Mercenary Healer

Orseb's page

86 posts. Organized Play character for Mighty Glacier.


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Scarab Sages

Thanks for running the game!

Scarab Sages

(Conal's wand:)
CLW for Conal: 1d8 + 1 ⇒ (2) + 1 = 3
CLW for Conal: 1d8 + 1 ⇒ (3) + 1 = 4

(Even though I'm 90% certain there will be no more fights, I want to be safe. These are from my wand:)
CLW for Justain: 1d8 + 1 ⇒ (3) + 1 = 4
CLW for Justain: 1d8 + 1 ⇒ (2) + 1 = 3

Quote:
The crit saved you guys. This turn the hook fly was going to start spitting up swarms.

(Jeez! How many swarms do they put in 1-2 scenarios these days?)

Scarab Sages

Orseb enters through the door and lets divine magic flow. He casts bless.

(Everyone gets a +1 on attack rolls.)

Scarab Sages

"Undead...? No, you are mistaken: I did not- Oh. Erm, sure. No problem."

(Don't remember either.)

Scarab Sages

"Stand back. This could be just as effective as fire." Saying that, Orseb presents his unholy symbol, and dark energy flows from it.

Negative energy: 1d6 ⇒ 4
(Will DC 14 halves, I guess?)

If it seems to work but doesn't destroy them yet:
Another channel: 1d6 ⇒ 5

Scarab Sages

(All of these are from Conal's wand, then.)
CLW for Conal: 1d8 + 1 ⇒ (1) + 1 = 2
CLW for Conal: 1d8 + 1 ⇒ (1) + 1 = 2
CLW for Fletcher: 1d8 + 1 ⇒ (1) + 1 = 2 (6/11)
CLW for Fletcher: 1d8 + 1 ⇒ (3) + 1 = 4 (10/11)
CLW for Fletcher: 1d8 + 1 ⇒ (5) + 1 = 6 (11/11)
CLW for Ok: 1d8 + 1 ⇒ (6) + 1 = 7
CLW for Hydris: 1d8 + 1 ⇒ (7) + 1 = 8

(This is from my own wand.)
CLW for Orseb: 1d8 + 1 ⇒ (8) + 1 = 9

Almost a minute later Orseb finishes the healing process.

"Hm, you still look a little pale, dear Fletcher. The spider poison, perhaps? Unfortunate, because we may not have the resources to deal with it. We should enter the warehouse, now."

Scarab Sages

The sickening feeling passes, and so Orseb approaches the spider swarm a little, his Kuthite unholy symbol presented. "Away!"

Negative Energy: 1d6 ⇒ 5 x 1.5 = 7
(Will DC 14 halves. I exclude Fletcher. And no one else is in the radius.)

Scarab Sages

Fort vs poison: 1d20 + 3 ⇒ (11) + 3 = 14
Fort vs distraction: 1d20 + 3 ⇒ (6) + 3 = 9 (Nauseated for one round.)

Orseb waddles away from the swarm, fighting back the reaction to empty his stomach.

Scarab Sages

CLW action: 1d8 + 1 ⇒ (7) + 1 = 8
And one for Fletcher: 1d8 + 1 ⇒ (3) + 1 = 4

"Yes, let us go."

Scarab Sages

"Hrmph! Don't give him ideas about destroying the und-" Orseb starts, but stops and falls into a fit of coughing, when he suddenly remembers that he wants to be low-profile about his beliefs. "Hrm, yes, very effective against fiends, among other things."

Scarab Sages

Fort: 1d20 + 3 ⇒ (13) + 3 = 16 (Because I took a second dose while the first was still active, I believe the DC increased by 2. 16 saves against 15, so I think I'm all good now.)

"With pleasure, dear Ok." Orseb moves away from the little demon.

(It's tiny, but we're on the same square so it can take an AoO, right? Withdraw action.)

Scarab Sages

(Oh right, the thing is flying. If I can't reach it with a dagger I used my cold iron spear instead. Not that it matters on an attack roll of 10.)

