Rich Diver

Omnipotent and Benevolent GM's page

491 posts. Alias of P.H. Dungeon.


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The trench coat is really sweet. You could probably even take it off some sweet jumps.

I like this ending. Good stuff. Perversity points for everyone.


Sorry Guys, I think I'm KOed on this PbP. Thanks for the laughs and the good rping. I apologize for not having the motivation to keep it going any longer.

Cheers


Bene would love that and he can stay with the big bots. The rest of you hop on the transbot.


Yossa manages to flag down a hovertransbot and he hops into the "drivers" seat. Everyone else clambers in. Rosas continues to play her game. The only problem is the guard bot, jack bot and tracker bot (there's not room for them). Doc and Zippy can fit.


Paranoia doesn't work too well with only 3 players, so unless we get a couple of more or our others players get back in the game, I'm inclined to drop it.


I was going to let Benedict and Johnny know the effects once they posted or declared they had taken them, but they haven't posted for a while. In fact, I'm not really sure who is still in this game. So if you are planning on continuing playing let me know.


Everyone notices that Rosas seems to be engrossed with some sort of video game on her PDC. She has a big s*## eating grin on her face, and look she's just generously forwarded everyone a copy. Care to check it out? She seems to like it.


Rosas

Spoiler:

You find that the game is a highly fun sort of puzzle type game (vaguely like Tetris). Unfortunately it is highly addictive. As you start playing you are immediately engrossed, and your PDC starts making little beeping sounds and playing video game music.


HED sector is pretty close by, but not so close that you can easily walk. You can call for a shuttle bot using your PDC without a problem. Well there is one problem- you have a small army of bots in tow- jackbot, scrubbot, trackerbot, guardbot and docbot.

Rosas

Spoiler:

your PDC suddenly give a little beep indicating that you have a message. You quickly discover that the message is in fact a new fun game T3T.1 (the game has an infrared security rating, and your antiviral software has not detected any kind of computer virus in its code).


After having delivered the note, the blue vulture goons and the UV citizen stomp off, leaving the rest of the troubleshooters to get themselves back together.

Anything you want to do before you head to debriefing?


The note says the following.

TROUBLESHOOTER R-TPK-4
PLEASE REPORT FOR DEBRIEFING,
ROOM 55, THQ, HED SECTOR. DO NOT
BE LATE. THIS DEBRIEFING WILL BE
INTERESTING AND EDUCATIONAL.
YOUR FRIEND, THE COMPUTER

Rolf

Spoiler:
you feel a sort of strange compulsion to start hacking at one of the blue vulture squad goons. However, you are entirely certain that this is a bad idea and that would be suicide, thus you find the strength of will to resist the compulsion. You suspect the feeling is somehow linked to Rosas's most recent comment


As Rosas slides down the wall, one of the vulture goons grabs her and throws her onto the ground. Here you go wall licker. He then jams a note into her mouth and the guards stomp off.


Rosas

Spoiler:
you can only charm one person at a time with your power. Who's it going to be?

Rolf

Spoiler:
You attempt to discreetly use your empathy power on the UV citizen. Though Rosas seems too far gone to fall for the subtleties of your oratory.

haven't heard much from some of the players these days. Let me know if you're still out there

It seems that everyone follows directions. Rolf and Yossa are particularly quick to line up. However, Benedict and Johnny are slow to get moving. The green cards aren't too happy about their lack of enthusiasm for following directions. They are each double teamed by the guards and thrown to the ground. They are then subjected to a brutal thrashing. They are kicked and beaten with rifle butts for what feels like a long time. When the guards are done with them, they are still alive, but that is about the best you can say for them.


AGAINST THE WALL NOW!

a "green tree" moves towards Rosas ready to hand her a beating.


UP AGAINST THE WALL. ALL OF YOU!


Rosas

Spoiler:
These pink pills hit you hard. They pick you up alright, but they have some pretty serious hallucinogenic effects. Role play this to your heart's content.


As you step out of the R&D lab into the hall, you suddenly see a squad of 4 green vulture goons come around the corner, following behind them is the same UV citizen you encountered at the firing range. The vulture squad goons look pissed. They are fully armored and packing fully automatic state of the art slugthrower rifles.

One of them suddenly calls out. "TROUBLE SHOOTERS, STOP RIGHT THERE!" Hs voice is full of menace.

What do you do?


Dave replies "Ah yes the other items."

