Omri Heffer's page

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This looks fine, and I love the addition of warden spells into the core class, but I have 2 issues with the crossbow ranger in general:
1. Crossbows are just not worth using compared to bows. You need to reload them and they only do slightly more damage than bows, and without the deadly trait. The Arbalest is weird, too. It only has the backstabber trait? No increased damage? Thats kind of insulting :/ edit: missed the fact that the Arbalest had a reload of 1. Nice.
2. The preferred crossbow edge, precision, is not really on par with flurry. It's 1d8 damage on a single attack per round. And while it does scale slowly, it's barely on par with the rogue's sneak attack who can get it multiple times per round. I get that the point is "one big strike", but it's out paced by the flurry's damage potential.
I also have the same problem with the Swashbuckler's finisher and the sniper's "one shot one kill" - they don't do enough damage to out-damage sneak attack consistently, and they both can't be used as reliably.

All in all, the only reason I can see someone using crossbows is for flavor. I think there should be a built-in reload mechanic, like for the Gunslinger, so that crossbow users (especially heavy crossbows) won't suffer.


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The guards in Jamandi's mansion in chapter 1 seem... inept, to say the least.
I'm sure my players will bug me about this - how are you all planning on making this make sense? The strong assassins went to fight the guards, and the weaker target the PCs and adventurers?

Also, seems like the call for heroes would attract people stronger than level 1 :p
There's a group that seems to be stronger, but it seems like they're the exception - the rest were killed by the (kind of weak) assassins.