Scarab Sages

Fort: 1d20 + 3 ⇒ (13) + 3 = 16 (I hope I remember to roll that second save.)

With so many of allies right next to him, the grim cleric cannot find a way to channel any unholy energy. Instead, he steps away and takes out his dagger.

Dagger: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

(Why is it on an intersection of squares? Was it in my square?)

Scarab Sages

Will: 1d20 + 6 ⇒ (18) + 6 = 24

Orseb, too, feels tense for a little while.

"Wait, I know... Durvin was the founder of Absalom, correct?"

Scarab Sages

The Kuthonite fiddles his unholy symbols. "...Yes..."

Scarab Sages

(Hm, and I didn't want to be hogging the spotlight all the time. Sorry.)

Orseb has a weird look on his face that conveys a sadistic curiosity. "Hmhm. And could you also explain how the attack felt? Was the spider bite stinging or creeping pain?"

Scarab Sages

"...I might have one such idea, Hydris," Orseb says after examining the bite marks. "Justain, hand me the restoration potion and a healing potion. Thank you."

"It's not poison, nor a disease. These two have had their strength drained, so we'll need to restore their vitality first," he explains while administering the potion of lesser restoration down Altius's throat, followed by a potion of cure light wounds.

Str damage healed: 1d4 ⇒ 1
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

"Of course, we only had enough supplies to heal one of them. We've little time to waste, so let's hope this man has some answers. Hello, sir, how are you feeling?"

Scarab Sages

Orseb kneels over the unconscious people, and makes a medical diagnosis.
Heal: 1d20 + 4 ⇒ (15) + 4 = 19

He also uses his divine magic to diagnose disease.

Scarab Sages

"Somehow I doubt Gellion's mother would have written this message about her son being a disappointment in blood."

"...Because there's a pen right over there."

Scarab Sages

Fort: 1d20 + 3 ⇒ (16) + 3 = 19
Have a CLW, Fletcher: 1d8 + 1 ⇒ (7) + 1 = 8

"I doubt that mere food scraps and wasting food could cause this foul, rotten stench. Search the room. There could be a dead body in here... for example."

(Anything noteworthy in the room?)
Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Scarab Sages

(Sorry, I must have confused your character sheet with Fletcher's. Fletcher has a bonus in Disable Device.)

Scarab Sages

(Do you think you can disarm the trap, Hydris? Or should we try the good ol' shield trick?)

Scarab Sages

(So guys: should we see where those bloody footprints lead, or search the room on this floor?)

Scarab Sages

Orseb may be calm, but that calmness does not come with quick reflexes. It takes him a second to even notice the knife in his leg. "...Oh."

After his fellow agents knocked the tiny fiend out cold, the cleric administers a charge from his healing wand.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

"...Is everyone else unscathed? So tell me, what is that thing and why is it here?"

Scarab Sages

"Gellion's family lives here, no? It looks to me like there was a fight."

Orseb examines the signs of resistance: the books, cutlery, the shattered dishes.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Scarab Sages

We want them back, all right, Orseb thinks to himself, dead or alive.

Scarab Sages

(Wow, no one's posted for a few days. By the way, I thought Pricknettle was a gnome?)

Orseb figures he's the most suitable one to break the bad news. "Please, take a seat." He puts on an more serious expression, to convey the important nature of the situation.

"Mrs. Pricknettle, you may remember our questions from a few hours ago. In light of our investigation, it seems that your apprentice, Gellion, has managed to entangle the youths of this town to some... trouble. We have reason to believe this to be a serious threat to the entire town."

The Garundi man seats himself as well.

"If there's anything you know that might help us find Gellion and the other apprentices..." Orseb says, doing his best to be gentle and understanding. The Kuthite in him, meanwhile, observes the increasing mental pain she goes through.

Scarab Sages

(Maybe we should have gathered a small sample of the Demon's Bile, as proof and for research. Does anyone have a glass jar or a test tube or anything?)

Scarab Sages

Orseb grabs his cold iron longspear and starts poking the gooey blight.

"Get to work, everyone."

