Dr Davaulus

Othello Verese's page

278 posts. Organized Play character for Ira kroll.


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Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

The creature is huge, therefore, it is 3x3x3. At least one of the 1x1x1 cubes making up the creature's space is flanked by my allies on the ground. But, you're the GM. Your rules.

I investigated the rules a bit further. The consensus is that the imaginary line between two allies must go through 'opposite' sides of the foe. Othello now knows this. As does his controller, me.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

* Othello flies west above the Ooze, to a point where he is likely providing flanking to everyone within melee range.

* Strike with +2 Striking Disrupting Ghost Touch Wounding Halberd w/Anthem: 1d20 + 19 + 1 ⇒ (1) + 19 + 1 = 21for: 2d10 + 5 + 3 + 1 ⇒ (3, 3) + 5 + 3 + 1 = 15
If the ooze is unholy, then it takes an additional 1 damage. 1d6 Persistent Bleed from Wounding.

* Strike with +2 Striking Disrupting Ghost Touch Wounding Halberd w/Anthem: 1d20 + 19 + 1 - 5 ⇒ (16) + 19 + 1 - 5 = 31for: 2d10 + 5 + 3 + 1 ⇒ (4, 7) + 5 + 3 + 1 = 20
If the ooze is unholy, then it takes an additional 1 damage. 1d6 Persistent Bleed from Wounding.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

* Fly closer to the Ooze (still 25 feet up in the air) This will provoke a reaction as Othello moves from 15 to 10 feet from the ooze.

* Strike with +2 Striking Disrupting Ghost Touch Wounding Halberd: 1d20 + 19 ⇒ (16) + 19 = 35for: 2d10 + 5 + 3 ⇒ (1, 10) + 5 + 3 = 19 If the ooze is unholy, then it takes an additional 1 damage. 1d6 Persistent Bleed from Wounding.

* Strike with +2 Striking Disrupting Ghost Touch Wounding Halberd: 1d20 + 19 - 5 ⇒ (13) + 19 - 5 = 27for: 2d10 + 5 + 3 ⇒ (3, 7) + 5 + 3 = 18 If the ooze is unholy, then it takes an additional 1 damage. 1d6 Persistent Bleed from Wounding.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello Smites the ooze, and flies twenty-five feet up and somewhat closer to the ooze.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello is ready. If possible, he will cast Fly on himself the turn before the battle starts.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"I don't know how you can figure any of this out. Jakoby, I'm following you."

Follow the Expert. Jacoby is Master in Survival, so, +3. I'm level 10, so +10: 1d20 + 2 + 3 + 10 ⇒ (16) + 2 + 3 + 10 = 31

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

I will use the glimpse on the first successful attack on an ally from the Chimera

◆ Smite the Yellow

◆ Stride

Strike with Disrupting, Wounding, Ghost Touch +2 Striking Halberd w/Anthem: 1d20 + 19 + 1 ⇒ (2) + 19 + 1 = 22for: 2d10 + 5 + 3 + 1 ⇒ (8, 9) + 5 + 3 + 1 = 26 and an additional +1 if the Chimera is Unholy

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

If the hawk was within 15 feet of me, then, I would have done a Glimpse of Redemption on the Chimera. 12 less damage to the hawk and the Chimera is Enfeebled 2 for one round -- that means less damage to me <<grin>>

◆ Smite the Red

Strike with Disrupting, Wounding, Ghost Touch +2 Striking Halberd w/Anthem: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30for: 2d10 + 5 + 3 + 1 ⇒ (6, 2) + 5 + 3 + 1 = 17 and an additional +1 if it is Unholy

Strike with Disrupting, Wounding, Ghost Touch +2 Striking Halberd w/Anthem: 1d20 + 19 + 1 - 5 ⇒ (17) + 19 + 1 - 5 = 32for: 2d10 + 5 + 3 + 1 ⇒ (9, 1) + 5 + 3 + 1 = 19 and an additional +1 if it is Unholy

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

◆◆ Stride twice

Bon Mot at Red vs Will DC: 1d20 + 18 ⇒ (4) + 18 = 22

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

No daily prep to do.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

I will be completely offline this Friday through Monday.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

If someone hits Nina, Othello will Glimpse of Redemption that hit. If they Refuse, this will prevent 12 points of the damage, and the attacker will get 4 persistent spirit damage and be Enfeebled 2.

