Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
* Othello flies west above the Ooze, to a point where he is likely providing flanking to everyone within melee range. * Strike with +2 Striking Disrupting Ghost Touch Wounding Halberd w/Anthem: 1d20 + 19 + 1 ⇒ (1) + 19 + 1 = 21for: 2d10 + 5 + 3 + 1 ⇒ (3, 3) + 5 + 3 + 1 = 15
* Strike with +2 Striking Disrupting Ghost Touch Wounding Halberd w/Anthem: 1d20 + 19 + 1 - 5 ⇒ (16) + 19 + 1 - 5 = 31for: 2d10 + 5 + 3 + 1 ⇒ (4, 7) + 5 + 3 + 1 = 20
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
* Fly closer to the Ooze (still 25 feet up in the air) This will provoke a reaction as Othello moves from 15 to 10 feet from the ooze. * Strike with +2 Striking Disrupting Ghost Touch Wounding Halberd: 1d20 + 19 ⇒ (16) + 19 = 35for: 2d10 + 5 + 3 ⇒ (1, 10) + 5 + 3 = 19 If the ooze is unholy, then it takes an additional 1 damage. 1d6 Persistent Bleed from Wounding. * Strike with +2 Striking Disrupting Ghost Touch Wounding Halberd: 1d20 + 19 - 5 ⇒ (13) + 19 - 5 = 27for: 2d10 + 5 + 3 ⇒ (3, 7) + 5 + 3 = 18 If the ooze is unholy, then it takes an additional 1 damage. 1d6 Persistent Bleed from Wounding.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello Smites the ooze, and flies twenty-five feet up and somewhat closer to the ooze.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello is ready. If possible, he will cast Fly on himself the turn before the battle starts.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
"I don't know how you can figure any of this out. Jakoby, I'm following you." Follow the Expert. Jacoby is Master in Survival, so, +3. I'm level 10, so +10: 1d20 + 2 + 3 + 10 ⇒ (16) + 2 + 3 + 10 = 31
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
I will use the glimpse on the first successful attack on an ally from the Chimera ◆ Smite the Yellow ◆ Stride ◆ Strike with Disrupting, Wounding, Ghost Touch +2 Striking Halberd w/Anthem: 1d20 + 19 + 1 ⇒ (2) + 19 + 1 = 22for: 2d10 + 5 + 3 + 1 ⇒ (8, 9) + 5 + 3 + 1 = 26 and an additional +1 if the Chimera is Unholy
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
If the hawk was within 15 feet of me, then, I would have done a Glimpse of Redemption on the Chimera. 12 less damage to the hawk and the Chimera is Enfeebled 2 for one round -- that means less damage to me <<grin>> ◆ Smite the Red ◆ Strike with Disrupting, Wounding, Ghost Touch +2 Striking Halberd w/Anthem: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30for: 2d10 + 5 + 3 + 1 ⇒ (6, 2) + 5 + 3 + 1 = 17 and an additional +1 if it is Unholy ◆ Strike with Disrupting, Wounding, Ghost Touch +2 Striking Halberd w/Anthem: 1d20 + 19 + 1 - 5 ⇒ (17) + 19 + 1 - 5 = 32for: 2d10 + 5 + 3 + 1 ⇒ (9, 1) + 5 + 3 + 1 = 19 and an additional +1 if it is Unholy
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
◆◆ Stride twice ◆ Bon Mot at Red vs Will DC: 1d20 + 18 ⇒ (4) + 18 = 22
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
If someone hits Nina, Othello will Glimpse of Redemption that hit. If they Refuse, this will prevent 12 points of the damage, and the attacker will get 4 persistent spirit damage and be Enfeebled 2. "I'll protect you, sister."
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Change third action to: Strike Blue, w/sickened 1: 1d20 + 19 - 1 ⇒ (20) + 19 - 1 = 38for: 2d10 + 5 ⇒ (10, 10) + 5 = 25
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
◆ "Uiwlk sll ipbls!!" ◆ Fly over next to Blue five feet above the ground. ◆ Lay on hands to Nina for 30 points (and +2 to AC)
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Will save vs confusion: 1d20 + 17 ⇒ (17) + 17 = 34 "Bsla isd's skwoi smallale?"