Scarab Sages

(Nice, maybe my diagnose disease will come in handy later in the scenario.)

Orseb strokes his mustache. "Thank you, Hydris. Hm, this 'Demon's Bile' sounds serious. Could it be the source of the disappearances? It could be that the apprentices got infected, went mad, and disappeared. But if so, where did they go?"

(GM: is the morningstar still covered in the slime? Is there a way to wipe it clean?)

Scarab Sages

Orseb nods to Kruptin, an understand look on his face. "Yes, we've heard about Nolaria and her tendency to cause trouble. What makes you think their antics have to do with magic?"

Scarab Sages

Ace detective!: 1d2 ⇒ 1 (Movinaar.)

"Hm, I think the tavern is closer by."

Scarab Sages

"Hm, so the apprentices did know one another, and spent time together," says Orseb, mostly to his fellow agents.

"So far we've only heard something about four of the apprentices — Betrona, Gellion, Nolaria, and Pavolus — but nothing about Morvinarr or Noemi. Should we try to understand the... hm, how do you say it... the bigger picture before we dig deeper?"

(Also, I just remembered that we have the letter from the mayor that basically commands the townsfolk to answer our questions. Maybe we should use that more often.)

Scarab Sages

Sense Motive: 1d20 + 4 ⇒ (3) + 4 = 7

Orseb seems to find Drummady's stubbornness rather foolish, but keeps it to himself. "It would only take a few seconds to answer our questions."

Scarab Sages

"Hm. Strange."

"What do you make of this series of disappearances? You know this town better than we do. What does your gut say?"

(We have some other leads to follow, as well. There's the haberdasher's apprentice, the apprentice at local tavern, the baker's apprentice, and the cobbler's (as in, shoemaker?) apprentice. Anyone wanna roll a d4?)

Scarab Sages

(Bless weapon is a paladin spell... Hydris is the only one of us with UMD, so it's all yours. I could take the morningstar.)

(I guess we'll now go asking the town about who or what this Yellow-Foot is. Or do the footprints lead anywhere further?)

Scarab Sages

Int: 1d20 - 2 ⇒ (15) - 2 = 13

"'Yellow-foot' sounds like a disease if you ask me." Orseb brushes dust from his robes.

The cleric volunteers to help with activation of healing wands. Everyone seems to be fine except Justain who doesn't own a wand, so Orseb uses his own on him.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

"That should do it. How does it feel, by the way?" he asks Justain. "To experience biting pain, and then having it disappear by the use of healing magic? Could you describe the sensation in your own words?"

Scarab Sages

(I don't think Fletcher should have taken that channel damage. I can exclude three people with Selective Channeling: I have 16 Charisma. I would have excluded Fletcher. Moreover, Fletcher moved to his location after I channeled (due to initiative order), and when I channeled the only people in the area were (me), the ant, Hydris and Ok. And even then, Fletcher isn't within 30 feet of me now.)

(Anyway:)

With one of the ants slain, Orseb closes the distance to his allies. His silver unholy symbol glowing, he places a hand on Hydris's shoulder. "Endure more pain."

(Virtue. +1 temporary hp.)

Scarab Sages

Orseb is slow to react to the threat. "Hm, I think I've heard of this Eando Kline," he calmly responds to Hydris. "I come from afar, and haven't been in Absalom for-" He stops when he notices the ants.

---

Orseb moves away from his allies, and presents his unholy symbol. Withering energy flows from it.
Negative energy: 1d6 ⇒ 1 (DC 14 halves.)
(I choose to exclude myself, and my Selective Channeling excludes Hydris and Ok.)

"Leave this one for me."

Scarab Sages

"Eando who?"

Scarab Sages

"Indeed."

Survival: 1d20 + 4 ⇒ (12) + 4 = 16
(Cannot succeed in the Perception check.)

The grim cleric is at home in the graveyard. "Hm, footprints," Orseb says as he points at the ground. "Someone's been here recently. Looks like they lead behind that mausoleum."

Orseb follows the path, his weapon not drawn.