He calls forth another bot. The bot is a jack bot on tracks decked out with a huge array of sensors. "This is Carl. Carl is a prototype tracker bot. He's designed for tracking down traitors, and you will have the chance to test him out and report on his performance."

He then finds a large jar of gelatinous goo. On the jar it says "Nanobyte Anti-Virus".

"Be careful with this stuff. It is very sticky, but should be useful against viruses of all kinds."

The last item is a belt that with several carry cartridges attached to it. The cartridges are designed to hold cans of Bouncy Bubble Beverage, and with a remote control one can cause them to fire the cans up in the air so that the user can quickly catch them and start drinking. The belt then rotates the next cartridge forward so that a new can is ready to be dispensed.

"Well that pretty much does it for now. Where's all your standard gear? Have you been to PLC yet?"


As the vein in Johnny's forehead threatens to explode, suddenly Johnny's boots start to sing. They first break out into a Teela-O loyalty song praising the computer and his wisdom. If the sound system in the boots was better it almost might be soothing, and it almost might make one slightly less stressed and agitated. However, given that is not in fact the case and that her voice comes off sounding more like a scrub bot trying to carry a tune, you instead can't help but feel more annoyed than ever.

Dave and the other techies hum and hah and make notes on their clip boards.

Several minutes pass. The singing continues. Finally the boots shut up.

Finally Dave says, "Well they don't appear to reduced his stress level, as fast as we'd hoped, but I still think they're ready for field testing.

Johnny you're going to keep these boots for now, and I'd like you to file regular reports documenting any situation that triggers the boots, and how the boots help to regulate your stress levels.

I hope they serve you well citizen. It is clear to me that you have a lot of pent up hostility, and perhaps these are just the thing to temper that.

Now that reminds me there are a couple of other items we'd like you to field test..."


Since no one seems to have any real bright ideas about how to get Johnny a little more ramped up. Dave looks around at some nearby boxes. He reaches into one and pulls out a handful of small firecrackers.

"We could light some of these up and put them down the front of your pants. Of course... Hmm.. Yes, that probably would do more than just cause you stress.

Wait! Your anus comment gave me an idea! I have a cracker with a really long wick. We could put the fire cracker in your anus and light the wick. It would take a few minutes for the wick to reach the cracker, and in that time you would surely become sufficiently stressed. As soon as the boots started to sing. We would pull out the firecracker and you in all likelihood would not be injured. How does that sound?"


Nothing happens when Johnny slips the boots on. Dave looks a little perplexed. Then one of the techies nearby says. "Perhaps nothing is happening because he is within the mandatory bliss range."

"Yes, I suppose that must be it." replies Dave.

"What we need to do is figure out a way to increase his stress level," suggests the techie.

"Good idea! Anyone have any suggestions on how best to do that?"


Benedict

Spoiler:
You can't help but feel somewhat compelled to go over and give Rosas a hand with her camera. You're not sure exactly what the emotion you sometimes feel when you see her is, but it makes you feel uncomfortable, and sometimes your pants feel a bit too tight.


Dave-B-AST-3 looks Rolf over and says, "Thank you for your enthusiasm good citizen. However, you look like you are already operating well with the mandatory bliss levels. I think I need a candidate who appears closer to exhibiting substandard morale."

He then looks towards Johnny.

"You look a little more edgy. I think that you will make a good volunteer. Come forward please and try on these fine boots."

Everyone watches with big smiles waiting for Johnny to step up and put on the boots.


Benedict you saw that Yossa had already done a little repair work on Doc right after the explosion, so you take the opportunity to inspect his work

Benedict

Spoiler:
He seems to have made some decent if on the fly repairs. You can download the software easily enough as you proceed with your inspection

Yossa

Spoiler:
You found that Doc was difficult to repair fully in the short amount of time you had without access to proper equipment. However, you did the best you could and managed to reconnect a few wires and make a few others adjustments to get him a little more functional.

Rosas

Spoiler:
As you ready your camera to roll, you realize that despite Benedict's repair job it doesn't seem to be functioning properly. All the imaging is skewed and nearly impossible to make out.


Sorry about the delay. I'm back and ready to roll

The blue citizen, Dave-B-AST-3, reaches into a box and pulls out a pair of fine looking red boots. He smiles proudly as he holds them up for all to see.

"Behold, Extreme Moral Boots. This fine new prototype is designed to monitor the wearer's stress levels, via various chemical and pheremone analyzers. If the wearer becomes stressed beyond the computers ideal bliss threshold then the boots will begin to play various computer prescribed loyalty songs specifically composed to bring the wearer back into the ideal bliss threshold- also known as the IBT. The songs will continue to play until the IBT has been achieved.

