Golem-Breaker

Oxana Blueridge's page

20 posts. Alias of Azrael Dukshi.


Full Name

Oxana Blueridge

Race

Dwarf

Classes/Levels

Gun Tank/Rogue 1

Stats:
HP: 15/15 | AC: 13 | Init: +0 | Perception: +6 | Fort: +3, Ref: +6, Will: +2 | CMB: +2 | CMD: 16 | Stealth +8

Gender

Female

Size

Medium

Age

41

Alignment

Neutral

About Oxana Blueridge

Oxana Blueridge
N Female Dwarf Wizard Gunslinger (Gun Tank)/Rogue 1
Init +4; Senses Perception +6
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DEFENSE
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AC 17, touch 13, flat-footed 14
(+3 armor, +4 Dex)
hp 11/11 (1d10+1)
Fort +3, Ref +6, Will +2
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OFFENSE
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Speed 20 ft.
Melee Light Pick +2 (1d4+1/x4)
Ranged Musket +5 (1d12+1/x4)
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STATISTICS
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Str 13, Dex 18, Con 13, Int 10, Wis 14, Cha 8
Base Atk +0; CMB +2 CMD 16
Feats Weapon Finesse, Precise Shot
Traits Tunnel Fighter (+2 init, +1 weapon damage underground)
Skills (9 ranks) Acrobatics +8, Climb +5, Craft (firearms) +4, Disable Device +8, Escape Artist +8, Perception +6, Sleight of Hand +8, Stealth +8, Use Magic Device +3
Languages English, Dwarven
SQ Surface Survivalist (replaces darkvision)
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SPECIAL ABILITIES
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Sneak Attack +1d6

Trapfinding:
A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Deeds:
Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.

Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.

Gun Tank’s Resolve (Ex): At 1st level, the gun tank can shrug off the most serious of attacks. When the gun tank is wearing medium or heavy armor and is subject to a critical hit or sneak attack, she can spend 1 grit point as an immediate action to attempt to negate the critical hit or sneak attack damage. At 1st level, she has a 25% chance of doing so. At 10th level, the chance increases to 50%. At 15th level, the chance increases to 75%. While a gun tank’s resolve does not stack with the fortification armor special ability, it does work in concert with that armor special ability or similar effects, so a gun tank can use this ability even after the armor of fortification has failed to negate the critical hit or sneak attack damage. This deed replaces the Gunslinger’s Dodge deed.

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.


Grit 2/2 (Ex):
A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger’s ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.

Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit.

Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.

Gear:
Explorer's Outfit (Free)
Battered Musket (150gp)
40 Lead Bullet Cartridges (48gp)
Kevlar Studded Leather (37.5gp)
2 Bandoleers (1gp)
Light Pick (4gp)
Gunslinger's Kit (26gp)
Hip Flask (1gp)
Silk Rope (10gp)
Dagger (2gp)
Thieves' Tools (30gp)

Cash 1.5gp / 315gp
Personality:
Somewhat naive to the world as it is now, Oxana sees most of the innovations topside as wondrous and amazing to her with child like glee. While not naive to the dangers posed topside, she likes to believe that things can get better from the fall instead of worse. She's especially wary of dwarves from other clans, not wanting to advertise the stigma of her exile to them.

Appearance:
Her auburn hair is still blackened by coal dust, and pulled back in a braid away from her face - she's pretty enough for a dwarf, with a face that hasn't quite lost all of its baby fat, and a full hipped figure.