"I'll protect you, sister."

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Change third action to:

Strike Blue, w/sickened 1: 1d20 + 19 - 1 ⇒ (20) + 19 - 1 = 38for: 2d10 + 5 ⇒ (10, 10) + 5 = 25

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"Uiwlk sll ipbls!!"

◆ Fly over next to Blue five feet above the ground.

◆ Lay on hands to Nina for 30 points (and +2 to AC)

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Will save vs confusion: 1d20 + 17 ⇒ (17) + 17 = 34

"Bsla isd's skwoi smallale?"

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

GM:

That's one of the problems with PbP. The out-of-turn actions become very confusing. Of course, that is offset by the face-to-face problems of everyone talking at once.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

GM?:

Is the "Priest" the Blue Heirophant?

I'm having trouble keeping track of who is who on their team.

If so, when they cast, I should have gotten a Reactive Strike.

If I did then... Reactive Strike w/Anthem and Sickened 1: 1d20 + 19 + 1 - 1 ⇒ (6) + 19 + 1 - 1 = 25for: 2d10 + 5 + 1 ⇒ (2, 1) + 5 + 1 = 9 and Wounding

Will Save DC 27: 1d20 + 17 - 1 ⇒ (17) + 17 - 1 = 33

◆ Smite the Blue Heirophant.

Strike Blue: 1d20 + 19 + 1 - 1 ⇒ (20) + 19 + 1 - 1 = 39for: 2d10 + 5 + 1 + 3 ⇒ (3, 1) + 5 + 1 + 3 = 13 and 1d6 persistent bleed
Critical damage: 2d10 + 5 + 1 + 3 ⇒ (1, 4) + 5 + 1 + 3 = 14 and force him five feet east to be directly under Othello

Strike Blue: 1d20 + 19 + 1 - 1 - 5 ⇒ (7) + 19 + 1 - 1 - 5 = 21for: 2d10 + 5 + 1 + 3 ⇒ (7, 2) + 5 + 1 + 3 = 18 and Wounding

If he happens to be Unholy, then the '+3' in each of the damages becomes a '+4'

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"If you need to blast them, and I'm in the area, don't worry about it. I can take it. And, I should be able to heal myself if necessary," Othello shouts.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Fort Save DC 27: 1d20 + 20 ⇒ (4) + 20 = 24

Othello will fly up ten feet and over near the Heirophant. This is out of normal melee reach, but, the Heirophant doesn't have cover from me.

Strike the blue Heirophant, Sickened 1: 1d20 + 19 - 1 ⇒ (2) + 19 - 1 = 20

Reactive strike will be only against the Heirophant:

Strike the blue Heirophant, Sickened 1: 1d20 + 19 - 1 ⇒ (19) + 19 - 1 = 37
Damage: 2d10 + 5 ⇒ (9, 1) + 5 = 15
Critical damage: 2d10 + 5 ⇒ (7, 2) + 5 = 14
If critical, move him 5 feet West (closer to my allies)
Since the Halberd has Wounding, he now has 1d6 bleed.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Not understanding that it was a joke, Othello says, "Jakoby, I'll remind you that even Devils can be redeemed."

If possible, immediately before the encounter begins, Othello will cast Fly on himself.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Medicine to Vibrate the Oozes: 1d20 + 19 ⇒ (7) + 19 = 26

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will go over to the Acid-spewing nozzles and figure out just how to make the acid tolerable, if not completely innocuous.

Medicine: 1d20 + 19 ⇒ (15) + 19 = 34

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"And, what do we know about oozes? Anyone?"

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"What can you tell us about Fleshforger Palovar? If we are to work for him, it behooves us to know what his likes and dislikes are. You've mentioned he is impatient. What are his interests?"

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

A Taldan man with a pronounced Widow's Peak approaches. A halberd is strapped to his back, and he carries a healer's toolkit at his waist.

"I'm Othello. It's unlikely we'll be finding lost souls to encourage to redemption. But, I'm sure we can all qualify."

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello takes a breath, and is sickened by the smell and taste.

