Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello wasn't within 15 feet of the Rocky creature, and thus could not invoke his Glimpse of Redemption. Othello will move (using the quickened action). Then, strike three times against the Rocky creature.
Flat 5: 1d20 ⇒ 12
Flat 5: 1d20 ⇒ 4
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Strike at Red Does not include any bonuses
If Red is not down, then
Flat 5: 1d20 ⇒ 8
If Red did go down, then
If Seek was successful, then move to Hidden adversary If Seek was unsuccessful, then move to ten feet of Blue
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will respond to Red's attack on Durg, by using Glimpse of Redemption. Red will either do no damage or 11 less damage, be enfeebled 2, and take 4 good persistent damage. Because of the attack on Durg, Smite Evil continues. Flat 5: 1d20 ⇒ 20
Flat 5: 1d20 ⇒ 4 Flat 5: 1d20 ⇒ 13
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will move (quickened) ten feet away from Red. ◆ Smite Evil on Red ◆ Flat 5: 1d20 ⇒ 6
◆ Flat 5: 1d20 ⇒ 13
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will dodge, jump, and otherwise use his acrobatic skills to get through the chaos: 1d20 + 17 ⇒ (18) + 17 = 35
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Religion: 1d20 + 12 ⇒ (19) + 12 = 31 Othello recalls the importance of games in the service of Nivi Rhombodazzle. Seven d6: 7d6 ⇒ (1, 1, 3, 5, 5, 1, 5) = 21 Othello will keep the 1, 3, and 5. 4 d6: 4d6 ⇒ (6, 3, 4, 6) = 19 Othello will take the 4 and 6 from this roll 2 d6: 2d6 ⇒ (2, 3) = 5 That leaves Othello with 1, 2, 3, 4, 5, and 6
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will gather the rope and grappling hook. Prepare his weapon, and begin scouting forward.
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
"Here, let me," Othello says, as he gets out a rope and grappling hook. It takes a few tries (Othello is +17 to get the grappling hook attached), but he gets the grapple attached to the other side. Everyone else can use the rope to help get across. Unless someone else has the ability to fly, after everyone else is across, Othello will drink a potion of Fly, fly across, and collect his grappling hook.
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
"I'd like to see Nivi Rhombodazzle's house. There is no greater redemption than ascending from a mortal to a god. "Then after that, I would prefer to collect Piltineff. "And, finally, since the task may require serious conversations, to let Eltha know that going home is possible."
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Treat Wounds (Ward Medic), Expert (DC 20) on... Jiki: 1d20 + 20 ⇒ (11) + 20 = 31
Healing:
After first ten minutes
Then Jiki: 1d20 + 20 ⇒ (10) + 20 = 30
Healing:
After the second ten minutes
Then Jiki: 1d20 + 20 ⇒ (6) + 20 = 26
Healing:
After the third ten minutes
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Smite Evil on Blue Strike Blue: 1d20 + 16 ⇒ (11) + 16 = 27
Strike Blue: 1d20 + 16 - 5 ⇒ (5) + 16 - 5 = 16
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
◆ Smite Evil on White ◆ Strike White: 1d20 + 16 ⇒ (19) + 16 = 35
IF White is still alive, then
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
BTW, Blue now has 4 Persistent Good damage ◆ Strike White: 1d20 + 16 ⇒ (8) + 16 = 24
Othello continues to strike at White. If White drops, then Othello will move (5 feet north, 25 feet east). ◆ Strike White or Blue: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12
If, instead, White is still up... ◆ Strike White: 1d20 + 16 - 10 ⇒ (2) + 16 - 10 = 8
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Please use the Glimpse vs the first attack, if that attack is successful. Reminder: Whoever got glimpsed takes 4 persistent Good damage Fort vs disease: 1d20 + 18 ⇒ (13) + 18 = 31 ◆ Smite Evil on White. ◆ Strike White: 1d20 + 16 ⇒ (10) + 16 = 26
If White is still up, else it will be against Blue ◆ Strike White: 1d20 + 16 - 5 ⇒ (5) + 16 - 5 = 16
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello moves into a more centralized position, and strikes at White: 1d20 + 16 ⇒ (16) + 16 = 32 Damage: 2d10 + 4 ⇒ (6, 10) + 4 = 20 If White is still up, then the next strike is vs White, else it is vs Red Strike: 1d20 + 16 - 5 ⇒ (16) + 16 - 5 = 27 for 2d10 + 4 ⇒ (2, 7) + 4 = 13 damage.
