Brother Swarm

Otto Chriek's page

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I'm running a Starfinder game, and one of my players is playing a Mystic Overlord. They're the party face, and use the Charm Person spell to mak everyone like the party. I don't want to make this impossible, because it's what they've built their character around and has lead to some cool non-violent solutions, but I'd like to have things in place so it won't always work. Are there any abilities or items that would negate Charm Person, or should I just make sure important NPCs have strong Will saves?


I was under the impression that the enercycle would be a non-hover bike. Closer to a Tron style lightcycle, seeing as it doesn't have any hover abilities. But who knows? It is vague enough that it could go either way.


So Hoverbikes are mentioned offhand as part of flavour texts, and they show up in art not infrequently. They're part of the setting, and a staple of the genre. So where are the rules? We've got at least 3 non-hover bikes, but the only hoverbike is the Kishalee Hoverbike. Are there hoverbikes that aren't ancient unknowable artifacts that propel you by warping space around you?


Thanks everyone. That’s actually very helpful.


Is there a definite ruling on whether you can Take 20 on Gather Information checks?


So my party found a Witchwyrd sarcophagus, and it's locked with magic wards. I want them to be able to open it, but I can't find a good Starfinder spell to act as a lock. Any suggestions?


That’s a start! Thanks!
I wish they’d have all the cool lore from the APs available on their own.


Apart from the small write up in Pact Worlds, and it's brief mention in the core book, is there any information on Nchak? I'd like to send my players there, and I'm looking for ecology and environment.