He will attack Red until it falls. (If it falls, then attack White)

Flat 5: 1d20 ⇒ 101d20 ⇒ 61d20 ⇒ 12

+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 1 ⇒ (6) + 19 - 1 = 24
Holy damage: 2d10 + 5 ⇒ (5, 5) + 5 = 15 slashing plus: 1d6 ⇒ 5 positive to undead and 1d6 bleed.

+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 1 - 5 ⇒ (12) + 19 - 1 - 5 = 25
Holy damage: 2d10 + 5 ⇒ (10, 6) + 5 = 21 slashing plus: 1d6 ⇒ 3 positive to undead and 1d6 bleed.

+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 1 - 10 ⇒ (20) + 19 - 1 - 10 = 28
Holy damage: 2d10 + 5 ⇒ (3, 2) + 5 = 10 slashing plus: 1d6 ⇒ 5 positive to undead and 1d6 bleed.

That is the second time in a row I've gotten a natural 20 on the third strike!

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will file the appropriate paperwork and make sure all contracts are legal and notarized.

Legal Lore: 1d20 + 13 ⇒ (7) + 13 = 20

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will attack White first, then, if White drops, attack Pink.

Flat 5: 1d20 ⇒ 12
+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 ⇒ (15) + 19 = 34
Holy damage: 2d10 + 5 ⇒ (7, 6) + 5 = 18 slashing plus: 1d6 ⇒ 4 positive to undead and 1d6 bleed.

Flat 5: 1d20 ⇒ 5
+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 5 ⇒ (3) + 19 - 5 = 17
Holy damage: 2d10 + 5 ⇒ (7, 2) + 5 = 14 slashing plus: 1d6 ⇒ 6 positive to undead and 1d6 bleed.

Flat 5: 1d20 ⇒ 5
+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 10 ⇒ (20) + 19 - 10 = 29
Holy damage: 2d10 + 5 ⇒ (10, 6) + 5 = 21 slashing plus: 1d6 ⇒ 1 positive to undead and 1d6 bleed.

4 left for holding breath

If White died from the first strike, then the third strike (a Nat 20) will, on the critical, shove Pink to where White was.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will begin holding his breath. 8 rounds available

Othello will strike at Red, then if Red is down, White.

+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 ⇒ (20) + 19 = 39
Holy damage: 2d10 + 5 ⇒ (6, 5) + 5 = 16 slashing plus: 1d6 ⇒ 4 positive to undead and 1d6 bleed.
Because it is critical, Othello will force Red five feet southeast.

+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 5 ⇒ (7) + 19 - 5 = 21
Holy damage: 2d10 + 5 ⇒ (10, 9) + 5 = 24 slashing plus: 1d6 ⇒ 4 positive to undead and 1d6 bleed.

+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 10 ⇒ (14) + 19 - 10 = 23
Holy damage: 2d10 + 5 ⇒ (6, 5) + 5 = 16 slashing plus: 1d6 ⇒ 6 positive to undead and 1d6 bleed.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will respond with a Glimpse of Redemption to the longsword attack vs Quinoline making the attacker either do no damage or do 12 less damage and be enfeebled 2 until the end of its next turn.

Othello will attack red, then yellow if red drops.

Flat 5: 1d20 ⇒ 12
+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 ⇒ (14) + 19 = 33
Holy damage: 2d10 + 5 ⇒ (8, 4) + 5 = 17 slashing plus: 1d6 ⇒ 2 positive to undead and 1d6 bleed.

Flat 5: 1d20 ⇒ 9
+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 5 ⇒ (11) + 19 - 5 = 25
Holy damage: 2d10 + 5 ⇒ (5, 8) + 5 = 18 slashing plus: 1d6 ⇒ 1 positive to undead and 1d6 bleed.

Flat 5: 1d20 ⇒ 7
+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 10 ⇒ (13) + 19 - 10 = 22
Holy damage: 2d10 + 5 ⇒ (8, 8) + 5 = 21 slashing plus: 1d6 ⇒ 3 positive to undead and 1d6 bleed.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

DC 25 Basic Reflex vs 16 Piercing Damage: 1d20 + 19 ⇒ (19) + 19 = 38

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
GM Tiger wrote:
Othello Verese wrote:

Othello will fly 35 feet. He is now ten feet off the ground. (That means he is ten feet away from the people on the ground. There is a five foot gap between them.)

