Droogami

Ozbadin's page

140 posts. Alias of scranford.


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Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Greetings all. Unfortunately I've come to the unfortunate conclusion that it is time for me to step away from these boards for a while. Life keeps throwing darts, and I don't have the concentration or motivation to continue at this time. Thanks for the opportunity, and I apologize for any inconvenience this might cause. Hopefully if like settles down I can return someday... but if not Happy Gaming to you all and best wishes.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Oz steps out and sends forth another Clockwork bolt, then retreats back into the fog, and raises his Warhammer in anticipation of the approaching hord.

1d20 + 3 ⇒ (6) + 3 = 9 Crossbow

1d8 + 1 ⇒ (1) + 1 = 2 Bolt

Clockwork Bolt Cantrip also cast.

"Rally round boys. It's about to get messy".


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2
Ril Trausch wrote:
I didn't move out of the mist...

Got it. So you're just moving around within the 20' radius of the spell. My bad.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"Wait Ril! Let them come to us"!.

Then seeing his spell had little effect on the stubborn criminal he sighs.

"Well so much for tactics. We can't let him take them on all alone".

He then prepares a crossbow bolt, saying a few words over it, and touching it with his holy symbol before shooting it at one of the creatures. Casting Clockwork Bolt

Clockwork Bolt

Spoiler:

Evocation cantrip (clockwork)

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (an arrow or crossbow bolt)
Duration: 1 round

You imbue an arrow or crossbow bolt with clockwork magic just as you fire it at your target; spinning blades materialize on the missile after it strikes to further mutilate your enemy.

As part of the action used to cast this spell, you make a ranged weapon attack with a bow or a crossbow against one creature within range. If the attack hits, the missile embeds in the target. Unless the target (or an ally of it within 5 feet) uses an action to remove the projectile (which deals no additional damage), the target takes an additional 1d8 slashing damage at the end of its next turn from spinning blades that briefly sprout from the missile’s shaft. Afterward, the projectile reverts to normal.

This spell deals more damage when you reach higher levels. At 5th level, the ranged attack deals an extra 1d8 slashing damage to the target, and the target takes an additional 1d8 slashing damage (2d8 total) if the embedded ammunition isn’t removed. Both damage amounts increase by 1d8 again at 11th level and at 17th level.

1d20 + 3 ⇒ (17) + 3 = 20 Crossbow
1d8 + 1 ⇒ (5) + 1 = 6 Bolt

Then move full movement towards Ril and the Goblins letting his Crossbow fall to the side on it's leather strap, and drawing his Warhammer.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"Well I guess we're in it now. I'll create a cloud of fog around us in case they have missile weapons. We can step out... fire at them... then step back in until they close to within melee range".

Casts FOG CLOUD 20' radius around us.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Oz moves with the others... if not as quietly and holds position in the rear in case something spots them.

"Sounds like a bunch of giggling goblins to me. And whatever they are laughing at might not in reality be a laughing matter. Perhaps we chould investigate".

Can we tell the direction and distance of the laughter? Also, can we tell if it is isolated or seems to be more than one?

1d20 + 5 ⇒ (4) + 5 = 9 Perception


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"Well that will be 7 GP each, and let's start a group fund with the left over two. What to you think? And I'll take a spare dagger... I believe I'll pass on a spoon... don't know where it's been".

"I agree. Let's move on. Same order as before"?


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"Let's check to see if they have anything worth taking. I'll keep an eye out for more".


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"Everyone be careful, and don't get out of immediate range. If it was this easy everyone would be doing this, and it wouldn't have such a bad reputation. Let's pick a direction and keep our eyes open".

He then looks to the right of their entrance. "If you go right you can't go wrong... right"?

1d20 + 5 ⇒ (8) + 5 = 13 Perception

Then he waits for the normal marching order to resume.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Oz grunts in response to Mer's question, and continues to follow Ril downward keeping an eye on the rear.

1d20 + 5 ⇒ (19) + 5 = 24 Perception

It seems strange that I must go so far from the open night sky to seek my destiny, when I follow the god of the night sky.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"Well let's get what we can safely then move along".


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

I'll be out of the country on a business trip next week, and am not sure what my posting availability will be. Just FYI so you won't think I've deserted you. Feel free to DMPC


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Oz looks at Ril with newfound respect.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Oz looks out from behind his shield as he approaches the snake to see that it's head has been transfixed by an arrow, and it's stuck to the wall behind it unmoving.

He turns to Mergenci and nod's his head with a feline smile. "Got a problem with snakes do you"?

He then looks at the others. "Well due to Mergenci's sharpshooting we are no long completely poor. Looks like that's about 125 cp each. Shall we continue"?


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

I'm good with you rolling all initiatives if you wish. Makes things move along more quickly in PbP.

1d20 + 1 ⇒ (14) + 1 = 15 Initiative


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"Stop! I hear something slithering".