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello would have reacted to the attack on Durg. Glimpse of Redemption on Red
◆ Smite Evil on Red
◆ Strike Red: 1d20 + 16 - 5 ⇒ (10) + 16 - 5 = 21
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will take the bombs. "Here, I'll take the bombs. I should be fairly effective with them. Though, I prefer melee combat in general. The personal nature of it gives time for my opponents' redemption."
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
In the dark, Othello will put on his Goggles of Night and look around. Perception: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
GM Tiger wrote: Othello is your statblock accurate? Still says lvl 8 No, it is not. I will spend the next half hour updated my character sheet...
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
A tall, dour, dark Taldan man with a pronounced widow's peak enters. Looking around, he says, "Hello, I'm Othello. I bring redemption to all. I also can heal those who need it, and even prevent some damage from occurring. I would suggest that you stay within 15 feet of me for that prevention."
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
"Desist from your vandalism. Redemption for your misdeeds is nigh." Gripping his halberd, he continues, "We can stop you, if you force us to, but, stopping yourselves will be a step in your personal redemption." Diplomacy: 1d20 + 14 ⇒ (6) + 14 = 20
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Using Ward Medic, I will treat all four of the wounded at once, every ten minutes. Each done with assurance at expert level: Healing for Astrid: 2d8 + 10 ⇒ (7, 3) + 10 = 20
Ten minutes later, I will treat Astrid and myself Healing for Astrid: 2d8 + 10 ⇒ (7, 7) + 10 = 24
Ten minutes later, I will treat myself at Master level with risky surgery. Healing for Othello: 1d20 + 19 ⇒ (12) + 19 = 31
Everyone is healed up. Then I will take ten minutes to refocus.
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Fort Save: 1d20 + 15 ⇒ (4) + 15 = 19 Five foot step. Strike: 1d20 + 15 ⇒ (17) + 15 = 32
Strike: 1d20 + 15 - 5 ⇒ (9) + 15 - 5 = 19
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Fort Save: 1d20 + 15 ⇒ (3) + 15 = 18 Glimpse of Redemption Red vs Navarre strike (No damage or -10 damage and enfeebled 2) Strike vs Red: 1d20 + 15 ⇒ (3) + 15 = 18 Strike vs Red: 1d20 + 15 - 5 ⇒ (15) + 15 - 5 = 25
Strike vs Red: 1d20 + 15 - 10 ⇒ (6) + 15 - 10 = 11
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
When the Reddish pile of components lashes out at Astrid, Othello will Glimpse that. (Either no damage or -10 damage and enfeebled 2). Fort Save: 1d20 + 15 ⇒ (12) + 15 = 27 Activate the healer's gloves. Heal Astrid: 2d6 + 7 ⇒ (6, 2) + 7 = 15 Strike Purple: 1d20 + 15 ⇒ (4) + 15 = 19
Strike Purple: 1d20 + 15 - 5 ⇒ (11) + 15 - 5 = 21
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
In response to the first strike from the creature with the purple aura, Othello will react with Glimpse of Redemption (Either the strike doesn't hit or it hits and does 10 less damage and the creature is enfeebled 2). Othello will move behind the creature with the purple aura and strike at it twice. Strike (purple flanked): 1d20 + 15 ⇒ (10) + 15 = 25
Strike (purple flanked): 1d20 + 15 - 5 ⇒ (12) + 15 - 5 = 22
If purple dropped after the first strike, then the second strike would be against the creature with the red aura.
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will look at the device in the first room Perception: 1d20 + 11 ⇒ (20) + 11 = 31
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Assurance, Ward medic, Trained DC, Treat wounds Othello (-15 HP): 4d8 ⇒ (5, 7, 8, 2) = 22
If we have another ten minutes, then LayOnHands Navarre for 24 HP, and refocus.
