Male Half-Giant Conscript 5
OTORI AKINORI CR 5
LN Medium Humanoid (Human, Giant)
Init +1; Senses low-light vision; Perception +11
===== Defense =====
AC 17, touch X, flat-footed X; (+4 armor, +1 Dex, +2 shield)
hp 60 (5d10+15)
Fort +7, Ref +5, Will +4
===== Offense =====
Spd 30 ft.
Melee Unarmed +12 (1d8+6)
Special Attacks Hammer, Thunderous Clap
Spell-Like Abilities (CL XXth/nd)
At will--spell name (DC XX), spell name (DC XX)
===== Statistics =====
Str 18, Dex 12, Con 16, Int 10, Wis 16, Cha 08
Base Atk +5; CMB +14
Feats Advanced Magical Training, Basic Magical Training, Power Attack, Weapon Focus (Unarmed Strike)
Traits Maneuver Trained
Skills Kn: Local +8, Perception +11, Climb +12, Intimidate +7
Languages Japanese
SQ add all special qualities here, listed alphabetically
Gear
===== Special Abilities =====
Name of Special Ability (Ex/Sp/Su) List special ability info here. Special abilities (including special qualities) are all explained here, in alphabetical order. Do not list abilities that appear in the Universal Monster Rules (darkvision, grab, incorporeal, rend, and so on). Note that spell-likes abilities are no longer italicized unless they are actually spells (so a paladin's lay on hands ability is not italicized).
Name of Special Ability (Ex/Sp/Su) List special ability info here. Special abilities (including special qualities) are all explained here, in alphabetical order. Do not list abilities that appear in the Universal Monster Rules (darkvision, grab, incorporeal, rend, and so on). Note that spell-likes abilities are no longer italicized unless they are actually spells (so a paladin's lay on hands ability is not italicized).