Kalsgrim Lodovka wrote:
Doable, but you only have rumours and a general location to work with.
Oberline recalls the ruins as the former Whiterose Abbey. It is located atop a foothill on the southern slopes of the Branthlend Mountains in the shadow of the great Mount Branthlend itself, about 80 miles north of Fort Drelev in the Glenebon Uplands. Oberlin recalls dark tales about the place, as does Marcel. Together, they put together that Whiterose Abbey has been abandoned for decades. It was built by the church of Cayden Cailean, and for many years the priests who dwelt there were renowned for their rich and potent wine. The monks were considered blessed by Cayden Cailean for their vow of silence, and any liquid brewed in their blessed vats gained unusual potency and marvelous flavor, or so the tale goes. It is also said that Abbot Ildeben was murdered and the brethren poisoned by the abbey’s gardener, who went mad with jealousy after being repeatedly passed over for advancement.
Nicoletta shrugs: "We know very little. We followed and intercepted some correspondence between Pitax and a remote ruin north. We were wondering why Irovetti was sensing regular communications to a supposedly empty place, and getting replies even. The letters were cryptic, but referred to a weapon that would win them the war. What war? Well now we know. All we really know is where the letters were sent."
Nicoletta raises an eyebrow at Marcel, then says: ”Allies then. My questions to myself would be: Who’s Irovetti listening to, and how does he figure he can win such a crazy war in this forsaken land?!” She lets the questions sink in, then adds: ”For the first, we have been looking at Irovetti for a while now, and we know for certain that he has a powerful master... Mistress in fact, we believe. As to the second question, he is working on a weapon, a powerful weapon he believes will turn the tide in his favour...”
To Oberlin, she nods and says: "It might give you an edge. In war, every stratagem adds up, yes? Just be mindful they might be aware of that as well and planning to kill you general..." and she gives Kriger a side glance. She is taken aback by Kalsgrim's question, then her head tilts back as she laughs like a clear waterfall: "Ahahah! Excellent question! I'll answer once: How does he think he can win this war? But then I'll add a better one for free: What are you willing to give up to know what the second question should be?"
Kriger Eilifsson wrote: Looking curiously at the woman, "Yeah. That's me. Why do you ask?" "Because your great reputation is just a pale reflection of the real thing. Truly charmed..." and she gives the ranger a long, perhaps predatory, look. She turns to Oberlin: "That might work, but wouldn't a new general rise? Until you've take Irovetti, he'll just find a new general, no?"
That could work. However, the book emphasizes the 'army vs army' encounters. I would rather we play using this approach or not at all, but I would rather not try an in between, as your opponents do not have these options. That being said, the army approach allows the PCs action to add some modifiers. Just keep in mind your armies will need commanding. Do we agree to focus on the armies and keep PCs actions as modifiers, or do you guys prefer the other way around?
"Mmh... That we don't know as well. We know he has troops waiting. That easier, as they're not moving much. They're in the hills north of Pitax. They're far enough from you, but they have a clear path to Frieland and Providence, once they deal with Tzatzlford, or they might ignore the town you freed from Drelev and go straight for your capital, for here, if they feel they have an opening..." "That's for Irovetti's reserves. They're a threat, but Irovetti might want to keep them for his own safety. They would flank your army should you decide to march on Pitax..." "Irovetti has some forces on the move. We know of three, and we don't think they're more. There is the Great Army of Pitax, led by General Avinash Jurrg. We think they've moved south of the great marsh and comping from the south on you, but we don't know whether they're targeting Tzatzlford or the farmlands of the Kameland, or Varnhold even..." "Irovetti has also mobilized two much smaller forces. One is a raiding band of trolls and the other is large flight of wyvern. These we were not able to keep track of. they're too small, but they're mean nonetheless." I've added a map at the top of the page.
The evening stretches until late in the night as you ponder your options and make plans for the threats converging on Frieland. The consensus, as you get to bed, is to adopt a defensive strategy and let the king of Pitax strike the first blow. The morning rises after you, as you sleep lightly through dreams of glory followed by nightmares of defeat. Nicoletta, the Sczarni operative, shows up just after dawn. She is dressed perfectly for the occasion, with her attire showing a dark blue restraint with but a hint of Sczarni flair in a red scarf elaborately coursing around her neck. Her eyes are quick to take your measure and she bows with deliberate decorum: "My Lords... I am Nicoletta Sczarni, at your service. Our friend Marcel has reached out to us and we possess information that we believe may prove useful to you, but as you know, we Sczarni have interests of our own. I am here to see yours and ours aligned, so that we may both profit from a strong Frieland. Have you given thought to our offer?"
