Robot

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RPG Superstar 9 Season Star Voter. ** Starfinder Society GM. 83 posts (86 including aliases). 9 reviews. No lists. 1 wishlist. 9 Organized Play characters. 1 alias.



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Does the fog/mist have any mechanical effects on the players like concealment or providing cover vs. lasers? In a few spots it mentions visibility is reduced to a certain range, but nothing beyond that.


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Thanks for the look over!

I agree, switching "in vacuum" to 0-G sounds a lot more clear and concise.

For "Don't Just Stand There", I didn't realize that was already an Envoy improvisation. Accidentally made a better version of it there! Going to fix it or replace it with something else.

Would adding a note or recapping the soldier styles' ability be more useful? Human bombard has a note (just that their grenades have extra range) but no direct mention of why.


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I made a shield magus (can't remember the archetype name off hand) for a home game that my friend is starting.

Any feats I should make sure I take? What are some things I can do to improve the damage of my shield? How does enchanting the shield work (enchant as a weapon vs enchanting as a shield)?

As of right now I'm using a spiked heavy steel shield.

OH and another question, throwing shields? Should I get one of those? How would a throwing spiked heavy steel shield end up working? (And how would that get enchanted)?

As of right now (lvl 1, human) my feats are:
Improved Shield Bash
Weapon Focus (Heavy Shield)


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Hello!
I'm wondering if anyone has any good builds for a lore warden fighter?
Point buy doesn't matter, I'm just curious to see what people come up with.

Also any other fighter builds for something that's aibt different then the standard "Run up and smash until dead"?

Or if there's any links to threads already like this.

Thanks in advance!