Oxades Moronacus's page

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In my game the guards are managed by the Kingdom rulers. The Marshal is a PC and he has decided to have 4 guards working with him to patrol the road and farms. The General is also a PC and is currently “The one man army” but is working on recruiting some noblemen’s sons and daughters looking to make a name for themselves. Too bad for me the town guard is run by the Warden who is a NPC, so I have to manage them. At the moment it is 20 level 1 fighters.

This goes for all the kingdom roles. My thought is that my players will be more connected to the kingdom if they create there on staff. It’s working so far, but we have just started. For now these NPC are just names and personalities, no statblocks. This probable won’t change because I don’t want my players to use this as a way to make second or backup characters. If I need a statblocks for one of them, I use a class that work for the NPC that is level 3 or under. As the PC's level up I’ll raise the NPC's level too but not much. I never want a NPC to out shine a PC.


James Jacobs wrote:
Haladir wrote:

Vegepygmies on the cover!

A throwback to the 1980 AD&D adventure Expedition to the Barrier Peaks, which first introduced them to the game!

On another note... will Space Amiri appear in this AP?

Nope; Space Amiri isn't part of this AP.

She won't use her sword for much longer though...

Does this imply that Amiri will find Thundarr’s Sunsword? I want the Sunsword!


I was once in a game with 2 paladins, a heavy armor fighter, a cleric and a ranger. It was a high seas adventurer and one of the worst games I ever played. Not because the DM or the game was bad but because the party didn’t fit the setting. The guy who played the ranger kept saying that “we should all play what we want” but I personally learned that sometime it’s more fun to pay a character that works in the setting then it is to play the character you want to that is almost useless in the setting.