Dr Davaulus

Othello Verese's page

215 posts. Organized Play character for Ira kroll.


RSS

1 to 50 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

◆ Lay on Hands -- 36 healing to Othello

◆ Strike one
Flat 5: 1d20 ⇒ 18
Strike (not including bonuses): 1d20 + 16 ⇒ (12) + 16 = 28
Piercing damage: 2d10 + 4 ⇒ (4, 10) + 4 = 18 + 4 Good damage

◆ Strike two
Flat 5: 1d20 ⇒ 3

◆ Strike three (quickened)
Flat 5: 1d20 ⇒ 13
Strike (not including bonuses): 1d20 + 16 - 10 ⇒ (1) + 16 - 10 = 7

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello wasn't within 15 feet of the Rocky creature, and thus could not invoke his Glimpse of Redemption.

Othello will move (using the quickened action).

Then, strike three times against the Rocky creature.
Flat 5: 1d20 ⇒ 13
Strike: 1d20 + 16 ⇒ (12) + 16 = 28
Piercing damage: 2d10 + 4 ⇒ (7, 3) + 4 = 14 + 4 Good damage

Flat 5: 1d20 ⇒ 12
Strike: 1d20 + 16 - 5 ⇒ (16) + 16 - 5 = 27
Piercing damage: 2d10 + 4 ⇒ (6, 7) + 4 = 17 + 4 Good damage

Flat 5: 1d20 ⇒ 4
Strike: 1d20 + 16 - 10 ⇒ (13) + 16 - 10 = 19
Piercing damage: 2d10 + 4 ⇒ (10, 9) + 4 = 23 + 4 Good damage

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Strike at Red Does not include any bonuses
Flat 5: 1d20 ⇒ 10
Strike: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 2d10 + 4 ⇒ (4, 9) + 4 = 17 + 4 Good

If Red is not down, then
Flat 5: 1d20 ⇒ 18
Strike: 1d20 + 16 - 5 ⇒ (3) + 16 - 5 = 14

Flat 5: 1d20 ⇒ 8
Strike: 1d20 + 16 - 10 ⇒ (20) + 16 - 10 = 26
Damage: 2d10 + 4 ⇒ (5, 3) + 4 = 12 + 4 Good

If Red did go down, then
Seek action (Perception is +12)

If Seek was successful, then move to Hidden adversary

If Seek was unsuccessful, then move to ten feet of Blue

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will respond to Red's attack on Durg, by using Glimpse of Redemption. Red will either do no damage or 11 less damage, be enfeebled 2, and take 4 good persistent damage.

Because of the attack on Durg, Smite Evil continues.

Flat 5: 1d20 ⇒ 20
Strike (does not include flank or Inspire Courage: 1d20 + 16 ⇒ (17) + 16 = 33
Piercing damage: 2d10 + 4 ⇒ (6, 7) + 4 = 17 + 4 good damage

Flat 5: 1d20 ⇒ 4

Flat 5: 1d20 ⇒ 13
Strike (does not include flank or Inspire Courage: 1d20 + 16 - 10 ⇒ (12) + 16 - 10 = 18

Radiant Oath

1) Character name: Othello
2) PFS#-Character#: 5369-2004
3) Character Class & Level: Redeemer Champion 9
4) Faction: Radiant Oath

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will move (quickened) ten feet away from Red.

◆ Smite Evil on Red

Flat 5: 1d20 ⇒ 6
Strike: 1d20 + 16 ⇒ (9) + 16 = 25
Piercing damage: 2d10 + 4 ⇒ (3, 9) + 4 = 16 + 4 Good damage

Flat 5: 1d20 ⇒ 13
Strike: 1d20 + 16 - 5 ⇒ (17) + 16 - 5 = 28
Piercing damage: 2d10 + 4 ⇒ (9, 4) + 4 = 17 + 4 Good damage

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will dodge, jump, and otherwise use his acrobatic skills to get through the chaos: 1d20 + 17 ⇒ (18) + 17 = 35

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Acrobatics: 1d20 + 17 ⇒ (5) + 17 = 22
Diplomacy: 1d20 + 17 ⇒ (4) + 17 = 21

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Perception: 1d20 + 12 ⇒ (5) + 12 = 17

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Religion: 1d20 + 12 ⇒ (19) + 12 = 31

Othello recalls the importance of games in the service of Nivi Rhombodazzle.