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
GM: That's one of the problems with PbP. The out-of-turn actions become very confusing. Of course, that is offset by the face-to-face problems of everyone talking at once.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
GM?:
Is the "Priest" the Blue Heirophant? I'm having trouble keeping track of who is who on their team. If so, when they cast, I should have gotten a Reactive Strike. If I did then... Reactive Strike w/Anthem and Sickened 1: 1d20 + 19 + 1 - 1 ⇒ (6) + 19 + 1 - 1 = 25for: 2d10 + 5 + 1 ⇒ (2, 1) + 5 + 1 = 9 and Wounding Will Save DC 27: 1d20 + 17 - 1 ⇒ (17) + 17 - 1 = 33 ◆ Smite the Blue Heirophant. ◆ Strike Blue: 1d20 + 19 + 1 - 1 ⇒ (20) + 19 + 1 - 1 = 39for: 2d10 + 5 + 1 + 3 ⇒ (3, 1) + 5 + 1 + 3 = 13 and 1d6 persistent bleed
◆ Strike Blue: 1d20 + 19 + 1 - 1 - 5 ⇒ (7) + 19 + 1 - 1 - 5 = 21for: 2d10 + 5 + 1 + 3 ⇒ (7, 2) + 5 + 1 + 3 = 18 and Wounding If he happens to be Unholy, then the '+3' in each of the damages becomes a '+4'
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
"If you need to blast them, and I'm in the area, don't worry about it. I can take it. And, I should be able to heal myself if necessary," Othello shouts.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Fort Save DC 27: 1d20 + 20 ⇒ (4) + 20 = 24 Othello will fly up ten feet and over near the Heirophant. This is out of normal melee reach, but, the Heirophant doesn't have cover from me. Strike the blue Heirophant, Sickened 1: 1d20 + 19 - 1 ⇒ (2) + 19 - 1 = 20 Reactive strike will be only against the Heirophant: Strike the blue Heirophant, Sickened 1: 1d20 + 19 - 1 ⇒ (19) + 19 - 1 = 37 Damage: 2d10 + 5 ⇒ (9, 1) + 5 = 15 Critical damage: 2d10 + 5 ⇒ (7, 2) + 5 = 14 If critical, move him 5 feet West (closer to my allies) Since the Halberd has Wounding, he now has 1d6 bleed.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Not understanding that it was a joke, Othello says, "Jakoby, I'll remind you that even Devils can be redeemed." If possible, immediately before the encounter begins, Othello will cast Fly on himself.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will go over to the Acid-spewing nozzles and figure out just how to make the acid tolerable, if not completely innocuous. Medicine: 1d20 + 19 ⇒ (15) + 19 = 34
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
"What can you tell us about Fleshforger Palovar? If we are to work for him, it behooves us to know what his likes and dislikes are. You've mentioned he is impatient. What are his interests?"
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
A Taldan man with a pronounced Widow's Peak approaches. A halberd is strapped to his back, and he carries a healer's toolkit at his waist. "I'm Othello. It's unlikely we'll be finding lost souls to encourage to redemption. But, I'm sure we can all qualify."
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello takes a breath, and is sickened by the smell and taste. He will attack Red until it falls. (If it falls, then attack White) Flat 5: 1d20 ⇒ 101d20 ⇒ 61d20 ⇒ 12 +2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 1 ⇒ (6) + 19 - 1 = 24
+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 1 - 5 ⇒ (12) + 19 - 1 - 5 = 25
+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 1 - 10 ⇒ (20) + 19 - 1 - 10 = 28
That is the second time in a row I've gotten a natural 20 on the third strike!
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will file the appropriate paperwork and make sure all contracts are legal and notarized. Legal Lore: 1d20 + 13 ⇒ (7) + 13 = 20
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will attack White first, then, if White drops, attack Pink. Flat 5: 1d20 ⇒ 12
Flat 5: 1d20 ⇒ 5
Flat 5: 1d20 ⇒ 5
4 left for holding breath If White died from the first strike, then the third strike (a Nat 20) will, on the critical, shove Pink to where White was.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will begin holding his breath. 8 rounds available Othello will strike at Red, then if Red is down, White. +2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 ⇒ (20) + 19 = 39
+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 5 ⇒ (7) + 19 - 5 = 21
+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 10 ⇒ (14) + 19 - 10 = 23
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will respond with a Glimpse of Redemption to the longsword attack vs Quinoline making the attacker either do no damage or do 12 less damage and be enfeebled 2 until the end of its next turn. Othello will attack red, then yellow if red drops. Flat 5: 1d20 ⇒ 12
Flat 5: 1d20 ⇒ 9
Flat 5: 1d20 ⇒ 7
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
DC 25 Basic Reflex vs 16 Piercing Damage: 1d20 + 19 ⇒ (19) + 19 = 38
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
GM Tiger wrote:
