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Hi everyone! Long time Pf2e player here, about to start a new Pf1e campagin for the first time in about 10 years. :)

I've been reading guides, articles and posts about the general power balance of the system, and would like your opinions on building a character (Gameplay-wise) with the following:

1. Mandatory use of spellpoints for all casters

2. Consolidated skills with minor changes

3. Unchained action economy with following changes:

3a. Each cantrip using spellcaster can choose one "Signature" cantrip which grows similiarly to the arcanist's elemental exploits, but with 1d3 die (1d3 every 2 levels + casting ability modifier). That cantrip also takes only 1 act to cast but each additional cast gives it a -5 to bab (like attack tag usage of pf2e).

3b. Summons / Familiars / Companions need to be commanded using a single act, otherwise do "go on the defensive or act independently".

3c. Summons have only 2 acts, but can use the "Make all natural attacks" attack + using step, mainly to prevent spellcasting abuse.

3d. Knowledge check / Pinpoint cost a single act.

4. Spell related houserules:

4a. Teleport spells are unavailable, but conjuration school abilities are allowed

4b. Fly spells reduced significantly.

4c. No conjure demiplane / similiar spells allowed.

4d. Summons / buffs with 1 round / level duration change to 1 minute (not per level).

4e. 1 round / level debuffs changed to 1 round per level + 1d4 rounds.

4f. No compulsion spells allowed.

4g. Other magic twicks that are less important, such as Mage armor being better, mirror image have decreased duration.

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Now regarding the gameplay choices:

1. My party is composed of a melee oriented druid, gish oracle, tank paladin and a conjuration wizard (my character)

2. Starting at level 1, ending at level 17-20.

3. Rather low magic, low resource campaign.

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Discussion points:

1. From your experience, how will the above house rules effect a "normal" conjuration / summoning wizard build? Will previously "golden" selections turn weaker mainly due to way spellpoints work or the other way around?

2. Same as 1, but for the rest of the group?

Many thanks!


One more thing - Do you think its better to take Regalia + Weapon or Tome + Weapon for the second setup?


gesalt wrote:
The second setup is the stronger one, of course. Consider the sleepwalker archetype to give yourself a big boost to out of combat skill checks. Also, don't be afraid to ignore your class feats to keep taking archetype feats. Lots of value to be had in cramming sentinel, sleepwalker, champion, psychic and more all in a single character.

Thanks!

I'll skip sleepwalker but intend to the the rest of what you said. Level 6 is scroll esoterica, and then 8-10 will bloster my archtypes even more (Plus level 9 multitalented).


Hi all.

My group are starting to play old Ravenloft adventures and modules converted to Pf2 in a few weeks and I've chosen to play a Thaumatuge.

Our GM noted that the game will be heavy with social and "research" activities and although there wont be a huge amount of combat encounters, the ones we'll have will be challenging.

We're starting at level 5 and playing with ABP and Free Archtypes.

The rest of the group are playing:

*Thief Rogue which intends to start with Medic and then advance to Shadowdancer

*Monk which is still not sure what to take

*Supportive caster which might be cleric / druid / witch / oracle, he haven't decided yet.

So I'm quite thorn between 2 options of being a frontliner which also supports the party and is incharge of "knowledge":

1. Taking the Tome + Regalia implements and the Martial Artist archtype for Gorilla Stance. That way I could hold both passive implements and gain a massive boost to skills while being able to provide rather strong unarmed attacks, grapple and have some advantage climbing if needed. Martial Artist also provides later great feats which I'll surely take.

2. Taking the Tome + Weapon implements, using flickmace and the Marshal archtype for Inspiring stance. That way I would have an AOO against the target of my EW, provide status bonus to attack for me and the other frontliners, have reach and have a neat critical specialization.

In both cases I chose to invest in Athletics, Diplomacy and Intimidation for demoralizing / bon-mot depending on the enemies, along with detecting weaknesses. Outside of combat I'll probably be the main face + knowledge gatherer.

I have armor proficiency at level 1 (Versetile Human) and plan to take the Sentinel archtype at later stages and maybe Infinite Eye Psychic for some meaty cantrips / focus spells.

Class Feat choices up to level 5:

1 - Diverse lore + Scroll Thaumaturgy

2 - Talisman Esoterica

4 - Breached Defences

Thats it - would welcome any comments and opinions. Merry Xmas, happy holidays and a great new year!


My name is Omry, and I'm currently working on a project which hopely will take tabletop rpg gaming to the next level (Big words, I know ). In order to determine the community demand, I'll just ask you to give five minutes of your time aand answer the following six question survey:

www.surveymonkey.com/s/JL6S3D5

Currently the details are a bit vague - I'll present more information about the product design document will be ready (And I'll find some partners :P).

A bit about me - I'm a 27 Y/O junior entrepreneur who works as a software teamleader and in the middle of my MBA. I've experianced many rpg systems over my life, including AD&D, D&D 3.X, D&D 4, D&D Next (Currently playing), WOD, GURPS, TOC, COC, SOIAF, M&M, Shadowrun and more.

Thanks!