Kyra

Onathrin's page

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My players got to the jubsnuth tonight and that encounter did not go at all like I anticipated.

It emerged into the clearing. I described it's slathering, it's gnashing teeth in both mouths.

Then before I could call for initiative to be rolled, the xenoseeker mystic in the party declared she was casting charm monster on it....

and of course, it failed the saving throw, even with the threatened bonus.

She befriended it, made some amazing rolls on Survival to communicate with it and got it to follow her.

She named it Jubjub.

I had it lick her friendly like... so they lead it into the next encounter with the atrocite.

The atrocite centered his opening spell (cosmic eddy) on the jubsnuth. it failed it's save and so i had it panic and trample in a random direction... which ended up running right over the poor mystic. While the rest of the party engaged the atrocite, the mystic attempted to calm the jubsnuth down and did so successfully. She then tried to coax it to attack the atrocite by luring it towards the strocite by casting Wisp Ally... and that succeeded as well.

Needless to say, that poor atrocite became a meal of the Jubsnuth thanks to swallow whole.

We were laughing pretty hard at that.


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Looking forward to it!


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The only way that crab could be better would be if it had an optional giant gold helmet for it like the one in Rise of the Runelords.


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I'm integrating 4th season PFS adventures into my Shattered Star game roughly in this order:

1 - Rise of the Goblin Guild - It was a good introduction to Sheila and how she operates.

2- Shards of Sin

3 - Dawn of the Scarlet Sun - By my count they'll be level appropriate for this adventure around this point. Running it before "Curse of the Lady's Light" instead of after.

4 - In Wrath's Shadow - To get them thinking about Lissala and the cult, and drop a little extra foreshadowing of what's coming in "The Waking Rune"

5 - Curse of the Lady's Light

6 - The Cultist's Kiss

7/8 - The Asylum Stone/Feast of Sigils - Running these two intermixed as they both take place in Kaer Maga

9 - The Refuge of Time

10 - Words of the Ancients

11/12 - Beyond the Doomsday Doorway/The Waking Rune - Which one goes first depends on how I feel the party is doing at this point.

13 - Into the Nightmare Rift

14 - The Dead Heart of Xin

So far we've done Rise of the Goblin Guild and started Shards of Sin. And so far, the transitions I've planned have appeared seemless. I know the real test will come after Curse of the Lady's Light where my players will start to have more options on what they want to pursue.


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It was noted by my gaming group that Kyra looks like the only one truly enjoying herself in the picture and that the others were simply going along with this because "You always want to make the cleric happy."