Owen Wilson in a Ninja Outfit |
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Magically imbued with sentience, these items think and feel the same way characters do and warrant being treated like NPCs... Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores and should be treated as constructs.
As you can see, intelligent items are indeed considered creatures, and are treated as constructs. This is true in Pathfinder, and was a precedent set at least as far back as 3rd Edition D&D with nearly identical statements. However, to my knowledge, these statements have never been elaborated on, even though they carry a series of nontrivial mechanical connotations.
I asked many questions about the rules in my first post, and I thought that would be fairly obvious. I attempted to frame my many questions in almost a short essay format, rather than just a series of bullet points, so as to hopefully stoke the curiosity of others and promote discussion. But I will present those questions more clearly here, for everyone's convenience, and to hopefully avoid further confusion.
- What does an intelligent item gain from being a creature?
- What does an intelligent item gain from being a construct?
- Intelligent creatures can take feats and class levels. Can intelligent items take feats or class levels?
- Are intelligent item powers treated as a creature's spell-like abilities (and therefore provoke attacks of opportunity), or as a magic item's abilities simply activating automatically (and therefore do not provoke attacks of opportunity)?
- When concentrating on a power, what conditions, if any, prompt a Concentration check from an intelligent item?