Seven d6: 7d6 ⇒ (1, 1, 3, 5, 5, 1, 5) = 21

Othello will keep the 1, 3, and 5.

4 d6: 4d6 ⇒ (6, 3, 4, 6) = 19

Othello will take the 4 and 6 from this roll

2 d6: 2d6 ⇒ (2, 3) = 5

That leaves Othello with 1, 2, 3, 4, 5, and 6

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will gather the rope and grappling hook. Prepare his weapon, and begin scouting forward.

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Then Kreighton Shaine can bring the rope after Othello uses it.

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"Here, let me," Othello says, as he gets out a rope and grappling hook.

It takes a few tries (Othello is +17 to get the grappling hook attached), but he gets the grapple attached to the other side. Everyone else can use the rope to help get across.

Unless someone else has the ability to fly, after everyone else is across, Othello will drink a potion of Fly, fly across, and collect his grappling hook.

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"I'd like to see Nivi Rhombodazzle's house. There is no greater redemption than ascending from a mortal to a god.

"Then after that, I would prefer to collect Piltineff.

"And, finally, since the task may require serious conversations, to let Eltha know that going home is possible."

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Treat Wounds (Ward Medic), Expert (DC 20) on...

Jiki: 1d20 + 20 ⇒ (11) + 20 = 31
Durg: 1d20 + 20 ⇒ (4) + 20 = 24
Gnome in Black: 1d20 + 20 ⇒ (9) + 20 = 29
Othello: 1d20 + 20 ⇒ (7) + 20 = 27

Healing:
Jiki: 4d8 + 10 ⇒ (3, 2, 2, 1) + 10 = 18
Durg: 4d8 + 10 ⇒ (6, 8, 6, 8) + 10 = 38
Gnome in Black: 2d8 + 10 ⇒ (3, 6) + 10 = 19
Othello: 2d8 + 10 ⇒ (4, 4) + 10 = 18

After first ten minutes
Jiki the Flatulist - 35/96
Durg Jarlsbart - 61/109
Gib (Gnome in Black) - 91/98
Othello Verese - 117/125

Then

Jiki: 1d20 + 20 ⇒ (10) + 20 = 30
Durg: 1d20 + 20 ⇒ (14) + 20 = 34
Gnome in Black: 1d20 + 20 ⇒ (4) + 20 = 24
Othello: 1d20 + 20 ⇒ (4) + 20 = 24

Healing:
Jiki: 4d8 + 10 ⇒ (6, 1, 6, 8) + 10 = 31
Durg: 4d8 + 10 ⇒ (2, 5, 6, 6) + 10 = 29
Gnome in Black: 2d8 + 10 ⇒ (5, 4) + 10 = 19
Othello: 2d8 + 10 ⇒ (3, 1) + 10 = 14

After the second ten minutes
Jiki the Flatulist - 66/96
Durg Jarlsbart - 90/109
Gib (Gnome in Black) - Fully healed
Othello Verese - Fully healed

Then

Jiki: 1d20 + 20 ⇒ (6) + 20 = 26
Durg: 1d20 + 20 ⇒ (7) + 20 = 27

Healing:
Jiki: 2d8 + 10 ⇒ (5, 5) + 10 = 20
Durg: 2d8 + 10 ⇒ (8, 3) + 10 = 21

After the third ten minutes
Jiki the Flatulist - 86/96
Durg Jarlsbart - Fully healed

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Ooops. Forgot my flat checks

