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There is not keen or returning on the sledgehammer and the masterwork only applies to the tool applications, not hitting as I understand it?

This particular player isn't using Shinigami. They are using Shikigami Style along with whatever else they can get to min-max improvised weapons.

https://www.d20pfsrd.com/feats/combat-feats/shikigami-style-combat-style/


Hi,

I need some clarity around Improvised Weapons - let me filter the people who will tell me "everyone does", etc., please - I am looking for the real scoop if you have it.

As it is being shown/explained to me with a couple of styles and tricks and pony shows, improvised weapons do more damage than "real" weapons.

Seriously, I have a 4th level character in one of my games who crits for 3 x all of the HP of all of the other characters in the group combined. Now EVERYONE wants to play Improvised Weapons.

What I need to understand better is not the why or the how but the WHAT. What exactly IS an improvised weapon. In my opinion, I am walking through a room or wherever, and whatever I pick up and swing and throw is an improvised weapon. You know, Jackie Chan, right?

As I read the rules, and everything I can find anywhere, and what my players are telling me...you can actually take a hammer - a sledge hammer that's not a weapon - no it's a tool - and carry that around with you ALL OF THE TIME and call it an improvised weapon. People are trying to make them from special materials and do all of the fancy things they can short of enchanting and masterwork...

So what is the REAL answer? Is it really like they say? In my mind that is an exotic weapon proficiency, and the spirit of the "Improvised weapon" and the "surprise" is, holy *&*^ he is swinging that ironing board at me, I didn't expect that vs. a large dude walks up with his silver pruning shears in their back scabbard and pulls them out and starts pruning you...help!


Thank you for the input and the confirmation.

I think I am leaning toward the same idea that you had Dave, and I will borrow your "Plantation" idea. Thanks guys, I appreciate it!


Kingdom Building: Is there a way to change one terrain to another?

Hi,

We are going to try our hand at Kingdom building and none of us have done it for years since the old Kingmaker modules. As DM, I created this "awesome" island covered with jungle hexes for the people to explore.

Now being that I am admittedly rusty with the rules, I didn't even think about not being able to place FARMS in a forest/jungle hex...

So my question is two-fold and I can't find an answer and any help would be appreciated:

1. Is there something in the rules that allows players to convert one terrain type in a hex to another?

2. If not and I need to create a house rule to do so, I would like your input because I always fear unexpected consequences when changing rules. What would your mechanic to do this look like?

Thank you in advance.


Thank you both for the responses. I think we are all on a similar track. Willuwontu, your option 2 makes a lot of sense to me. I think I have what I need, but additional responses are welcomed! Thank you both.


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Hello All.

I just had a player create the aforementioned character. At first level he has +7 to hit (Str:18), does 1d10+6 points of damage with a two-handed improvised weapon. He can also opt instead to disarm with +9 to his CMB roll.

I wonder if we have gotten something wrong? Can the character use the fighting "style" of the Hinyasi archtype gaining all of the benefits for doing so, while at the same time use the Shikigami style and style feats making his weapon "bigger"? Does the Hinyasi archtype invalidate that question in that it states that improvised weapons do damage equal to the character's unarmed damage? I am a little confused and would appreciate some clarity if you can shed some light (or have an opinion). Thank you.


In line with my thoughts. Thank you for the response.


Hi,

Out of curiousity, when the DR/Silver starts kicking in, it sparked in my mind that their "healing" or resistance would look similar to that of a lycanthrope. If so, would someone making a Knowledge (Local? Arcana? Whatever?) check that would normally expose a lycanthrope cause the viewer to mistake the Shifter for a lycanthrope...maybe on a failure within a certain range?

I suppose I am looking for guidance in how to address this when my player starts morphing out and resisting non-silver weapons in a primitive/medieval level society. Thank you in advance for your response.