Dr Davaulus

Orlando Vissini's page

33 posts. Alias of Dan E.


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Male Chelish 1

Even knowing what to expect, Orlando has to try not to stare at the mass of children.

After Briar asks his question he says No need to scare the children Giggles. Please go stand near the way to the boat. Do you need to get it ready.

To the children, he speaks in a soft and calming tone, Children my name is Orlando and these are my friends. We are not here to hurt you we are here to help you. We are going downstairs to speak with Lamm and after that everything here is going to change I promise. Now there are some bad things in the next room so you all need to stay here together. We will be back soon.

Diplomacy 1d20 + 10 ⇒ (1) + 10 = 11

Edit: Hmm not buying it maybe. Don't think we can really afford to leave someone here to make sure they don't run away.

Maybe someone can assist?


Male Chelish 1

OK friend, why don't you lead the way. Your boss is going to be ever so pleased to see us.

Charisma check if required (request is out of character) 1d20 + 5 ⇒ (16) + 5 = 21


Male Chelish 1

Orlando helps the half-orc to his feet.

He speaks in calm and soothing tones. There you go big guy. Bet my spell is making you feel better already.

Oh we're old friends. Surely you remember? We're here to see your boss. After that we'll be on our way. How about you take us to him and we'll sort all of this out. He'll be happy to see us I'm sure. Assuming the others have picked up the stuff Orlando gestures for Giggles to lead the way.

Bluff if required 1d20 + 9 ⇒ (2) + 9 = 11
Charisma check if required 1d20 + 5 ⇒ (15) + 5 = 20

Hes staggered on 0hp so slow but should be easy to control if he gets unruly and hopefully will act as a serviceable mine detector.


Male Chelish 1

Orlando moves quickly, kicking Giggles flail well away from him and ensuring Bao and Thaniel are reasonably close. He shakes him awake (he should have been on 0hp) and steps a way back.

Don't worry big-guy. We have no problem with you just your boss and we have no intention of hurting you. Say you look pretty beat up maybe I can help with your wounds.

Bluff 1d20 + 9 ⇒ (6) + 9 = 15

Cast Charm Person DC 16


Male Chelish 1

Orlando withdraws to the corner and let's the warriors handle it.


Male Chelish 1

If there is room Orlando will move up and attempt to deliver a laughing touch on the remaining foe.

1d20 - 1 ⇒ (7) - 1 = 6 vs touch ac (ranged daze with no save)


Male Chelish 1

Hi I'm in Thailand for a week. Not sure if my bb will have access. If I'm not posting pls assume it is the later and bot me. After the fight orlando will try a charm on giggles and send him of to show the way to lamm


Male Chelish 1

Orlando repeats the same discordant charm on the remaining enemy.

Daze DC 17


Male Chelish 1

Orlando hisses in frustration. He can't direct his spell without hitting the others. Letting the spell energies fade he sings a discordant jangle at the flail wielder.

Daze (DC 17)

Should hookshanks movement provoked aoos? Also don't have my rules in front of me but isn't a bow crit x3 dam or is that just a longbow


Male Chelish 1

Round 2

[I]Orlando starts to hum a lullaby, arms moving in sweeping gestures.

Step into the corner and cast sleep (one round).
Target on conclusion.


Male Chelish 1

Init 1d20 + 8 ⇒ (8) + 8 = 16


Male Chelish 1

The chain looks like the weak point. It looks wide enough for another to help. Signal when you are ready and I will try a distraction.

Orlandos plan is to use a cantrip to create the sound of a barking dog as loud as the possible on the other side of the house to the double doors


Male Chelish 1
Aleixica Tas'Vere wrote:

"Won't Lamm simply be able to escape from a different door if we all go in the same way? I don't like the idea of fighting alone, but maybe we should find some way to keep the other doors from opening?"

"Also, I'm much better with a bow than a sword. I don't know if you really want me in the middle..."

That is the problem with an assault without information but if you are all determined to go ahead then proceeding in the middle of the night would seem to give us the best chance to hopefully secure the exits before Lamm can make his escape. Although surely he has a means aside from the obvious ones.

To Declan's question: I am not particularly skilled with a weapon but I can cast enchantments of sleep and charm against any foes and disorientate them for a short period of time.

Orlando has no preparations although this time he carries a sack with a crossbow shaped buldge.


Male Chelish 1
Aleixica Tas'Vere wrote:
"I don't know what you mean by questioning, but I'm not going to let anyone hurt any of Lamm's children. It's not their fault they're being used by him. If they aren't around at night, I think that's a good time for us to go."

He will keep them close at night. I will bet they stay in the fishery. And noone is speaking of harming any of them. I am seeking to avoid that.


Male Chelish 1

When he next sees the group, Orlando will reveal the information in his spoilers above.

It seems Lamm has simply taken over the building while it sits in escrow. It also appears as if it is being operated as a shop. That may provide us an opening although personally I'm still more inclined to pick up one of the residents and question them.


Male Chelish 1
Briar the Lesser wrote:

Briar listens to Orlando's words with keen interest.