Flat checks: 1d20 ⇒ 51d20 ⇒ 11

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Smite Evil on Blue

Strike Blue: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 2d10 + 4 ⇒ (6, 6) + 4 = 16 plus 4 Good damage

Strike Blue: 1d20 + 16 - 5 ⇒ (5) + 16 - 5 = 16
Damage: 2d10 + 4 ⇒ (6, 4) + 4 = 14 plus 4 Good damage

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

◆ Smite Evil on White

Strike White: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 2d10 + 4 ⇒ (5, 3) + 4 = 12 plus 4 good damage

IF White is still alive, then
Strike White: 1d20 + 16 - 5 ⇒ (3) + 16 - 5 = 14
Damage: 2d10 + 4 ⇒ (9, 6) + 4 = 19 plus 4 good damage
ELSE
◆ Stride 30 feet east
ENDIF

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

BTW, Blue now has 4 Persistent Good damage

Strike White: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 2d10 + 4 ⇒ (3, 8) + 4 = 15

Othello continues to strike at White. If White drops, then Othello will move (5 feet north, 25 feet east).

Strike White or Blue: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12
Damage: 2d10 + 4 ⇒ (10, 7) + 4 = 21

If, instead, White is still up...

Strike White: 1d20 + 16 - 10 ⇒ (2) + 16 - 10 = 8
Damage: 2d10 + 4 ⇒ (3, 10) + 4 = 17

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Please use the Glimpse vs the first attack, if that attack is successful.

Reminder: Whoever got glimpsed takes 4 persistent Good damage

Fort vs disease: 1d20 + 18 ⇒ (13) + 18 = 31

◆ Smite Evil on White.

Strike White: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 2d10 + 4 ⇒ (3, 3) + 4 = 10 and 4 additional Good damage

If White is still up, else it will be against Blue

Strike White: 1d20 + 16 - 5 ⇒ (5) + 16 - 5 = 16
Damage: 2d10 + 4 ⇒ (7, 7) + 4 = 18 and 4 additional Good damage

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello moves into a more centralized position, and strikes at White: 1d20 + 16 ⇒ (16) + 16 = 32

Damage: 2d10 + 4 ⇒ (6, 10) + 4 = 20

If White is still up, then the next strike is vs White, else it is vs Red

Strike: 1d20 + 16 - 5 ⇒ (16) + 16 - 5 = 27 for 2d10 + 4 ⇒ (2, 7) + 4 = 13 damage.

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello would have reacted to the attack on Durg.

Glimpse of Redemption on Red
Either no damage at all or 11 less damage to Durg, enfeebled 2, and 4 persistent Good damage

◆ Smite Evil on Red
Strike Red: 1d20 + 16 ⇒ (14) + 16 = 30
Piercing Damage: 2d10 + 4 ⇒ (6, 1) + 4 = 11 plus 4 Good damage

Strike Red: 1d20 + 16 - 5 ⇒ (10) + 16 - 5 = 21
Piercing Damage: 2d10 + 4 ⇒ (6, 10) + 4 = 20 plus 4 Good damage

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will take the bombs.

"Here, I'll take the bombs. I should be fairly effective with them. Though, I prefer melee combat in general. The personal nature of it gives time for my opponents' redemption."

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

In the dark, Othello will put on his Goggles of Night and look around.

Perception: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will take an Antidote, and go through the portal.

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
GM Tiger wrote:
Othello is your statblock accurate? Still says lvl 8

No, it is not. I will spend the next half hour updated my character sheet...

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

A tall, dour, dark Taldan man with a pronounced widow's peak enters.

Looking around, he says, "Hello, I'm Othello. I bring redemption to all. I also can heal those who need it, and even prevent some damage from occurring. I would suggest that you stay within 15 feet of me for that prevention."

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"Desist from your vandalism. Redemption for your misdeeds is nigh." Gripping his halberd, he continues, "We can stop you, if you force us to, but, stopping yourselves will be a step in your personal redemption."

