
Oort |
I'm about to start a campaign that I suspect I'm going to be in for the long haul, so I'm trying to get my build planned out from the beginning so I don't end up completely falling behind the party's casters.
I'm working off of the Feral Gnasher archetype for goblin barbarians, which gives it a bite with the grab ability and other goodies for grappling, not to mention that I absolutely love the flavor.
TN Goblin Feral Gnasher Barbarian
Racial: Hard head, big teeth
STR 16, DEX 18, CON 14, INT 12, WIS 10, CHA 5
Traits: Stealthy, Reactionary (should I replace reactionary with the +1 to grapple trait?)
1. Unarmed Strike
3. imp grapple
4. animal fury
5. raging vitality
6. lesser hive totem
7. greater grapple
8. hive totem resilience
9. rapid grappler
10. superstitious
11. body shield
12. clear mind
13. improved natural weapon
14. strength surge
15. rage power (spell sunder)
16. hive totem toxicity
17. combat reflexes
18. ghost rager
19. improved initiative
20. eater of magic
I'm a little iffy on the later feats; should I prioritize damage or utility? Are there any tricks to get around freedom of movement? Is combat reflexes a good idea without reach?