[dice=Flat 5]1d20
[dice=+2 Holy Striking Disrupting Wounding Halberd]1d20 + 19
[dice=Holy damage]2d10 + 5 slashing [dice=plus]1d6 positive to undead and 1d6 bleed

You want to HP the flat check and not waste the Nat 20?

Nope. I tend to save Hero Points for nat 1's on saves.

We've got time <<grin>>

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will fly 35 feet. He is now ten feet off the ground. (That means he is ten feet away from the people on the ground. There is a five foot gap between them.)

Flat 5: 1d20 ⇒ 2
+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 ⇒ (20) + 19 = 39
Holy damage: 2d10 + 5 ⇒ (6, 2) + 5 = 13 slashing plus: 1d6 ⇒ 2 positive to undead and 1d6 bleed.

Flat 5: 1d20 ⇒ 18
+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 5 ⇒ (5) + 19 - 5 = 19
Holy damage: 2d10 + 5 ⇒ (10, 6) + 5 = 21 slashing plus: 1d6 ⇒ 2 positive to undead and 1d6 bleed.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will cast Fly, and will fly diagonally up. Currently, 15 feet above where he started and 15 feet southwest. Please let me know if he has cleared the rocks.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello was built to be a healer -- he just happens to be a good front-liner.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Reflex DC 26 w/bonus: 1d20 + 19 + 1 ⇒ (6) + 19 + 1 = 26

+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 ⇒ (5) + 19 = 24
Holy damage: 2d10 + 5 ⇒ (10, 7) + 5 = 22 slashing plus: 1d6 ⇒ 6 positive to undead and 1d6 bleed.

+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 5 ⇒ (16) + 19 - 5 = 30
Holy damage: 2d10 + 5 ⇒ (8, 2) + 5 = 15 slashing plus: 1d6 ⇒ 5 positive to undead and 1d6 bleed.

+2 Holy Striking Disrupting Wounding Halberd: 1d20 + 19 - 10 ⇒ (11) + 19 - 10 = 20
Holy damage: 2d10 + 5 ⇒ (4, 5) + 5 = 14 slashing plus: 1d6 ⇒ 1 positive to undead and 1d6 bleed.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

DC 26 Reflex, w/bonus: 1d20 + 19 ⇒ (20) + 19 = 39

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Fort DC 27, w/freedom town bonus: 1d20 + 20 + 1 ⇒ (10) + 20 + 1 = 31

+2 Striking Disrupting Wounding Halberd vs Blue: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 2d10 + 5 ⇒ (6, 6) + 5 = 17 slashing plus: 1d6 ⇒ 6 positive vitality and 1d6 bleed.

Othello will continue vs Blue, until it goes down, then will switch to Red, then if Red goes down, will continue with White

+2 Striking Disrupting Wounding Halberd, MAP: 1d20 + 19 - 5 ⇒ (7) + 19 - 5 = 21
Damage: 2d10 + 5 ⇒ (4, 5) + 5 = 14 slashing plus: 1d6 ⇒ 2 vitality and 1d6 bleed.

+2 Striking Disrupting Wounding Halberd, MAP: 1d20 + 19 - 10 ⇒ (16) + 19 - 10 = 25
Damage: 2d10 + 5 ⇒ (9, 8) + 5 = 22 slashing plus: 1d6 ⇒ 1 vitality and 1d6 bleed.

Persistent fire: 1d6 ⇒ 21d20 ⇒ 18

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Reflex DC 24: 1d20 + 19 ⇒ (15) + 19 = 34

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will stride twice to get into the front line (also getting allies and foes within his holy aura).

