Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Kasana Windfoot wrote: Kasana's actions will probably depend on where Orthos falls (and how likely it is that he might be seen by the partying Fey) DM didn't mention it... 0-50 inside: 1d100 ⇒ 33... welp, looks like it's inside
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Assuming that's the case? And I think you might be right... Orthos ties Grazuls rope around himself to aid in getting down (hopefully this will be sufficient for aid Another/advantage) from top of tower to 'wall. Casts guidance and climbs down... Strength: 1d20 - 1 + 1d4 ⇒ (1) - 1 + (2) = 2 or Strength: 1d20 - 1 + 1d4 ⇒ (2) - 1 + (2) = 3 And promptly, because the gods evidently love a good laugh, falls... hopefully the rope is secured in time by the dwarf and will swing him into the hard wall instead of giving the priest gravity poisoning...
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Orthos casts guidance on himself and balances his way across the wall... Dexterity: 1d20 + 2 + 1d4 ⇒ (9) + 2 + (1) = 12 It's not pretty and he sways a few times but he makes it...
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
The ramparts and moving along them may draw attention as we move to the main building. Some illusions of things in the opposite direction will be fine.
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
You want the 'good booze'?, he says scratching his head. Sounds reasonable I suppose... likely it's in the main building. If you can lead us past those "Korreds" into the main building I suppose we could help you look there...
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Seeing that, Orthos figures that it wouldn't hurt to act diplomatically. Its true. We come in peace to any who aren't in league with goblins. Aid Another for Gazul...
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Sarya Vanitahr wrote: Sarya ran over to Cheshire, slapped him in the face and shook him. Instead of saying something smart such as "snap out of it" or "there's no quicksand", Sarya instead smiled and said "I've always wanted to do that!" a little too loudly. She, then, released the gnome and said "Sorry! So sorry! Uhm, there's no quicksand, Cheshire, it's an illusion!" LMAO
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Con DC10: 1d20 + 2 ⇒ (6) + 2 = 8
Post combat
He snaps out of the hallucinations not long after it drops and looks worse for wear.
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Ok, moving thru people is double move. Check. Got it on the doors. Con: 1d20 + 2 ⇒ (2) + 2 = 4
Convinced that the plant is spewing forth spiders that are crawling all around him, the priest thrashed at the ground with his staff... Pretty sure that would break concentration too
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Bonus action: Shillelagh
Seeing a plant like tentacle whip over the gnomes head, and knowing being caught in a door way couldn't end well, the priest hastened into the courtyard while enchanting his staff... and was wow-ed by the appearance of the attacker. Nevertheless he moved so as to be opposite the small erratic magician and swung hard. Counts as magic: 1d20 + 6 ⇒ (12) + 6 = 18 or 1d20 + 6 ⇒ (8) + 6 = 14 for 1d8 + 4 ⇒ (6) + 4 = 10
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Given Orthos can't see anything and moves before the people who are normally walking in front of him to protect him, he'll delay until both Gazul and Sarya both have moved.
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
As they neared the fort it was clear they'd arrive late rather than during the day. How about we rest up with a cold camp. If the place has fallen to Hobgoblins they see better than I in the dark, and if it's day and still free? Humans will be less spooked by those bashing through the woods towards them
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
First pissed off tree giants then twisted pixies? It seems more is wrong than just hobgoblins, he says heading over to aid with the investigation. Hopefully that gives you advantage
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Firebolt... 1d20 + 6 ⇒ (18) + 6 = 24 for 1d10 ⇒ 4 Tough little bastard , he mutters then prays for healing on Sarya Bonus Action. healing Word level 2 2d4 + 4 ⇒ (2, 2) + 4 = 8
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Flee thou wicked fey, he proclaimed pulling his holy symbol and thrusting it above him. Channel Divinity: Arcane Abjuration DC16
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Hey big fellow, I am happy to help where I can but we have a tight schedule and we mean to make it. What can we do to prove our innocence? For I declare again, as a priest of Nethys, we did not do this. Persausion: 1d20 + 1 ⇒ (19) + 1 = 20 I am happy however to look over any injuries you may have and do what I can for them.
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Look! We don't burn people! See those up there - the dead people? Why would we do this? We did not burn these trees! Persausion Giving Advantage: 1d20 + 4 ⇒ (14) + 4 = 18
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Psssst... this doesn't look good, he said quietly. He then stepped to one side, still in the brush outside the clearing and worked his way around as stealthily as possible. Stealth: 1d20 + 2 ⇒ (3) + 2 = 5 But he finds a brambles bush the hard way and ends up cursing loudly.
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Orthos dons one of the ponchos. These might be useful one way or the other for deception... I recommend that the human or hobgoblin sized among us use them.
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Well... that was to the point. Not unapproved of on my part either. It just would have been nice to know what he was going to say. He was, likely, in my somewhat humble opinion going to reveal some sort of truth... but it is what it is. In any case. I didn't lie. We gave him, or rather Gazul, gave him an easy death rather than an arrow in the gut. Hmmm... those ponchos... they might be our way to disguise ourselves. How many are there?
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Well... that's unfortunate, says Orthos looking at the gnome. Nethys giveth and Nethys taketh away. Occasionally He also has a sense of humour. He looks to the Hobgoblin. On your knees, he barks in the captives language. Sarya expertly bound it's hands. Ok... make this easy on us, and we'll make this easy on you. How many in your troop and where's your bivouac? You can't just be five.... and lying? That's just going to upset the dwarf. As people are learning Goblin, may as well not spoiler it now
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Orthos prayed for arcane power and sent four glowing missiles at the furthest hobgoblin, all unerringly strike the foe. L2 magic missile: 4d4 + 4 ⇒ (1, 3, 4, 1) + 4 = 13
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