect the pet of a CR4 monster (and that's what the eidolon is when your troll has 5 summoner levels) to hold it's own against party level 6.


Consider that a Mutagen-using alchemist can be built to have stats on par with a Stone Giant at later levels; I can see a scientist turning into a big green dude and chucking swords, tables, rocks, monsters around, "Hulk Smash" kinds of things.


grasshopper_ea wrote:


how does the bear protect the wizard from multiple opponents and snipers? The wizards' downside is low AC and low HP as well as low BAB. Touch attacks help, but the wizard doesn't 'win d&d', he is however an integral part of his group and a vallued companion.

The wizard doesn't need protection at the levels in question. He has Blink, Displacement, Darkness, Mirror Image, Invisibility, Greater Invisibility, Fly, Protection From Arrows, Fogs, Walls, Summons, the list goes on and on. This is good news for the wizard in question, because at these levels meat shields like the polar bear or the fighter are incapable of providing any protection, as you have pointed out.

As for BAB, as you said, touch attacks help. They especially help because touch AC never really goes up for monsters. In fact, because high CR monsters get bigger and have lower DEX, touch AC goes DOWN. A CR 26 Red Great Wyrm has a touch AC of 2. There are, in fact, no monsters with a CR between 15 and 30 with a touch AC higher than 18. A halfling wizard with 14+2 starting Dex and +6 Dex gloves has a +17 bonus on touch attacks at level 20.