Mystic Theurge

Orthos of Nethys's page

327 posts. Alias of Helaman.


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Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Orthos breathes a sigh of relief as it seems that Sarya seems to thread the needle deftly.

I would never have thought of that, he muses. Ingenious really.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Sarya has the situation in hand it seems... it seems the elf understands her smaller kinfolk.

He does his best to remain non threatening.


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Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Thank goodness for advantage... those non advantage rolls would have even more comedy


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Kasana Windfoot wrote:
Kasana's actions will probably depend on where Orthos falls (and how likely it is that he might be seen by the partying Fey)

DM didn't mention it... 0-50 inside: 1d100 ⇒ 33... welp, looks like it's inside


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Also depends if I fall inside or outside the wall too


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Assuming that's the case? And I think you might be right...

Orthos ties Grazuls rope around himself to aid in getting down (hopefully this will be sufficient for aid Another/advantage) from top of tower to 'wall. Casts guidance and climbs down...

Strength: 1d20 - 1 + 1d4 ⇒ (1) - 1 + (2) = 2 or Strength: 1d20 - 1 + 1d4 ⇒ (2) - 1 + (2) = 3

And promptly, because the gods evidently love a good laugh, falls... hopefully the rope is secured in time by the dwarf and will swing him into the hard wall instead of giving the priest gravity poisoning...


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Orthos complies and helps secure the rope...


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Orthos casts guidance on himself and balances his way across the wall...

Dexterity: 1d20 + 2 + 1d4 ⇒ (9) + 2 + (1) = 12

It's not pretty and he sways a few times but he makes it...


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Let them create a diversion at least... I'm Facinated at seeing what they can do and it would give them something constructive to do.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

The ramparts and moving along them may draw attention as we move to the main building. Some illusions of things in the opposite direction will be fine.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

You want the 'good booze'?, he says scratching his head. Sounds reasonable I suppose... likely it's in the main building. If you can lead us past those "Korreds" into the main building I suppose we could help you look there...


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Seeing that, Orthos figures that it wouldn't hurt to act diplomatically.

Its true. We come in peace to any who aren't in league with goblins.

Aid Another for Gazul...


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Orthos seems confused and perplexed by the wee people... but he figured the elf and gnome might have an idea about how to proceed.


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Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

At least I'm not facing a f+$+ off scary demon in THIS game... ;)


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Just be careful is all I ask, the priest says moving with undue care himself.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Good now. Thx

If we explore these towers maybe we can find a clue or two and maybe move to the main building along the walls?, he suggested.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

for some reason need permission again... re-requested


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Staying out of sight for now seems best, he said, while eating a handful of goodberries...

+5 hp


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Sarya Vanitahr wrote:
Sarya ran over to Cheshire, slapped him in the face and shook him. Instead of saying something smart such as "snap out of it" or "there's no quicksand", Sarya instead smiled and said "I've always wanted to do that!" a little too loudly. She, then, released the gnome and said "Sorry! So sorry! Uhm, there's no quicksand, Cheshire, it's an illusion!"

LMAO


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

He whispers a healing word over himself...

Healing word lvl2: 2d4 + 4 ⇒ (2, 4) + 4 = 10


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Con DC10: 1d20 + 2 ⇒ (6) + 2 = 8
Con DC15: 1d20 + 2 ⇒ (12) + 2 = 14
1d2 ⇒ 1

Post combat
Con DC10: 1d20 + 2 ⇒ (15) + 2 = 17

He snaps out of the hallucinations not long after it drops and looks worse for wear.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Ok, moving thru people is double move. Check. Got it on the doors.

Con: 1d20 + 2 ⇒ (2) + 2 = 4
Drugged: 1d6 ⇒ 2

Convinced that the plant is spewing forth spiders that are crawling all around him, the priest thrashed at the ground with his staff...

Pretty sure that would break concentration too


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Bonus action: Shillelagh
Move around it to the north so I am on a diagonal from Cheshire, and a flank.
Action: Whack it

Seeing a plant like tentacle whip over the gnomes head, and knowing being caught in a door way couldn't end well, the priest hastened into the courtyard while enchanting his staff... and was wow-ed by the appearance of the attacker. Nevertheless he moved so as to be opposite the small erratic magician and swung hard.