Then he will strike Pink
+2 Striking Disrupting Wounding Halberd: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 2d10 + 5 ⇒ (10, 5) + 5 = 20 slashing plus: 1d6 ⇒ 5 positive and 1d6 bleed.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Diplomacy: 1d20 + 19 ⇒ (10) + 19 = 29

Othello will try to help with the evacuation, but, unfortunately, falls short.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

+2 Striking Halberd vs Yellow, OG: 1d20 + 19 ⇒ (20) + 19 = 39for Piercing, Disrupting: 2d10 + 5 + 1d6 ⇒ (2, 6) + 5 + (5) = 18 doubled for crit

+2 Striking Halberd vs Yellow, OG: 1d20 + 19 - 5 ⇒ (5) + 19 - 5 = 19for Piercing, Disrupting: 2d10 + 5 + 1d6 ⇒ (7, 7) + 5 + (2) = 21

+2 Striking Halberd vs Yellow, OG: 1d20 + 19 - 10 ⇒ (3) + 19 - 10 = 12for Piercing, Disrupting: 2d10 + 5 + 1d6 ⇒ (8, 8) + 5 + (1) = 22

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello moves to center himself amidst the battle.

Strike Yellow: 1d20 + 19 ⇒ (14) + 19 = 33for: 2d10 + 5 ⇒ (4, 8) + 5 = 17 ghost touch, piercing damage and: 1d6 ⇒ 2 vitality damage (from Disrupting), with 1d6 wounding.

Strike Yellow: 1d20 + 19 - 5 ⇒ (10) + 19 - 5 = 24for: 2d10 + 5 ⇒ (1, 7) + 5 = 13 ghost touch, piercing damage and: 1d6 ⇒ 4 vitality damage (from Disrupting), with 1d6 wounding.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
GM Tiger wrote:
Othello Verese wrote:

Othello would have Glimpsed the first hit against Crystal. It should have prevented 12 damage from that hit, and some from the second hit (because of Enfeebled 2), or no damage from the first hit. Additionally, if it allowed some damage from the first hit, the hitter will have 4 persistent Spirit damage.

But Yellow's not within 15 feet of you... Unless the rules are different for the remaster (AoN isn't updated yet)

D'oh! You're right, of course. I read the map wrong...

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello would have Glimpsed the first hit against Crystal. It should have prevented 12 damage from that hit, and some from the second hit (because of Enfeebled 2), or no damage from the first hit. Additionally, if it allowed some damage from the first hit, the hitter will have 4 persistent Spirit damage.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

I will be away Thursday through Saturday.

Please BOT me if necessary.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Strike Red, with bless: 1d20 + 19 + 1 ⇒ (8) + 19 + 1 = 28for: 2d10 + 5 ⇒ (3, 7) + 5 = 15 ghost touch, piercing damage and: 1d6 ⇒ 6 vitality damage (from Disrupting), with 1d6 wounding.

If Red is still up, then continue to strike Red. Otherwise Strike Blue.

Strike, with bless: 1d20 + 19 + 1 - 5 ⇒ (15) + 19 + 1 - 5 = 30for: 2d10 + 5 ⇒ (4, 3) + 5 = 12 ghost touch, piercing damage and: 1d6 ⇒ 3 vitality damage (from Disrupting), with 1d6 wounding.

Strike, with bless: 1d20 + 19 + 1 - 10 ⇒ (2) + 19 + 1 - 10 = 12for: 2d10 + 5 ⇒ (1, 1) + 5 = 7 ghost touch, piercing damage and: 1d6 ⇒ 5 vitality damage (from Disrupting), with 1d6 wounding.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Yes, Glimpse it

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will move to flank red and become more centered for his redemptive reaction.

Strike Red: 1d20 + 19 ⇒ (11) + 19 = 30for: 2d10 + 5 ⇒ (1, 1) + 5 = 7 ghost touch, piercing damage and: 1d6 ⇒ 5 vitality damage (from Disrupting), with 1d6 wounding.

Strike Red: 1d20 + 19 - 5 ⇒ (17) + 19 - 5 = 31for: 2d10 + 5 ⇒ (8, 2) + 5 = 15 ghost touch, piercing damage and: 1d6 ⇒ 1 vitality damage (from Disrupting), with 1d6 wounding.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

◆ Othello puts on his Obsidian Goggles and turns its lenses gaining Darkvision for one hour.

◆ Stride

Strike: 1d20 + 19 ⇒ (6) + 19 = 25for: 2d10 + 5 ⇒ (5, 8) + 5 = 18 ghost touch, piercing damage and: 1d6 ⇒ 1 vitality damage (from Disrupting), with 1d6 wounding.