Mage Slayer

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Hello fellow Pathfinders.

This weeks article discuss hexploration. What have been your experience with the system so far? Do you use random encounters during your travels? How can we improve the overall experience? Please leave your comments.

Stay safe, everyone!


KaiBlob1 wrote:
cool. Factions and their interconnectedness are something that's always interested me.

Thanks. I'll expand on this idea at a later article, where we'll discuss the Boons and Setbacks for each faction. Thanks for reading!


BLOG UPDATE - FIRST ADVENTURE

Hello fellow Pathfinder.

This week we bring to you our very first Adventure, The Tower Raid. Have your players race against Orcs to the top floor of this Watchtower.

Do you like the extended encounter format? Let me know what you guys think.

Stay safe, everyone!


BLOG UPDATE

Hello fellow Pathfinders,

This week at The Orichalchum Fever, we talk about using factions to create narratives for a sandbox game, and how to weave the main plot into the story.

If you're interested in adventure design, or just want to read some thoughts on how to use factions in your campaing, please check it out.

Next week, I'll try to post the first adventure from the module.

Stay safe, everyone!


Ravingdork wrote:
Cool! Looking forward to reading them!

Thanks! I've just updated. the blog. This time, we're making some hexagonal maps. If it's something that catches your interest, please check it out


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Hello, fellow Pathfinders

Following the guidelines on the official Paizo website, I've decided to start a blog about about how I'm writing my Pathfinder Campaing, in the hopes that it can, eventually, be a complete Adventure Path.

I've been writing this game for about a year, and my group has been playing for 6 months. We're about to finish the first "module" of the game, going from levels 1 to 4. So I tought it would be cool to write about the process of how I'm developing the game, so I could both review the work I've been doing and also share my toughts with the community.

Please keep in mind that this is not only my very first attempt to blog, but also that English is not my native language. I have someone to proofread the texts, but in the end, any mistakes are mine alone.

If there's any of you interest, I've already made four posts at The Orichalchum Fever, and I would love to have some feedback from this amazing community.

Stay safe, everyone!


Slurmalyst wrote:

Lay on Hands has a Somatic component, which gives it the Manipulate trait.

The Manipulate trait provokes attacks of opportunity (from the apparent minority of creatures that now have that ability).

So for practical purposes, Warded Touch reads "Lay on Hands no longer provokes attacks of opportunity".

Yeah, that's what I thought. But the way that manipulate works is kinda of vague, and from what you've told me, is a keyword inside another keyword (somatic)

The game seems bloated with keywords


Ok, since the Paladin is my favorite class, I was eager to look into it. But from the three 1st level feats, Warded Touch seems useless.

It says that lay on hands looses the "manipulate" trait, but the Power does not have such trait

Also, even if it had, the description of "manipulate" reads as follows:

Manipulate: You must physically manipulate an item or make
gestures to use this type of action. Creatures without a suitable
appendage cannot perform actions with this trait. Manipulate
actions often trigger reactions.

So, what does this feat does for the paladin? I think that you're suposed to have a free hand to use it, and the feat was suposed to let you used it with both hands occupied.

Does anyone have a different take on it?


yeah, but why is this sheet in Landscape position, when the pregenerated characters are in the good-old normal freaking Portrait position?


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Ok, one thing that is missing in this article - and that I think it's vital when you're talking about gear - are encumbrance rules. I think you could have an abstract system were each item had an "encumbrance cost", and your encumbrance capacity would be determined by your strength. That way you would have an easy way to track how much stuff you're carrying without adding their weight


Ah, ok. that makes sense


So, the DC to craft an +3, +4 or +5 item is the same? That does not seems fair


As we're on this topic, I have a doubt as well:

Let's say that my 6th level wizard wanted to create a +3 Cloak of Resistance. One of the requisites to make it is that he need to have a caster level equal to at least three times the bonus, so I don't meet the requirement, ok?

So, in Core, p. 549, it says that you can atempt to make an item that you don't have a prerequisite, increasing the DC by 5, correct?

Does that mean that, if he wanted, at level 6, to create an +4 Cloak, the DC would be the same? Or it will be higher?