Diplomacy: 1d20 + 14 ⇒ (6) + 14 = 20

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Using Ward Medic, I will treat all four of the wounded at once, every ten minutes.

Each done with assurance at expert level:

Healing for Astrid: 2d8 + 10 ⇒ (7, 3) + 10 = 20
Healing for Fin-thir: 2d8 + 10 ⇒ (2, 4) + 10 = 16
Healing for Teja: 2d8 + 10 ⇒ (2, 8) + 10 = 20
Healing for Othello: 2d8 + 10 ⇒ (1, 1) + 10 = 12

Ten minutes later, I will treat Astrid and myself

Healing for Astrid: 2d8 + 10 ⇒ (7, 7) + 10 = 24
Healing for Othello: 2d8 + 10 ⇒ (7, 5) + 10 = 22

Ten minutes later, I will treat myself at Master level with risky surgery.

Healing for Othello: 1d20 + 19 ⇒ (12) + 19 = 31
Healing: 4d8 + 30 - 1d8 ⇒ (8, 3, 3, 8) + 30 - (2) = 50

Everyone is healed up. Then I will take ten minutes to refocus.

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Fort Save: 1d20 + 15 ⇒ (4) + 15 = 19

Five foot step.

Strike: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 2d10 + 4 ⇒ (4, 3) + 4 = 11

Strike: 1d20 + 15 - 5 ⇒ (9) + 15 - 5 = 19
Damage: 2d10 + 4 ⇒ (9, 9) + 4 = 22

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Fort Save: 1d20 + 15 ⇒ (3) + 15 = 18

Glimpse of Redemption Red vs Navarre strike (No damage or -10 damage and enfeebled 2)

Strike vs Red: 1d20 + 15 ⇒ (3) + 15 = 18

Strike vs Red: 1d20 + 15 - 5 ⇒ (15) + 15 - 5 = 25
Damage: 2d10 + 4 ⇒ (9, 10) + 4 = 23

Strike vs Red: 1d20 + 15 - 10 ⇒ (6) + 15 - 10 = 11

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

When the Reddish pile of components lashes out at Astrid, Othello will Glimpse that. (Either no damage or -10 damage and enfeebled 2).

Fort Save: 1d20 + 15 ⇒ (12) + 15 = 27

Activate the healer's gloves. Heal Astrid: 2d6 + 7 ⇒ (6, 2) + 7 = 15

Strike Purple: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 2d10 + 4 ⇒ (9, 2) + 4 = 15

Strike Purple: 1d20 + 15 - 5 ⇒ (11) + 15 - 5 = 21
Damage: 2d10 + 4 ⇒ (8, 5) + 4 = 17
If Purple falls after the first strike, then the second strike is on Green

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"Don't worry about me! Bomb the golems!"

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

In response to the first strike from the creature with the purple aura, Othello will react with Glimpse of Redemption (Either the strike doesn't hit or it hits and does 10 less damage and the creature is enfeebled 2).

Othello will move behind the creature with the purple aura and strike at it twice.

Strike (purple flanked): 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 2d10 + 4 ⇒ (5, 1) + 4 = 10

Strike (purple flanked): 1d20 + 15 - 5 ⇒ (12) + 15 - 5 = 22
Damage: 2d10 + 4 ⇒ (5, 10) + 4 = 19

If purple dropped after the first strike, then the second strike would be against the creature with the red aura.

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will look at the device in the first room

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Assurance, Ward medic, Trained DC, Treat wounds

Othello (-15 HP): 4d8 ⇒ (5, 7, 8, 2) = 22
Astrid (-2 HP): 4d8 ⇒ (7, 8, 5, 4) = 24
Navarre (-36 HP): 4d8 ⇒ (7, 3, 4, 6) = 20
Fin-thir (-4 HP): 4d8 ⇒ (6, 6, 1, 5) = 18

If we have another ten minutes, then LayOnHands Navarre for 24 HP, and refocus.

