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Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() DM Forgedawn wrote:
Would I need to still take the feats since there's really no benefit? ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() DM Forgedawn wrote: Don't worry, an enchanter will be available soon. It isn't the tailoring I'm worried about. The reason I restrict it is because I don't like players getting cheaper magic items. I get that. Though, this seems to be a high powered game. What if I just paid full price for stuff I crafted? ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() DM Forgedawn wrote: It does, but enchanters are rare, and I don't allow magic item crafting for players. Ahh. Then I guess I won't be taking the mythic feat that effectively gives all crafting feats. ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() As the others look on curiously Owens eyes briefly light as energy courses across his skin momentarily. Then he looks the same. "I feel...different. Energized. It's hard to explain, but it's good. There are fragments of information I've always known, but they seem more significant now. As if I've been looking at things wrong and now my mind is open. Take the pill. " Owens says all without looking anyone particular in the eye. ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() DM Forgedawn wrote: In the room is also a cabinet filled with food. You each gain an extra 5 days of rations. There is also 4 tablets with a note from Xanaver. "Each of you should eat one of these" Owen examines the tablet and shrugs. "In for a copper ..." Owen trails off without finishing the thought as he swallows the tablet. what happens? ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() DM Forgedawn wrote:
Owen claims: Quicken metamafic rod (up to 6th level spells I assume)Mithral buckler Wizard robe He also expresses interest in the mithral chain shirt, but only if he can get it enchanted with a very specific enchantment. Will consider other items when everyone else chooses ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() DM Forgedawn wrote:
Owen blinks in dumbfounded disbelief at the book. Every wizard spell? Every one that exists level 0-9? ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() "Perhaps instead of a suicide mission we could pick a lesser target. A trade route or outpost of some kind. That way we can pick them off with relative ease while maximizing profit and minimizing risk." Owen suggests ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() As it turns out I have no useful spells to lock and secure a room or otherwise upgrade the ship. However, I'll be drawing some scary looking, but ultimately non-magical symbols on the door. ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() Seerus Forstee wrote: Seerus chuckles, "I understand Owen. I've seen foolish sailors 'interfere' with wizard's business before. One was turned into a sea cumber. I'll just take the Captain's Quarters, I sort of like my privacy." "He was fortunate." ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() To the PCs: "I'll defer the captains quarters to whomever takes that role. However, if this is going to be or home for a time I'll have some specialized equipment brought aboard that's best left secured. To that end I'll need to take the first mates cabin. Also, expect the door to always be secured. It's in everyone's best interest not to muck about a wizards sanctum. Hopefully everyone understand the logic of that. If it eludes anyone I'm happy to arrange a demonstration. " ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() DM Forgedawn wrote:
"As you've never kidnapped us you're currently the highest bidder. We'd be willing to hear more. " ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() "incoming. Also, The short woman next to him is his secretary. " "As we are woefully unprepared it may be beneficial to speak. They may be open to an accord. Either way, we'll find out shortly" *Casts mage armor ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() Arther Winn wrote:
If there was any downtime I'd have already performed the ritual. Alternately, if it's quick I'll go ahead and do it now. ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() Miijoka Jikawe wrote: "Speaking of which," Miijoka says as he sets off to warm up the engines, "We need to discuss a few things at that time as well." "Many things." Owen nods in agreement. ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() Arther Winn wrote:
make the request in character and I'll use the scroll. ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() Owen contemplates the magic and resources surrounding the flying metal wings. Correct me if I'm wrong, but we can immediately create and attach one pair of wings using the ritual and that scroll. Others we can craft by attaining the requisite materials and then doing the ritual? Correct? Is there any downside to having these wings? ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() DM Forgedawn wrote: "I meant the tribe leader's head, not the Queen's head." "Which one is that?" Detect magic and search the queen so long as she's here. Owen Perception 1d20 + 0 ⇒ (4) + 0 = 4 Boreanas Perception 1d20 + 4 ⇒ (16) + 4 = 20 ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() DM Forgedawn wrote:
Looking at Boreanas Owen says something in Auran. Auran: "Fetch" ![]()
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
![]() "I second Seerus' words. A direct confrontation is suicide and I assume if that was your goal there are easier ways to go about it. Do you have any semblance of a plan beyond gathering this band of 'plucky' adventurers and hoping for the best? Do you have any intel or assistance for us? Surely you dont believe your seething hatred is enough of a weapon. " Owen scoffs at the idea.
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