About Orin RoHeight: 5' 11" Weight: 155 lbs. Hair: Blonde Eyes: Violet Background:
Orphaned at the age of 6, when Chelaxian slavers attacked his border village in an attempt to "repatriate" their former countrymen. Told to hide until the "bad men" were gone, Orin ran into the woods and waited. Orin was found the next morning amid the smoldering ruins, huddled over the bodies of his human father and elven mother, by an old forester who had seen the smoke. The old man, knowing that the young boy would never survive on his own, decided to adopt him and raise him as his own, teaching him woodcraft and other skills he would need to survive in the wilds. Life was good for a time as Orin and his "father" hunted wild game and lived off the land. As the young boy grew into adulthood Orin would often hear tales from passing merchants of the river kingdoms where a man could forget about his past and make his destiny his own. One day while Orin and his adopted father were out hunting they came upon a small caravan being attacked by bandits. Together with the last remaining caravan guard they managed to kill several of the brigands while the others fled screaming dire threats of the "Forest Kings" revenge. After safely escorting the caravan to a nearby village Orin and his father returned to their cabin in the woods. A week later when returning from a hunt Orin noticed smoke rising from the clearing where his home was, too much smoke. Rushing home Orin discovered his father's lifeless body pierced by a half dozen arrows and the cabin aflame. After extinguishing the fire Orin carried the old man's body into the cabin and laid him on his bed. Reigniting the cabin, this time as a funeral pyre, Orin took his father's bow and waited until the fire had died out. With tears in his eyes, Orin smeared his face with the soot and ashes of his former life and set out to avenge his second father's death at the hands of bandits. Throughout the next year Orin hunted down those responsible, culminating in the death of the so-called "King of the Forest". Remembering the stories the merchants had told Orin made his way to the river kingdoms and a new life stopping to help those in need and putting paid to those who would prey upon the weak and helpless. Orin Ro
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Shi'Ra:
Shi'Ra Female lynx N Medium animal Init +6; Senses low-light vision, scent; Perception +7 -------------------- Defense -------------------- AC 21, touch 16, flat-footed 15 (+6 dexterity, +5 natural) hp 39 (+12) Fort +7, Ref +11, Will +3 (+4 morale bonus vs. Enchantment spells and effects) Defensive Abilities evasion -------------------- Offense -------------------- Speed 50 ft., sprint Melee bite +10 (1d6+4), 2 claws +10 (1d3+4) -------------------- Statistics -------------------- Str 18, Dex 22, Con 15, Int 2, Wis 12, Cha 6 Base Atk +4; CMB +10; CMD 24 (28 vs. trip) Feats Agile Maneuvers, Skill Focus (Stealth), Weapon Finesse Tricks Attack, Attack Any Target, Come, Defend, Down, Fetch, Guard, Heel, Stay Skills Acrobatics +10, Climb +8, Perception +7, Stealth +13 (+17 in Undergrowth); Racial Modifiers +4 Stealth in Undergrowth SQ attack any target, come, defend, devotion, down, fetch, guard, heel, stay -------------------- Special Abilities -------------------- Agile Maneuvers Use DEX instead of STR for CMB Attack Any Target [Trick] The animal will attack any creature on command. Come [Trick] The animal will come to you on command. Defend [Trick] The animal will defend you. Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments. Down [Trick] The animal will break off combat on command. Evasion (Ex) No damage on successful reflex save. Fetch [Trick] The animal will get a specific object. Guard [Trick] The animal stays in place and prevents others from approaching. Heel [Trick] The animal will follow you. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge. Stay [Trick] The animal will stay where it is. Trip (Ex) You can make a trip attempt on a successful attack. Windswift:
Windswift Horse (Pathfinder RPG Bestiary 177) N Large animal Init +2; Senses low-light vision, scent; Perception +6 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 9 (+2 dexterity, -1 size) hp 15 (2d8+6) Fort +6, Ref +5, Will +1 -------------------- Offense -------------------- Speed 50 ft. Melee 2 hooves +3 (1d4+3) Space 10 ft.; Reach 5 ft. -------------------- Statistics -------------------- Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7 Base Atk +1; CMB +5; CMD 17 (21 vs. trip) Feats Endurance, Run [b]Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel Skills Acrobatics +2 (+6 to jump with a running start), Perception +6 SQ combat riding Other Gear arrows (40), artisan's tools, artisan's tools, masterwork artisan's tools, bedroll, bit and bridle, blanket, blanket, winter, crowbar, feed (per day) (5), grappling hook, pot, riding saddle, hemp rope (50 ft.), saddlebags, saw, shovel, folding, tent, medium, trail rations (5), waterskin -------------------- Special Abilities -------------------- Combat Riding [Trick] The animal has been trained to bear a rider into combat. Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running. Scent (Ex) Detect opponents within 15+ feet by sense of smell. |