Radiant Oath

1 person marked this as a favorite.
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will appeal to their faith, "Desna would expect those to beautify, not engage."

Religion: 1d20 + 11 ⇒ (17) + 11 = 28

Then, he will say, "You can achieve true redemption through other means."

Diplomacy: 1d20 + 14 ⇒ (10) + 14 = 24

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Good

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello can do this every ten minutes.

Ward medic treat wounds: 1d20 + 16 ⇒ (1) + 16 = 17
Ward medic treat wounds: 1d20 + 16 ⇒ (4) + 16 = 20
Ward medic treat wounds: 1d20 + 16 ⇒ (7) + 16 = 23
Ward medic treat wounds: 1d20 + 16 ⇒ (9) + 16 = 25

Healing: 0 = 0
Healing: 2d8 + 10 ⇒ (6, 6) + 10 = 22
Healing: 2d8 + 10 ⇒ (5, 7) + 10 = 22
Healing: 2d8 + 10 ⇒ (1, 7) + 10 = 18

Ward medic treat wounds: 1d20 + 16 ⇒ (11) + 16 = 27
Ward medic treat wounds: 1d20 + 16 ⇒ (20) + 16 = 36
Ward medic treat wounds: 1d20 + 16 ⇒ (5) + 16 = 21
Ward medic treat wounds: 1d20 + 16 ⇒ (19) + 16 = 35

Healing: 2d8 + 10 ⇒ (4, 8) + 10 = 22
Healing: 4d8 + 10 ⇒ (3, 5, 3, 5) + 10 = 26
Healing: 2d8 + 10 ⇒ (2, 5) + 10 = 17
Healing: 4d8 + 10 ⇒ (2, 8, 5, 3) + 10 = 28

Ward medic treat wounds: 1d20 + 16 ⇒ (13) + 16 = 29
Ward medic treat wounds: 1d20 + 16 ⇒ (15) + 16 = 31
Ward medic treat wounds: 1d20 + 16 ⇒ (2) + 16 = 18
Ward medic treat wounds: 1d20 + 16 ⇒ (4) + 16 = 20

Healing: 2d8 + 10 ⇒ (8, 7) + 10 = 25
Healing: 4d8 + 10 ⇒ (1, 8, 3, 6) + 10 = 28
Healing: 0 = 0
Healing: 2d8 + 10 ⇒ (6, 7) + 10 = 23

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Expert Ward Medic Treat Wounds Teja, Quinoline, Astrid, and Navarre (DC20): 1d20 + 16 ⇒ (7) + 16 = 231d20 + 16 ⇒ (1) + 16 = 171d20 + 16 ⇒ (1) + 16 = 171d20 + 16 ⇒ (15) + 16 = 31

Teja: 2d8 + 10 ⇒ (7, 5) + 10 = 22
Navarre: 4d8 + 10 ⇒ (8, 4, 5, 7) + 10 = 34

Wait ten minutes, and do it all over again

Expert Ward Medic Treat Wounds Teja, Othello, Navarre, and Fin-Thin (DC20): 1d20 + 16 ⇒ (2) + 16 = 181d20 + 16 ⇒ (1) + 16 = 171d20 + 16 ⇒ (17) + 16 = 331d20 + 16 ⇒ (13) + 16 = 29

Navarre: 4d8 + 10 ⇒ (7, 3, 8, 5) + 10 = 33
Fin-Thin: 2d8 + 10 ⇒ (6, 5) + 10 = 21

Wait another ten minutes then finish up the rest.

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

If the Orange creature moved on its turn (rather than taking a step) or if it cast a spell with the manipulate trait, then Othello would have gotten an attack of opportunity

Strike: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d10 + 4 ⇒ (9, 8) + 4 = 21

Strike: 1d20 + 15 - 5 ⇒ (1) + 15 - 5 = 11
Damage: 2d10 + 4 ⇒ (7, 10) + 4 = 21

Strike: 1d20 + 15 - 10 ⇒ (10) + 15 - 10 = 15
Damage: 2d10 + 4 ⇒ (7, 2) + 4 = 13

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Glimpse of Redemption for Red vs Navarre (with usual effects).