So people talk to him so readily? A useful ally is one who can make friends.

To Orlando: "Forgive me, I did not catch your name. I am Briar Kaleseder. Well met."

Briar rises from his chair, circling to the back of it, putting both hands on the backing before speaking again.

To all: "And, if no one objects, I will do a quick scout of the location. Some say that elves have keen eyes and I happen to believe that to be true of me. What would you have me look for?"

If someone else also wants to scout, Briar is happy for the company.

To Orlando: "Gather your information about Lamm and his pier. If you can and wish, as a favor to me, ask about my brother as well, a elf mage named Thorne. I would hear more about him."

Briar looks around the room for additional thoughts and comments.

Orlando introduces himself with a slight blush for having forgotten.

Scouting sounds like a useful expenditure of time. Certainly I will see what I can discover about your brother.

When we leave Orlando will apply himself to gathering information about the fishery and Briar's brother from some of his usual sources.

Dip Gather Information - Fishery Take 10 = 20 1d4 ⇒ 3 hours
Dip Gather Information - Thorne Take 10 = 20 1d4 ⇒ 2 hours


Male Chelish 1

My forte is gathering information. Let me deal with this task here. The wrong questions to the wrong people at the dock may just alert Lamm to our intentions.

I would suggest others find a convenient location to watch the fishery. Not too close. Just close enough to see the comings and goings. That way if there is an opportunity to pick someone up then it can be taken preferably with a minimum of fuss.

I would not like to assault the place without any information at all. He could have a dozen guards for all we know.


Male Chelish 1

I'm a fan of anything to keep momentum going. As players we can always retcon pure role playing posts if things get too far.

Also as a DM I think games tend to fall apart if the DM waits for everyone to post on everything although the start of the game is an exception. My rules/suggestions are:
- I try and post a "move forward" update at least every 48 hours unless the players are really in to something.
- A player has 24 hours max to post an action in combat before I bot them.
- If half the group (in this case 3) decides on something then it happens.
- Err in favour of moving the story forward. People can always drag things back if they want. If you stop the action to get instructions from the group then first think about whether its worth incurring the delay that will cause.
- Always make the game state clear. If I am waiting on someone to post before I update I say that. If I'm leaving people to RP then say "Let me know when you want to move on and I'll update".
- No splitting the party unless it can be resolved in a post or two. Its a PBP not a real game and that needs to be factored in.


Male Chelish 1

Orlando appears to watch the harrowing with interest but in reality his thoughts are elsewhere. "A showman can't help putting on a show." He thinks he has her motivations pegged now if not how she gets her information. "She wants Lamm dead that seems clear enough. All the rest of this ... theatre is just part of who she is." He thinks about the prospect of getting her alone and charming her for more information.

After the reading he gazes at the faces of the others as if trying to ascertain their capabilities. I suggest we conduct initial investigations of the fishery in two parts. Firstly, we try and gather what information we may on the place itself. Who owns it? Is it operated as a business? If so that may give us a convenient opening. Secondly, we place a watch on the place and ... waylay someone going to or from. One of Lamm's men would be ideal although one of the children will do. Then we convince them, magically if necessary, to provide a layout, number of occupants etc. When we make our move we will want to ensure all exits are covered to prevent Lamm from escaping.


Male Chelish 1

Orlando attempts to let no emotion show on his face after this witches revelation.

Bluff 1d20 + 9 ⇒ (1) + 9 = 10

Sense Motive DC 10:

And does an awful job of it.

Every instinct screams at him to just get up and walk away from this right now. Instead he casually sips the wine.

She means that we find him and end him along with any of his men that get in our way. Very well I am in. But we will need information and a plan. Fortunately I have a few ideas as to the first and the second can follow once we know more.


Male Chelish 1

I am sorry about your son but word on the street? I for one am going to need more than that. Why do you think Lamm is my enemy? And if Lamm stole your deck of cards how did you get it back if you've only just found where he lives?


Male Chelish 1

Doesn't seem to make much sense to retcon at this point.

There is a knock on the door and it opens to reveal a slim man in a worn coat, a cudgel hanging prominently from a leather belt. He seems non-descript. The sort of person you'd pass in the street without a second thought.

I believe one of those chairs is for me. I took a monent to ensure our meeting was not shared by others.

You must be Zellara. So lets hear your pitch.


Male Chelish 1

Sorry was waiting for a cue from the DM as to when Orlando would arrive. Am I inside or outside at this point DM?


Male Chelish 1

Orlando watches the goings on outside the house. A drunk looking Tiani, several flashed cards, a woman .. Wait did I see her performing at an inn?

Abadar's Oath, its a carnival. This is craziness.

Orlando will wait until everyone is inside. Then he will wait five minutes to make sure noone sweeps in to kill everyone. Then he will enter.


Male Chelish 1

Remaining where he is up the street, Orlando watches the group memorising their faces. What an odd bunch...


Male Chelish 1

DM:

So assume that specific gather information check provided nothing useful?

Orlando arrives at Lancet Street, wearing a clean, but worn, grey coat with a cudgel hanging from his belt.

