* Undead Resistance (ARG 97): You have a +2 racial bonus on saving throws against disease and mind-affecting effects.
* Resist Level Drain (Ex) (ARG 97): You take no penalties from energy drain effects. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.
* Manipulative (ARG 97): You have a +2 racial bonus on Bluff* and Perception* checks.
* Spell-Like Abilities (Su) (ARG 97): You can use detect undead three times per day as a spell-like ability.
* Darkvision (ARG 97): You have darkvision out to 60 feet.*
* Low-light vision (ARG 97): You have lowlight vision
* Light Sensitivity (ARG 97): You are dazzled in areas of bright sunlight or within the radius of a daylight spell.
* Negative Energy Affinity (ARG 97): You react to positive and negative energy as if you were undead—positive energy harms you, while negative energy heals you.