Female half-elf rogue 1 (unchained, knife master, scout)
CN medium humanoid (human, elf)
Init +6; Senses: Perception +7, low light vision
DEFENSE
AC 17, touch 14, flat-footed 13 (+3 armor, +4 dex)
CMD 15 (+1 str, +4 dex)
HP 11
Saves: Fort +2, Ref +6, Will +1 (+2 vs enchantment)
Immune: Sleep
OFFENSE
Speed: 30 ft.
Melee: 2 cold iron daggers +4 (1d4+2/19-20)
Ranged: sling +4 (1d4+1/x2) or 2 cold iron daggers +4 (1d4+2/19-20)
Special: Sneak Attack (1d8 with knives, 1d4 with other weapons)
STATISTICS
Str 12, Dex 19, Con 14, Int 12, Wis 12, Cha 7
Base Atk +0; CMB +1; CMD 15
Traits: Elven Reflexes (+2 initiative), River Rat (+1 swim, +1 damage w/daggers)
Feats: Two Weapon Fighting, Weapon Finesse
Racial: Low light vision, elf blooded (count as human and elf), elven immunities (+2 save vs enchantments, immune to sleep), keen senses (+2 perception), water child (+4 swim, can always take 10)
Skills: Acrobatics +7, Climb +4, Disable Device +7, Escape Artist +7, Profession: Sailor +5, Perception +7, Sense Motive +5, Stealth +7, Swim +9
(-1 armor check penalty to physical skills, already factored into above)
(+1/2 level sleight of hand to hide blades)
Languages: Common, Elf, Kellid
Magic Items: Potion of Cure Light Wounds, Wand of Cure Light Wounds (50 charges)
Combat Gear: 6 cold iron daggers, sling (20 bullets), studded leather armor, whetstone
Other Gear: backpack, sack, pouch, spring loaded wrist sheathe (dagger), chalk (5), ink, inkpen, parchment (5), signal whistle, ear plugs, 2 oil flasks, 2 sunrods, 2 acid flasks, 1 alchemist's fire, wooden holy symbol of Naderi, bedroll, flint & steel, grappling hook, 50 ft hemp rope, 2 days rations, soap, waterskin, thieves tools, 819 gp, 9 sp