Counts as magic: 1d20 + 6 ⇒ (12) + 6 = 18 or 1d20 + 6 ⇒ (8) + 6 = 14 for 1d8 + 4 ⇒ (6) + 4 = 10


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Given Orthos can't see anything and moves before the people who are normally walking in front of him to protect him, he'll delay until both Gazul and Sarya both have moved.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Orthos keeps watch nervously.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Looks... bad. Note that open door?, he says pointing.

Maybe we circle it for clues?


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

As they neared the fort it was clear they'd arrive late rather than during the day.

How about we rest up with a cold camp. If the place has fallen to Hobgoblins they see better than I in the dark, and if it's day and still free? Humans will be less spooked by those bashing through the woods towards them


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

First pissed off tree giants then twisted pixies? It seems more is wrong than just hobgoblins, he says heading over to aid with the investigation.

Hopefully that gives you advantage


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Firebolt...

1d20 + 6 ⇒ (18) + 6 = 24 for 1d10 ⇒ 4

Tough little bastard , he mutters then prays for healing on Sarya

Bonus Action. healing Word level 2 2d4 + 4 ⇒ (2, 2) + 4 = 8


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Orthos goes into defensive mode trying to dodge new arrows.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Flee thou wicked fey, he proclaimed pulling his holy symbol and thrusting it above him.

Channel Divinity: Arcane Abjuration DC16
Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures. As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. It also can't take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Waiting for my round


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

The priest waited expectedly, waiting for his opportunity to come in and treat the wounded.


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Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Orthos decides to supplement his friends words with a homily on the evils of Hobgoblins.


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Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Nice move!


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Hey big fellow, I am happy to help where I can but we have a tight schedule and we mean to make it. What can we do to prove our innocence? For I declare again, as a priest of Nethys, we did not do this.

Persausion: 1d20 + 1 ⇒ (19) + 1 = 20

I am happy however to look over any injuries you may have and do what I can for them.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Is this a variable skill challenge ie creative use of other skills? Or just a straight up Charisma skills attempt to change his mind?


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Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Look! We don't burn people! See those up there - the dead people? Why would we do this? We did not burn these trees!

Persausion Giving Advantage: 1d20 + 4 ⇒ (14) + 4 = 18


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Psssst... this doesn't look good, he said quietly. He then stepped to one side, still in the brush outside the clearing and worked his way around as stealthily as possible.

Stealth: 1d20 + 2 ⇒ (3) + 2 = 5

But he finds a brambles bush the hard way and ends up cursing loudly.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Orthos dons one of the ponchos.

These might be useful one way or the other for deception... I recommend that the human or hobgoblin sized among us use them.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Were we able to recover any captured ponchos?


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Ashes to Ashes, dust to dust, the priest says making a lazy sign of Nethys over the body. There... he's ready to go.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Well... that was to the point. Not unapproved of on my part either. It just would have been nice to know what he was going to say. He was, likely, in my somewhat humble opinion going to reveal some sort of truth... but it is what it is. In any case. I didn't lie. We gave him, or rather Gazul, gave him an easy death rather than an arrow in the gut. Hmmm... those ponchos... they might be our way to disguise ourselves. How many are there?


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Not stopping him - will do the IC exposition later depending on party


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

-ooc: Not sure if the others can post much given the language barrier without a DM bump.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

The priest tries to assess his truthfulness...

Insight: 1d20 + 6 ⇒ (19) + 6 = 25

His eyes narrow...


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

More details!, Orthos snapped. When did this happen, and how many of you did the attack? Did you take any prisoners?


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

I keep being wonderfully vague on my promises... he'll get an easy death.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Well... that's unfortunate, says Orthos looking at the gnome. Nethys giveth and Nethys taketh away. Occasionally He also has a sense of humour.

He looks to the Hobgoblin.

On your knees, he barks in the captives language.

Sarya expertly bound it's hands.

Ok... make this easy on us, and we'll make this easy on you. How many in your troop and where's your bivouac? You can't just be five.... and lying? That's just going to upset the dwarf.

As people are learning Goblin, may as well not spoiler it now


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Orthos prayed for arcane power and sent four glowing missiles at the furthest hobgoblin, all unerringly strike the foe.

L2 magic missile: 4d4 + 4 ⇒ (1, 3, 4, 1) + 4 = 13

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