Omri Heffer's page

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We had like 3 sessions with it. Was super fun.
I have some issues with the negotiation DC - having it too high will make trading almost impossible, but having it reasonable now will make it always crit later on :/
I'm thinking about having it use the Control DC with modifiers based on the other party and their relations (easy, hard, etc.)


Vance, could you share the negotiation DCs you use?
I'm not what I should use for the houses of Brevoy and the churches.
I've used your venture capital BTW. Amazing stuff :)


I don't see why you should split it. Will your players explore every single hex in the area? Mine explored around a little and did most of the major stuff (bandits/kobolds/the fae things) and they're near level 4 before the Stag Lord.


Could you please share your version of city building? And the Terraforming Mars-esque rules too :p
I'm about to start the kingdom management part on my own but the rules are... Eh.


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This looks fine, and I love the addition of warden spells into the core class, but I have 2 issues with the crossbow ranger in general:
1. Crossbows are just not worth using compared to bows. You need to reload them and they only do slightly more damage than bows, and without the deadly trait. The Arbalest is weird, too. It only has the backstabber trait? No increased damage? Thats kind of insulting :/ edit: missed the fact that the Arbalest had a reload of 1. Nice.
2. The preferred crossbow edge, precision, is not really on par with flurry. It's 1d8 damage on a single attack per round. And while it does scale slowly, it's barely on par with the rogue's sneak attack who can get it multiple times per round. I get that the point is "one big strike", but it's out paced by the flurry's damage potential.
I also have the same problem with the Swashbuckler's finisher and the sniper's "one shot one kill" - they don't do enough damage to out-damage sneak attack consistently, and they both can't be used as reliably.

All in all, the only reason I can see someone using crossbows is for flavor. I think there should be a built-in reload mechanic, like for the Gunslinger, so that crossbow users (especially heavy crossbows) won't suffer.


Kind of a general question - I never ran a hexploration game before. How do you all go about using the map? Do you give the players the full map (no details, of course - just the general lay of the lands and major settlements) or do you let them discover it on their own? Like, see the hexes around them and maybe mountains?

Thanks.


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The guards in Jamandi's mansion in chapter 1 seem... inept, to say the least.
I'm sure my players will bug me about this - how are you all planning on making this make sense? The strong assassins went to fight the guards, and the weaker target the PCs and adventurers?

Also, seems like the call for heroes would attract people stronger than level 1 :p
There's a group that seems to be stronger, but it seems like they're the exception - the rest were killed by the (kind of weak) assassins.


Thanks for the maps everyone!
Is there a map of the Precipice Quarter anywhere?


I have a question regarding the whole Red Jills mission. I don't really like it, to be honest, and I think it's the weakest mission out of the 7.

Since we use milestones I think of just dropping it, but does it effect the next parts of the adventure? I glanced at The Kintargo Contract, but didn't see Scarplume's name anywhere.