M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro drops another 10ft burst of difficult terrain sleet. cold damage: 3d4 ⇒ (4, 1, 1) = 6
And follows up with his own blast. water blast: 1d20 + 9 ⇒ (1) + 9 = 10
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro blasts the horned creature again. 2action melee blast: 1d20 + 9 ⇒ (20) + 9 = 29
Otoro follows up with a heal on Bireli balm for Bireli: 2d8 ⇒ (2, 2) = 4
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Reflex: 1d20 + 10 ⇒ (4) + 10 = 14 Otoro fails to dodge out of the way but his water finally comes to his defense with a Deflecting Wave (Resist Acid 6) Still feeling the wounds adding up Otoro heals themselves. healing: 2d8 ⇒ (8, 2) = 10
Otoro then takes advantage of haste to close with the horned creature and blast it with 2 actions. 2 action blast: 1d20 + 9 ⇒ (10) + 9 = 19
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro reaches over to heal Henry with some life giving water. ocean's balm on Henry: 2d8 ⇒ (1, 4) = 5
Otoro then turns and blasts the horned creature.
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
fort: 1d20 + 11 ⇒ (5) + 11 = 16 Otoro withers under the void, then steps forward and heals Puddins. Ocean's Balm for Puddins: 2d8 ⇒ (1, 1) = 2
Otoro follows up with a 1 action melee blast on the horned creature. melee blast: 1d20 + 9 ⇒ (9) + 9 = 18
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro calls down the snow. cold damage vs Zombie/Horned: 3d4 ⇒ (4, 1, 3) = 8
Otoro follows up with a quick blast on the zombie. cold blast vs Zombie: 1d20 + 9 ⇒ (10) + 9 = 19
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro notes "I feel like we've been making progress on that barrier, and as a... a team we've been able to handle what's down there."
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
blast: 1d20 + 9 ⇒ (13) + 9 = 22
baby blast: 1d20 + 9 - 5 ⇒ (9) + 9 - 5 = 13
Otoro keeps blasting.
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro starts with a strong blast, and follows with a weak one. blast: 1d20 + 9 ⇒ (8) + 9 = 17
more blast: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro moves into flank, dodges Bireli and blasts green. 2action melee blast: 1d20 + 9 ⇒ (16) + 9 = 25
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro moves forward and reaches forward and blasts yellow. Water Melee Blast vs Yellow: 1d20 + 9 ⇒ (6) + 9 = 15
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro offers some healing water to Demonica. Ocean's Balm: 2d8 ⇒ (5, 1) = 6
Otoro then blasts away. 2action Water blast: 1d20 + 9 ⇒ (13) + 9 = 22
If that hits, I'll wash it to the SE between me and Bireli
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro continues the assault, pressing forward and trying to wash the fiend out of its rubble again. 2action water blast: 1d20 + 9 ⇒ (1) + 9 = 10
No move on a miss.
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro's hands shake a little I won't do it again, I won't abandon my new friends. Otoro charges recklessly into the chamber and unleashes a powerful melee blast at the fiend. 2action water blast: 1d20 + 9 ⇒ (18) + 9 = 27
Assuming that hits, I'll move it 5ft south west. (Did so on map) As Otoro's wave fades away, the creature is washed closer to the party, and away from it's rubble.
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Making his way back, Otoro wipes away his tears as he's relieved that everybody is okay, and takes a bit to offer healing to anybody who wants. "You... you're all okay, well mostly, here Demonica." healing: 2d8 ⇒ (4, 3) = 7 "Lets... lets... go down a floor and explore there?" suggests Otoro nervously.
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro wipes his tears away, grabs the top of the barrel to use as a makeshift shield and creeps back towards the party, fearing the worst.
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro peeks out of his barrel, paralyzed with fear and embarrassment over abandoning his companions. For the moment he closes the lid again and sobs.
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Will save: 1d20 + 6 ⇒ (1) + 6 = 7 Otoro finally lets his nerves get the better of him as he books it.
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro ponders outloud "I mean we could certainty smash a few pieces or otherwise disable them, but we'd just as likely make something explode as disable it. Maybe we should explore elsewhere and circle back?"
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro thinks to himself I think they mean purple. as he looks over at Bireli. "We should treat his wounds before we continue."
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro repositions and blasts the skeleton and heals Bireli. melee blast vs Skelly: 1d20 + 9 ⇒ (12) + 9 = 21
Bireli healing: 2d8 ⇒ (1, 3) = 4
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
fort DC 21: 1d20 + 11 ⇒ (17) + 11 = 28 Otoro weathers the storm much better this time. -5 = 27 for me. I think Demonica's HP didn't get updated after I healed her 15 last round. Otoro unleashes a powerful blast against the remaining skeleton. 2 action blast: 1d20 + 9 ⇒ (18) + 9 = 27
Otoro will then heal with life giving water.
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro moves up, and reopens their gate, splashing the skelly leader. melee water vs leader: 1d20 + 9 ⇒ (15) + 9 = 24
Otoro then heals Demonica his his Ocean's Balm. healing for Demonica: 2d8 ⇒ (8, 7) = 15
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
"Undead!" call out Otoro as he slips into the room and presses both of his hands together and unleashes a tidal wave against them. Tidal Hands Bludgeoning Damage: 2d8 ⇒ (1, 1) = 2
The moisture around Otoro quickly dries up as his gate closes.
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro does their best to help Bireli out. Thievery aids: thievery aid: 1d20 + 8 ⇒ (17) + 8 = 25
thievery aid: 1d20 + 8 ⇒ (19) + 8 = 27 thievery aid: 1d20 + 8 ⇒ (7) + 8 = 15 thievery aid: 1d20 + 8 ⇒ (8) + 8 = 16 thievery aid: 1d20 + 8 ⇒ (4) + 8 = 12 thievery aid: 1d20 + 8 ⇒ (1) + 8 = 9
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro tries to follow Demonica's demonic exuberance, but clearly doesn't follow. "How about the secret door, the one behind the big statue? Shouldn't we check that out?" asks Otoro, as he tries to change the topic.
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro charges up and unleashes a melee blast of cold water. 2 action cold melee blast: 1d20 + 9 ⇒ (19) + 9 = 28
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro steps up and heals Bireli before firing a cold blast at purple. healing for Bireli: 2d8 ⇒ (3, 2) = 5
blast at purple: 1d20 + 9 ⇒ (10) + 9 = 19
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro catches himself running recklessly into the room and decides to take advantage of his power from here holds his ground and fires a cold blast at the clockwork creation. cold blast vs Clockwork: 1d20 + 9 ⇒ (3) + 9 = 12
Otoro follows up with some snow.
Snow in the 10ft burst remains as difficult terrain until it melts.
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro makes it snow in the back of the room before blasting blue. winter's Clutch: 3d4 ⇒ (4, 2, 4) = 10
Difficult terrain until it melts.
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro heads down and fires a watery blast at blue. 2action water blast: 1d20 + 9 ⇒ (17) + 9 = 26
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> | Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid
Otoro sighs and quips "I was hoping for a slide." Then looking down in embarrassment, realizing that he may have just not been helpful.
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