Scarab Sages

(Hold up, a familiar and heals? My meta senses tell me SHE'S A WITCH! She ain't a cleric at least. Orseb can probably figure that one out, being a cleric himself, but he doesn't have much knowledge on other spellcasters to make the guess that she's a witch.)

(I guess we go check out that graveyard next. Anyone else got any questions for the head priest?)

Scarab Sages

"To my shame, I may have also 'bent the rules' more than I would like to admit," mutters Orseb, reminiscing his time in his homeland.

A capricious grin flashes on Orseb's usually-serious face, at the mention of a graveyard. "Where would this Old Graveyard be? Is there a New Graveyard, too? We're not locals, if you hadn't noticed."

(Edit: Ninja'd by 25 seconds, ha!)

---

Orseb inquires more. "So, Nolaria had a 'pet' raven. Is that a familiar, or just the non-magical variety? I don't know how common ravens are as mere pets in these lands."

Scarab Sages

(Huh, they used 'dwarf' as a verb there...)

"Grey hair..." Orseb answers to the head priest reflexively, "but that's not why we're here. We have a few questions about your daughter. Did she know anyone by the name Gellion?"

Scarab Sages

Orseb listens to the conversation, and checks the list of names. When given an opportunity to speak, he asks the gnome shopkeep: "What can you tell us about Gellion? What kind of person was he? Did he have any troubles?"

"Fine alchemical goods you cook here, by the way." It seems Orseb can read a situation, and people.
Aid Hydris's Diplomacy: 1d20 + 3 ⇒ (15) + 3 = 18

(Forgot to mention this in my first post: I have prepared my spells. 1st — bless, cause fear (Domain), diagnose disease; 0 — light, stabilize, virtue.)

Scarab Sages

A Garundi man in his late thirties looks over the scrap of paper, and answers to Justain. "According to this, six apprentices so far." His voice is deep, and he talks slowly.

The man had introduced himself as Orseb, and preferred to be on a first-name basis. His tanned skin has some modest piercings, and his black hair has some grey spots. He carries some religious symbols, but tries to keep them away from the public eye. (Religion DC 10 says they're those of Zon-Kuthon.)

"I have a question. What kind of insects do the townsfolk gossip of? Mosquitoes, flies, mantises?"

Scarab Sages

Player: Mighty Glacier
Character: Orseb
# 150675-11
Faction: Scarab Sages
Day Job: Profession (clerk): 1d20 + 8 ⇒ (12) + 8 = 20

Scarab Sages

It sure was a fun game. Having four 1st-level full casters was quite something.

Also: come on dice bot. I get a boon on a 20 or 16 and you give me an 18? You think this is a game?

Thanks for GMing, chadius!

Scarab Sages

2 people marked this as a favorite.

During the report Orseb makes an effort to not comment on the dhampir necromancer. The Master of Scroll's words seem to inspire him though, or at least he looks pondering. "Hm, yes, this has been a good learning experience. Thank you, Miss Janira. And everyone else, too."

Orseb responds to Fung's handshake with a firm grasp and steady eye contact. "Well said. As long as we follow the rules and work on the common goal, greatness is achieved."

Epilogue: What happened to Mr. Skeleton?:
Upon safely reaching the Absalom city outskirts, Orseb deemed that the skeleton's purpose was completed. With that, it was destroyed unceremoniously... or so the priest told the other party members. In reality it was sent back to the cave, for the next patch of evergreen players. What, did you think human skeletons were cheap? No no no. Reduce, reuse, reanimate.

Scarab Sages

"Now that is just a bad argument," says Orseb in response to Fung's plea. "His soul is resting in the afterlife. This body is just a shell that was left behind, like a faraway dream. Do you not know? It is only animate because of the energy that inhabits it. And technically it has no will, so nothing can be against its will. It's like saying that bricks are being used for construction against their will."

His arguments seem well-rehearsed, prepared in advance.

He makes a quick side comment to Liora. "Of course. No making new ones. I am unable to do so, until my god wishes for it to be so."

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