Reflex save: 1d20 + 15 ⇒ (11) + 15 = 26

Fort save: 1d20 + 15 ⇒ (6) + 15 = 21

Attack Black: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 2d10 + 4 ⇒ (10, 1) + 4 = 15

If during these attacks, Black goes down, then continue with Red. If Red goes down, continue with Orange.

Attack Black: 1d20 + 15 - 5 ⇒ (19) + 15 - 5 = 29
Damage: 2d10 + 4 ⇒ (9, 4) + 4 = 17

Attack Black: 1d20 + 15 - 10 ⇒ (15) + 15 - 10 = 20
Damage: 2d10 + 4 ⇒ (10, 10) + 4 = 24

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Reflex save: 1d120 + 15 ⇒ (1) + 15 = 16

Use Hero point: Reflex save: 1d120 + 15 ⇒ (14) + 15 = 29

Othello would have forced the Black ooze to consider how guilty it should feel. Glimpse of Redemption for 10 HP and Enfeebled 2 until its next turn.

Othello will take a five-foot step out of the room, "Come and get me!", and attack.

Attack Black: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 2d10 + 4 ⇒ (6, 10) + 4 = 20

Othello will touch his injuries, and they heal up via Lay on Hands (+24 HP)

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Sorry, Othello's icon was in the wrong room.

Othello rushes into the room and attacks the thing on the right.

Strike: 1d20 + 16 ⇒ (17) + 16 = 33
Piercing damage: 2d10 + 4 ⇒ (3, 2) + 4 = 9

If it appears that it is immune to piercing damage, then the next attack will be slashing damage

Strike: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12
Damage: 2d10 + 4 ⇒ (5, 10) + 4 = 19

BTW, I give permission to hit me with splash from weapons and with area attacks.

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Please assume that Othello has told Revevka about the fate of her sister. Othello played in the prior scenario, but, unfortunately, his player (I) cannot remember what that fate was.

Othello will go into the room, oblivious to the obvious problems involved, his halberd at the ready. "Folks, I can use slashing or piercing with my halberd, but if I have to use bludgeoning, I can slam it with my fists. Let me know what I need to do."

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

I will be unavailable Thursday through Saturday.

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello recently completed 3-14

Medicine: 1d20 + 16 ⇒ (7) + 16 = 23

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Some kind of check that Othello is not trained in: 1d20 ⇒ 1

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"Well... What do we have here."

Othello will examine the humming device.

Radiant Oath

Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello moves up, and will follow Astrid in past the door.

About Cale Geary

Human Crier - Benoit de Bar
9, 9, 14, 14, 9, 11, 10 (9)
HP: 6
Traits: Hopeful and Chaste
Appearance: Missing Right Foot, Leonine Features
Random Item: Animal Trap (1 wt)
Starting Gear: Knife (1d4, precise, hand, 0 wt), and a plumed hat (worn, 0 wt).
Carrying Capacity: 4

Human Lantern Maker - Felix Marcel
10, 13, 9, 7, 12, 6, 12 (11)
HP: 3
Traits: Selfish, Idealistic
Appearance: Strong Cheekbones, Long Beard
Random Item: Bottle of Spirits (0 wt)
Starting Gear: knife (1d4, precise, hand, 0 wt), lantern (0 wt), flask of oil (0 wt), tinderbox (o wt)
Carrying Capacity: 4

Human Potter – Nathaniel Marquart
9, 6, 9, 6, 9, 16, 10 (9)
HP: 4
Traits: Ambitious, Idealistic
Appearance: Straight Hair, Piercings
Random Item: Flask of Oil (burn, 2 uses, 1 wt)
Starting Gear: club (1d6, close, stun, 1 wt), sack (0 wt), 10 lbs of clay (2 wt)
Carrying Capacity: 4