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will appeal to their faith, "Desna would expect those to beautify, not engage." Religion: 1d20 + 11 ⇒ (17) + 11 = 28 Then, he will say, "You can achieve true redemption through other means." Diplomacy: 1d20 + 14 ⇒ (10) + 14 = 24
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello can do this every ten minutes. Ward medic treat wounds: 1d20 + 16 ⇒ (1) + 16 = 17
Healing: 0 = 0
Ward medic treat wounds: 1d20 + 16 ⇒ (11) + 16 = 27
Healing: 2d8 + 10 ⇒ (4, 8) + 10 = 22
Ward medic treat wounds: 1d20 + 16 ⇒ (13) + 16 = 29
Healing: 2d8 + 10 ⇒ (8, 7) + 10 = 25
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Expert Ward Medic Treat Wounds Teja, Quinoline, Astrid, and Navarre (DC20): 1d20 + 16 ⇒ (7) + 16 = 231d20 + 16 ⇒ (1) + 16 = 171d20 + 16 ⇒ (1) + 16 = 171d20 + 16 ⇒ (15) + 16 = 31 Teja: 2d8 + 10 ⇒ (7, 5) + 10 = 22
Wait ten minutes, and do it all over again Expert Ward Medic Treat Wounds Teja, Othello, Navarre, and Fin-Thin (DC20): 1d20 + 16 ⇒ (2) + 16 = 181d20 + 16 ⇒ (1) + 16 = 171d20 + 16 ⇒ (17) + 16 = 331d20 + 16 ⇒ (13) + 16 = 29 Navarre: 4d8 + 10 ⇒ (7, 3, 8, 5) + 10 = 33
Wait another ten minutes then finish up the rest.
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
If the Orange creature moved on its turn (rather than taking a step) or if it cast a spell with the manipulate trait, then Othello would have gotten an attack of opportunity Strike: 1d20 + 15 ⇒ (15) + 15 = 30
Strike: 1d20 + 15 - 5 ⇒ (1) + 15 - 5 = 11
Strike: 1d20 + 15 - 10 ⇒ (10) + 15 - 10 = 15
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Glimpse of Redemption for Red vs Navarre (with usual effects). Reflex save: 1d20 + 15 ⇒ (11) + 15 = 26 Fort save: 1d20 + 15 ⇒ (6) + 15 = 21 Attack Black: 1d20 + 15 ⇒ (1) + 15 = 16
If during these attacks, Black goes down, then continue with Red. If Red goes down, continue with Orange. Attack Black: 1d20 + 15 - 5 ⇒ (19) + 15 - 5 = 29
Attack Black: 1d20 + 15 - 10 ⇒ (15) + 15 - 10 = 20
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Reflex save: 1d120 + 15 ⇒ (1) + 15 = 16 Use Hero point: Reflex save: 1d120 + 15 ⇒ (14) + 15 = 29 Othello would have forced the Black ooze to consider how guilty it should feel. Glimpse of Redemption for 10 HP and Enfeebled 2 until its next turn. Othello will take a five-foot step out of the room, "Come and get me!", and attack. Attack Black: 1d20 + 15 ⇒ (7) + 15 = 22
Othello will touch his injuries, and they heal up via Lay on Hands (+24 HP)
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Sorry, Othello's icon was in the wrong room. Othello rushes into the room and attacks the thing on the right. Strike: 1d20 + 16 ⇒ (17) + 16 = 33
If it appears that it is immune to piercing damage, then the next attack will be slashing damage Strike: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12
BTW, I give permission to hit me with splash from weapons and with area attacks.
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Please assume that Othello has told Revevka about the fate of her sister. Othello played in the prior scenario, but, unfortunately, his player (I) cannot remember what that fate was. Othello will go into the room, oblivious to the obvious problems involved, his halberd at the ready. "Folks, I can use slashing or piercing with my halberd, but if I have to use bludgeoning, I can slam it with my fists. Let me know what I need to do." About Cale GearyHuman Crier - Benoit de Bar
Human Lantern Maker - Felix Marcel
Human Potter – Nathaniel Marquart
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