
OrionTaurus |
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Before you change too much, it would be a good idea to ask your players how they feel. Too many times I have seen a GM get all worried about pacing when their players were actually having a great time. I am reminded of a game where we were all supposed to save a fair from evil robots and then hunt those bots back to their lair and find the bigger problem. BUT we were having a blast role playing off each other and the various NPCs at all the events in the fair that it took us three full play sessions to get moving and an additional two sessions RPing our camping stops on the way to track down the robots. The GM was freaking out. He assumed we were all bored. That he never considered the fact that us blowing a one session mission into a six session RP extravaganza was actually the most memorable and fun times we have ever had in one of his games.
So check with your players to find out if this really is a problem first before trying to fix it.