Nope. I tend to save Hero Points for nat 1's on saves. We've got time <<grin>>
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will fly 35 feet. He is now ten feet off the ground. (That means he is ten feet away from the people on the ground. There is a five foot gap between them.) Flat 5: 1d20 ⇒ 2
Flat 5: 1d20 ⇒ 18
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will cast Fly, and will fly diagonally up. Currently, 15 feet above where he started and 15 feet southwest. Please let me know if he has cleared the rocks.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello was built to be a healer -- he just happens to be a good front-liner.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Reflex DC 26 w/bonus: 1d20 + 19 + 1 ⇒ (6) + 19 + 1 = 26 ◆ +2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 ⇒ (5) + 19 = 24
◆ +2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 5 ⇒ (16) + 19 - 5 = 30
◆ +2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 10 ⇒ (11) + 19 - 10 = 20
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Fort DC 27, w/freedom town bonus: 1d20 + 20 + 1 ⇒ (10) + 20 + 1 = 31 ◆ +2 Striking Disrupting Wounding Halberd vs Blue: 1d20 + 19 ⇒ (16) + 19 = 35
Othello will continue vs Blue, until it goes down, then will switch to Red, then if Red goes down, will continue with White ◆ +2 Striking Disrupting Wounding Halberd, MAP: 1d20 + 19 - 5 ⇒ (7) + 19 - 5 = 21
◆ +2 Striking Disrupting Wounding Halberd, MAP: 1d20 + 19 - 10 ⇒ (16) + 19 - 10 = 25
Persistent fire: 1d6 ⇒ 21d20 ⇒ 18
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will stride twice to get into the front line (also getting allies and foes within his holy aura). Then he will strike Pink
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Diplomacy: 1d20 + 19 ⇒ (10) + 19 = 29 Othello will try to help with the evacuation, but, unfortunately, falls short.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
+2 Striking Halberd vs Yellow, OG: 1d20 + 19 ⇒ (20) + 19 = 39for Piercing, Disrupting: 2d10 + 5 + 1d6 ⇒ (2, 6) + 5 + (5) = 18 doubled for crit +2 Striking Halberd vs Yellow, OG: 1d20 + 19 - 5 ⇒ (5) + 19 - 5 = 19for Piercing, Disrupting: 2d10 + 5 + 1d6 ⇒ (7, 7) + 5 + (2) = 21 +2 Striking Halberd vs Yellow, OG: 1d20 + 19 - 10 ⇒ (3) + 19 - 10 = 12for Piercing, Disrupting: 2d10 + 5 + 1d6 ⇒ (8, 8) + 5 + (1) = 22
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello moves to center himself amidst the battle. Strike Yellow: 1d20 + 19 ⇒ (14) + 19 = 33for: 2d10 + 5 ⇒ (4, 8) + 5 = 17 ghost touch, piercing damage and: 1d6 ⇒ 2 vitality damage (from Disrupting), with 1d6 wounding. Strike Yellow: 1d20 + 19 - 5 ⇒ (10) + 19 - 5 = 24for: 2d10 + 5 ⇒ (1, 7) + 5 = 13 ghost touch, piercing damage and: 1d6 ⇒ 4 vitality damage (from Disrupting), with 1d6 wounding.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
GM Tiger wrote:
D'oh! You're right, of course. I read the map wrong...
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello would have Glimpsed the first hit against Crystal. It should have prevented 12 damage from that hit, and some from the second hit (because of Enfeebled 2), or no damage from the first hit. Additionally, if it allowed some damage from the first hit, the hitter will have 4 persistent Spirit damage.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
I will be away Thursday through Saturday. Please BOT me if necessary.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Strike Red, with bless: 1d20 + 19 + 1 ⇒ (8) + 19 + 1 = 28for: 2d10 + 5 ⇒ (3, 7) + 5 = 15 ghost touch, piercing damage and: 1d6 ⇒ 6 vitality damage (from Disrupting), with 1d6 wounding. If Red is still up, then continue to strike Red. Otherwise Strike Blue. Strike, with bless: 1d20 + 19 + 1 - 5 ⇒ (15) + 19 + 1 - 5 = 30for: 2d10 + 5 ⇒ (4, 3) + 5 = 12 ghost touch, piercing damage and: 1d6 ⇒ 3 vitality damage (from Disrupting), with 1d6 wounding. Strike, with bless: 1d20 + 19 + 1 - 10 ⇒ (2) + 19 + 1 - 10 = 12for: 2d10 + 5 ⇒ (1, 1) + 5 = 7 ghost touch, piercing damage and: 1d6 ⇒ 5 vitality damage (from Disrupting), with 1d6 wounding.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will move to flank red and become more centered for his redemptive reaction. Strike Red: 1d20 + 19 ⇒ (11) + 19 = 30for: 2d10 + 5 ⇒ (1, 1) + 5 = 7 ghost touch, piercing damage and: 1d6 ⇒ 5 vitality damage (from Disrupting), with 1d6 wounding. Strike Red: 1d20 + 19 - 5 ⇒ (17) + 19 - 5 = 31for: 2d10 + 5 ⇒ (8, 2) + 5 = 15 ghost touch, piercing damage and: 1d6 ⇒ 1 vitality damage (from Disrupting), with 1d6 wounding.
Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
◆ Othello puts on his Obsidian Goggles and turns its lenses gaining Darkvision for one hour. ◆ Stride ◆ Strike: 1d20 + 19 ⇒ (6) + 19 = 25for: 2d10 + 5 ⇒ (5, 8) + 5 = 18 ghost touch, piercing damage and: 1d6 ⇒ 1 vitality damage (from Disrupting), with 1d6 wounding. |