Oz draws his warhammer and looks around for something to hit.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Oz nods as the others pass him by, then follows up the rear keeping an eye on their six. {Passive Perception 15}


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"Let's keep looking and try to find another way in".

Keeps moving...

1d20 + 5 ⇒ (7) + 5 = 12 Perception


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Oz looks over the edge using his darkvision to see if there are any handholds or visible means to descend.

"Well I don't have two coppers to rub together, so if we need more funds I guess we'll have to come up with another method... perhaps another way in".

Seems like the world is conspiring against us ever making it to the dungeon :-)


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"Good job Aelfwyrd. Let's go... this is what we came for. Open it and see if there is an easy way down".


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

I guess Oz already has... but his Passive Perception is 15 if that helps.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Ozbadin scrunches up his nose at the odor of the sewers, but continues to bring up the rear following his companions deeper into the sewers. He spends almost as much time searching for signs of previous passing, and keeping an eye behind the party, relying on those in the front to take care of where they are going.

1d20 + 5 ⇒ (3) + 5 = 8 Perception


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"Yes let us proceed. Ril you may be a good leader with your... skills, then Mergenci, Aelfwyrd, and I'll bring up the rear. Is that acceptable for all"?


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Oz absentmindedly pats his empty purse, and with a gulp starts towards the entrance. He pauses to listen for an answer to Ril's question.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

After emptying the last of his coin pouch onto the table in front of the secretary, Ozbadin stretches out, and absentmindedly rubs the symbol of the Hidden Stars at his wrist.

"So what do we do now? We are new at this, and would appreciate any direction... that leads to loot".

1d20 + 2 ⇒ (14) + 2 = 16 Persuasion


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Oz goes down the stairs, asks for where he can sign up with the Delvers guild, and does so... spending his last GP.

"Now let's go adventure and make some more funds so I won't have to eat from the Garbage heap".


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"Good luck with that. Come, let's go find what we are seeking".


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

”You need more practice”.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"Training what"?


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Oz draws back a bit and looks at Ril. "Do you just shoot anything unidentified? Remind me not to walk about the camp at night".

Oz turns towards the movement. "Hoy! Who is there through the mist"?


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Oz quietly whispers to his traveling companions. "Ware! Over there I see something in the shadow or perhaps two somethings. Do you see it"? .

Oz points to where he sees something in the mists, and stops in his tracks.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"This fog is not natural then"?

The big feline sniffs at the air, sticks out his rough tongue to taste it, and rubs his fingers together to see if there is any consistancy.

1d20 + 3 ⇒ (10) + 3 = 13 Arcana

He then looks about warily in case something sinister awaits them in the fog.

1d20 + 5 ⇒ (16) + 5 = 21 Perception

Guess I'd better pick out my spells now that we're adventuring huh.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Are we waiting for someone else? I see Lorr above, but he is in my Heralds of St. Helba game. I guess he either dotted the wrong thread, or is playing Lorr in both games??? Might be worth sending him a PM to be sure, and otherwise move on.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"So guardsman. Can you lead us to the Delvers Guild? Are we all planning on joining"?

The big cat man then folds up his gameboard, and places the tokens in a pouch before turning to gather up his belongings.

"And Oz will suffice when you address me informally though according to custom if you introduce me to someone else then the full name is customarily used".


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

”I have just enough coin to join the Delvers Guild… so we will have to adventure soon or we’ll be sleeping on the street. Shall we go and try to join up now?”


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Despite not knowing his fellow Litorian very well, Oz is nonetheless happy to have someone familiar with home and their traditions to share time with. As they sit in the dingy room they share playing a game of Mouse Tail they begin to discuss the danger ahead.

"I hope that Guardsman brings back someone we can trust. From my experience with humans it would be wise for us to watch eithers backs... especially in the beginning".

He then moves his cheese playing piece into a tempting spot for Mergencies Mouse Skull playing piece.

"I'll admit I'm a bit apprehensive about moving about without the canopy of stars above me for comfort... but I guess there is no gain without taking chances".


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

So Mergenci, is led to where Ozbadin is staying by Aelfwyrd. After a happy if reserved reunion, the start planning their next actions. They come to the common answer that the questions each of them need to have resolved, might lie in the dangerous dungeons beneath the city... and in the worst case they might find enough loot to help them look for answers elsewhere.

Problem is they lack someone who might be familiar with, and have the skills necessary to plunder the dungeons beneath... when Aelfwyrd remembers a roguish character he's come to be somewhat fond of against his better judgement, and reaches out to him... perhaps returning a favor to join the group exploring the catacombs?

Does this work? If so let's hit the road... or tunnel as it may be.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

I know that Ozbadin and Mergenci are familiar, and fairly new to town. Any ideas how to tie us all together?


