Gorum

Otok the Ironhide's page

No posts. Alias of DM Alistair.


Classes/Levels

Giantslayer

About Otok the Ironhide

Otok the Ironhide
Male Half-Orc Warpriest of Gorum 1 (0 XP)
25 Years of Age
CN Medium Humanoid (human, orc)
Init +0; Senses Perception +3
Darkvision
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Defense
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AC 16, touch 11, flat-footed 16 (+5 Armor, +0 Dex, +1 Nat)
HP 9 (1d8 +1 Con)
Fort +4, Ref +1, Will +6
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Offense
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Speed 30 ft.
Melee - Greatsword, +4 Atk, 2d6+3 Dmg, 19-20/x2, Slashing
Melee - Morningstar, +3 Atk, 1d8+3 Dmg, x2 Crit, Bludgeon and Pierce
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Statistics
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Str 16 (+3), Dex 10 (+0), Con 13 (+1), Int 10 (+0), Wis 16 (+3), Cha 12 (+1)

Base Atk +0; CMB +3; CMD 13

Feats: Ironhide (+1 Natural AC); Weapon Focus (Greatsword);

Traits: Giantslayer Scion - Take no penalty on Intimidate vs creatures that are larger than you, gain +1 to the DC of any fear-based effect used against any creature with the giant subtype; Veteran of Battle - gain a +1 trait bonus on initiative checks, and if you are able to act during a surprise round, you may draw a weapon (but not a potion or magic item) as a free action during that round

Skills: Intimidate +7; Knowledge (religion) +4; Spellcraft +4

Languages: Common, Orc,
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Wealth
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Adventuring Gear: Scale Mail (+5 AC, +3 Max Dex, -4 Ck)

Other Gear: Warpriest's Kit (a backpack, a bedroll, a belt pouch, a cheap holy textUE, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches x10, trail rations x5 days, a waterskin, and a wooden holy symbol); Explorer's Outfit; Caltrops x6;

Coin: 45 GP
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Special Abilities
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Class - Aura (Chaos); Blessings (minor); Focus Weapon; Sacred Weapon (1d6); Orisons; Spellcasting;

Racial - Darkvision; Intimidating; Orc Blood; Sacred Tattoo; Weapon Familiarity
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Spells Prepared
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0 - Guidance
0 - Light
0 - Stabilize
1 - Bless
1 - Gorum's Armor
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Blessings
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Strength Surge (minor): At 1st level, as a swift action you can focus your own strength. You gain an enhancement bonus equal to 1/2 your warpriest level (minimum +1) on melee attack rolls, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks for 1 round.

War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.
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Appearance & Background
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STUFF