I'm early. Let us see what we can see. As unobstrusively as practical, he will wait up the street, within sight of no 3, and see who else arrives there.


Male Chelish 1

'It must be a trick' Orlando thinks, carefully taking the card and turning the harrow card over. 'But a good one'.

The inn was quiet this early in the morning. He was staying in Midland this month. It was important to move around the city, meeting new people, seeing new places. And there were other reasons too.

He thought about it over breakfast. A huge smile to the inkeeper's wife brought a plate of fresh pastries and cool milk to wash them down. He thanked her effusively and she blushed. It would be a shame to move on from this place, the food was excellent. 'Gaedren'. Not Gaedren Lamm or Lamm or your enemy, just Gaedren. It seemed quite intimate. Surely a trick. But who? Not Lamm himself that was a given. It was all wrong for that.

'Its a teaser' he concluded looking again at the key words used in the message. Wronged. Strike. Fate. Justice. Just enough to pique interest but no real information. Some form of magic would explain the dream. But The Dance. So appropriate to Orlando himself. That couldn't be an accident. So whoever it was had been studying him and either wanted him to know or didn't care. Sureness or arrogance? Neither felt very comfortable. He was used to finding out about others, not the reverse. Was blackmail the purpose? How much did they know about what he really did with the information that fell so easily into his hands? Now that was a thought to make one sweat.

But then why the part about Lamm? Eh he was trying to put together a puzzle without all the pieces.

It was easy enough to find the owner of 3 Lancet Street.Diplomacy 1d20 + 10 ⇒ (3) + 10 = 13. Zellara. A Varisian fortune teller. And a relatively succesful one if she lived in Midland rather than Old Korvosa. That explained the harrow card but increased the odds of the whole thing being a scam significantly. He generally liked and got on with Varisians just fine but hadn't met too many he'd trust with his purse. Still some had power, real power. He'd seen that himself and heard it from people he trusted.

His morning was free. It had taken only two days of his alloted week to locate the merchant's daughter: taken up with a handsome but penniless guardsmen in a rundown flat in Old Korvosa. The merchant had yelled and screamed but for all of that his concern had been for the girl. They would all be better off once he cooled down. And lo Orlando had been paid this time.

He spent the morning finding out more about Zellara. Diplomacy (gather information] 1d20 + 10 ⇒ (15) + 10 = 25 1d4 ⇒ 2 hours

Still even as he worked he realised that he'd already decided that he would attend the meeting. It was reckless perhaps but he'd been reckless before. It was surely a trick. But for all the years he'd kept his ear open for word of Lamm he had never mentioned his name to anyone. Not ever.


Male Chelish 1

Me'mori:

DM may already have said but you can't actually take Improved Familiar until at least 3rd level. My players won't take it before 7th to get the better familiar. If you haven't played a witch before extra hex is always nice.


Male Chelish 1
Painlord wrote:
Bao Xu wrote:
Hooray! I was refraining from commenting, but the fact that your old picture was actually a lady npc was mildly confusing me.

I can't tell the difference...damn fey wannabees.

Hey you don't want Nick Cage mad at you..


Male Chelish 1

DM:

I'm Australian in origin and have never quite worked lbs out. I'll add a few even with his slight build :)

The only thing I wasn't too sure about was languages. I have common and Varisian listed currently. Orlando grew up in Old Korvosa so it seemed logical to give him these as base with a third for 12 int but wanted to be sure.


Male Chelish 1
smashthedean wrote:
Orlando Vissini wrote:
Provisional build for Orlando is up.
Oh man you're using the Nicholas Cage face? I won't be able to keep from cracking up every time you post.

Havent quite decided yet. Theres a definate shortage of normal looking human males :) If its going to distract you too much I'll change.

Edit: Actually now that you've pointed it out I'm finding it distracting as well. Damn I'm going to have to pick another one.


Male Chelish 1
Aleixica Tas'Vere wrote:

Looks like Orlando and Aleixica have some serious overlap in spells. I'll definitely change charm person (maybe to CLW, since we don't have a healer, though I want to look at what's available) and I'll take a look at the 0-levels as well.

Thaniel, I'd say go with whatever you feel like you want to play/fits your character. I know I personally don't like mounts for my characters, as I think they're too limited, but that's me. (It's also why I love Cody Coffelt's Houndmaster archetype from Superstar.)

I figured we would but hadn't looked at yours yet. Orlando is fey bloodline so definately an enchanter although I'll be looking more at compulsion as we level. Cure light wounds sounds good although Briar has goodberries and that and a wand of cure light wounds should be plenty of out of combat healing early on. For Os I don't mind us both having ghost sounds. You have read magic, I have detect. How about I swap dancing lights for resistance which Briar isn't memorising?

Thaniel its more how annoyed are you going to end up being if you can only ride your horse for one battle in four or five or whatever? If your looking for protective fighting characters there seem like plenty of cool options. It seems between bard and sorcerer we definately have the high charisma covered and we have four casters so anything meat shieldy seems awesome.

Lastly, my background is up as well.


Male Chelish 1

Provisional build for Orlando is up.