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Dottity d dot.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Let’s roll... I’ll finish up the details


Sounds good. I'm sure if there are any late arrivals we can work out a way to integrate them.


Any ideas when we might be starting the game? Where does everyone stand on character creation?


Looks like we have three characters basically finished. Just need one or two more so... Bump!


This is scranford's character. I'll complete the profile tomorrow when I have access to the completed character.


Even as a cub Ozbadin had been fascinated by the night sky. The enormous expanse of the night sky in the vast plains that he called home were perfect representations of the awe inspiring night sky. The wizened pack-mams said this was because at the same moment he drew his first mewling breath, a shooting star blazed across the night sky, heralding his arrival. His mother said that she used to worry about him when he didn't awake in the night for his feeding, but when she would check on him he lay awake in his swaddling staring enraptured at the night sky.

As the 5th in line for inheriting the leadership of the pride, Ozbadin had little responsibility in his future plans. Unless misfortune overtook multiples of his elder siblings his chance for rulership were thin... and honestly he had no interest in the more mundane attractions if life. He reached for the stars.

As he grew older he tended to venture further and further from the rest of the pride fully utilizing his curiosity about life. One auspicious day he had been wondering long enough that he needed to make camp for the evening. He foolishly built his camp in a narrow canyon, though he had no idea at the time that the canyon didn't continue. Just before the sun fully set, and the stars made their welcome appearance, he felt as much as heard a dull rumbling. Looking upward he say no signs of thunder, and the rumble increased instead of undulating as thunder was want to do. Finally he realized what was happening, but too late to do anything about it. A large herd of thundering buffalo entered the canyon, stretching as far as he could see. Looking about for shelter he saw nothing that he could reach in time, and simply huddled on the ground wondering how long it would be before he was missed. He made peace with himself.

Suddenly, he heard a sizzling sound from the sky, and a bright flash of light... then he knew no more. He awoke in full darkness, but felt heat emitting from somewhere near him. Was this the afterlife? He had always deep down in side believed that you just died when your life ended. Opening his dust encrusted eyes he noticed a large faintly glowing stone close beside him. The tracks of the Thundering herd veered to each side of the stone, but left the young Litorian untouched. Somehow this stone had fallen from the sky just in time to spare the life of young Ozbadin.

Upon returning to his people the next day his story was met with ridicule, even after he took others to see where the now dormant stone had fallen. But one believed an ancient grandmother Litorian realized that Ozbadin possessed a curiosity, and potential unusual for the folk, but not unheard of. She suggested to his Father to send young Ozbadin to a hermit she knew of who would teach him things that nobody else could, and help him develop. Worried about the future for the young being, his father agreed, and Ozbadin entered the remote regions of the plains to search out Krastus the Sage.

Ozbadin found the Sage after wandering for months, and Krastus took him under his wing. They spent years together in a high set of caves among the many spires and towers of the waste, and introduced him to the power and majesty of the night skies. Ozbadin also learned of Minteezoom the god worshiped by Krastus, and the power that he could share beyond simple knowledge. So it came to be that young Ozbadin embraced the power of the night skies, and the wildness of the storms and winds of the wastes as well as the gentle life present in the plains of his birth.

Ozbadin returned to the caves one day as a teenager, and found Krastus talking to a young Trollkin child. The child seemed hungry, but curious, and that evening fell asleep with his head in Ozbadin's lap. Krastus turned to Ozbadin as the child rested and spoke to him. "It is time for you to leave the nest young bird. I must turn my attention to this fledgling. I task you to journey to the great city of Ptolus, and there seek knowledge which I do not possess to share with you. I have taught you all that I will of what I know. What you become is now in your hands".

The next morning Ozbadin began the long trak to Ptolus. He'd been here a little over two weeks now, and still was as bewildered as the day he arrived. What knowledge could possibly await him here in this dirty, loud, smelly place with limited views of the night sky?


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Hey NF. Is this going to come back to life?


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

"Your kindness and understanding only reinforces the good things that I have heard about this city, and the temple in particular. May your Kind deeds bring you good Karma. Which entrance should this noble one use for entry, and is there someone inside I should speak with about the many wonders of this edifice"?


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Ozbadin approaches the guards. "This humble servant wishes to gaze upon the holy halls, that have raised some to godhood, but has taken the life of so many more. Is it permissible to enter this sanctuary and behold it's holy wonder"?

1d20 + 4 ⇒ (20) + 4 = 24 Diplomacy or bluff


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Ozbadin shrugs as his companion for the temple trip dashes away, and continues towards the temple with his rider aboard.


Male; PP 15; PI 11 Litorian (Hummanoid) : AC18, HP 10/10, MV30, Darkvision; Spells (0) 3; (1) 2/1; Insp. YES Cleric (Tempest) - Background Sage (Astronomy); Saves +2, +1, +2, +1, +5, +2

Katya... I believe you are in two different places at once.

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