Oberlin wrote:
For budget, as I'm giving the party WBL at each level, you'll have to work with what is on your sheets, though you can pool what you have. That being said, the duchy may also borrow money. One thing that might be useful is communication devices of sorts, as you have a lot of territotry to cover.
Kriger Eilifsson wrote:
The Tiger Lords are nomads, so finding them can prove complicated and take several days unless you know where to look. Some help (divination) would go a long way. You can also use Sending with the guy you put in charge.
Just to be clear, all of what I said doesn't invalidate what Marcel has said IC. It's just that deciding between options will help figure out what will be in the foreground and what will be in the background. For example, should you decide to attack Irovetti in person, then my guess is that the war preparations would still start and be ongoing.
Let me see if I can summarize options a bit and then I'll ask you to let me know where your preferences point. The way I see it, you have two broad options: 1. Take the offensive. If you go this route, you're attacking Irovetti before he attacks you. There are two major options: 1a. Attack his armies: you will have to get your armies together (more on that later) and locate his. We can use some version of the rules provided for armies. 1b. Attack the King: you go for Irovetti directly, no armies, 'mano a mano.' 2. Wait for Irovetti. If you go this route, you're waiting for Irovetti to make the first move. In this case, you would focus on building up your defenses, build your armies, find political allies, undermine Irovetti's political alliances. If (once?) Irovetti attacks, then you react with what you have, based on what he does. From what I have read, it seems that 1b. and 2. are the most favoured options. From a technical standpoint, 1b. is the most straightforward, as it forego the war part. I have no issue with that. About your army. You would need to make sure your alliances are still holding and then field thos earmies. Your list of options include: your own kingdom, the Sootscale Kobolds, the Centaurs, the Tiger Lords, the Boggards (let me know if I'm forgetting something). You also have a brunch with the Sczarni to work out, but it's best if you decide what option you wish to pursue. I would ask that each of you let us know whether you have strong preferences for any of these options. We can then see which way the wind seems to be blowing and decide. Let me know if I'm forgetting some option or if you would prefer we do things differently.
Wow! I lost track too. Thanks for the reminder :) We're in book 5. The rest of the book can go many directions; some faster than others. Feel free in that regard. I have no expectations and will be happy if you guys are. Let me know when you're ready to move on. Also, it might be that some options are perhaps requiring more planning and thinking than some of you would like. I'm fine with that, but I can't read your mind. I'm trying not to railroad things, but sometimes it's actually a good thing. So let me know, let's keep talking. Basically, what I see is playing defense or offense. You have the means to do both.
Javell DeLeon wrote:
True enough, and I particularly like your 'child-eating' criteria. It's a simple test to deploy among potential allies ;)
Javell DeLeon wrote:
You have made a few notable alliances: Kobolds, Centaurs, Tiger Lords. There were a few Ogres, but these you opted not to ally with, if you recall ;)
Nicoleta looks at Marcel for a long moment, gauging the rogue, then she says: "I'm not sure you have two days. Word is: this has been planned long and well. Borders are just lines on paper. In the forest, you can't see borders... Perhaps you should reconsider more quickly. How about we meet at dawn for breakfast? Come with an answer, yes?"
"Irovetti..." starts Nicoleta "...displaced many when he took over. There are rumours on how he did this... Promise me two things. First, if you kill him, then I get three of his possessions. Second...if you win this war, we will help you take over the country, if it comes to that, but if it comes to that, we choose whole will rule Pitax, under Kalsgrim's leadership, of course..." She takes a sip of wine and savours it with a pensive smile, letting Marcel consider.
Marcel D' Anjou wrote:
;)
I can try to provide what I have on my end, but this is a good time to review all this and move the story forward :) Does our kingdom have any kind of security forces? You have an army. Pitax probably has a bigger one, since it's a bigger realm, bubt it's invading (note that it hasn't attacked you so far. You've interrupted messages. Do we have any allies with military capabilities? You have allies from your previous conquests, which you might be able to leverage. How do we normally control our borders? Do we? There is no formal way of controlling your borders, except for the roads connecting it, but this is usually done in the towns where the roads lead. What's the geography? Do we have any wide rivers, deep marshes or forbidding mountain ranges that protect our flanks? Is our best strategy just to scry and fry Irovetti? That's a wonderful question, but I won't answer it. Kriger also has a great idea ;)
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