Now I need a volunteer."

He looks towards you troubleshooters, as you look back at him, wonder where pyrotechnics fits into all of this.


Spoiler:
you would want to use your bot ops and maintenance skill

Yossa-R-IAN wrote:

Yossa picks himself after his daring leap to dodge debris.

"That's the truth. Hey, Zippy! Do you work?", he says as he looks at Doc's arm.

GM:** spoiler omitted **


It isn't long before Benedict and Dexter's new clones arrive on the scene (assuming those players are still around).

The group of you then abandon's the swath of destruction, right around the time the clean up crews are arriving. As mentioned earlier, the Pyrotechnics R&D lab isn't too far away, and you arrive not shortly after.

A familiar smell of cordite
hits you. You see a large, muscular
citizen dressed in BLUE technician
overalls standing next to one of several
benches. You notice he’s sporting a
pair of BLUE tinted-safety goggles.
Surrounding him are a gaggle of lower
security clearance technicians, all
wearing their own goggles and carrying
clipboards. They look poised.
The BLUE citizen hears you approach
and turns to speak.

‘Ah, our Troubleshooters have arrived!
You’re just in time for the experiment.
Here, put on some goggles. Remember,
safety &#64257;rst!’

He smiles amiably and gestures
towards a pile of blue goggles, similar
to the ones he’s wearing.


Benedict hasn't posted in a while and I forgot his name when I was writing the last post, as a result, a big piece of piping hits him directly in the head, nearly knocking it off his body.

Benedic and Rolf are on to their next clones, which will arrive shortly.

When you get to your feet the tunnel is a mess. Piping is strewn everywhere, and a burning transbot sits in the middle of the roadway. Duke wasn't too badly hurt and he manages to get to his feet. Johnny is pretty beat up from Duke falling on him. Yossa is unscathed. Doc was damaged, but can still walk. His one arm is hanging loose. Zippy is scorched, but Rolf shielded him from the worst of the explosion. Jack was hit by a piece of piple, but he is a really durable bot, and has come out more or less unscathed.


Rolf bravely races out into traffic. The approaching transbot lays on a horn, but at about that second Duke turns around and fire with his plasma cannon. His targeting systems seem to be in order because it hit the bot dead, causing the truck to spin sideways. The resulting explosion from the truck causes the piping to fly free.

Rosas is far enough ahead that she is out of the range of the deadly flying debris. The ever dexterous Yossa, deftly evades a big flying pipe that spins over his head and smashes into the wall. Johnny dives for cover behind Duke, but a big piece of piping crashes into the robot and knocks him down. Duke lands right on Johnny. Rolf is caught right in the middle of the explosion from the plasma cannon and impaled by a big chunk of metal shrapnel from bot. Dexter also manages to dodge the flying piping.

Yossa: 1d20=3

Rolf: 1d20=16

Dexter: 1d20=6

Johnny: 1d20=11


Anyone Stepping in?


Zippy hears Yossa through his megaphone.

"Jack, leaking oil? Oh no, Oh no, Oh no."

He spins in circles. You see a large flatbed transbot carrying piping coming at him. The transbot doesn't seem to notice the little drone.

Meanwhile, up ahead, a group of downtrodden looking infrared factory workers heads towards you. Based on their facial expressions, they are clearly exhibiting substandard morale, and some of them might well have substandard hygiene as well.


You head for pyrotechinics R&D, which is much closer to bot processing than Mutant Registration (all the industrial type stuff is situated on the lower levels of TPK sector).

You make your way down the long, winding industrial tunnel ways. Large transbots frequently zip past you carrying large loads of equipment or workers with coveralls and construction helmets. You have to stick to the clearly marked side walks to avoid being splattered by transbots.

The going is a little slower with your entourage of bots in tow. Jack, Duke and Doc follow along well, but Zippy is easily distracted, every time Zippy sees any kind of stain on the floor (and there are many) he stops to scrub them up. It doesn't help that Jack always seems to be leaking something.

Slowly but surely you make progress. Things are going well until suddenly Zippy spots a big oil stain out in the middle of the transbot lanes. Without warning he breaks from the "safety" of the pedestrian walkway and into the middle of the busy transbot lane where he starts scrubbing up the oil puddle. A transbot veers around him and just misses the little bot, but there are plenty more coming. You are certain that if something isn't done the scrub bot will cause an accident in seconds.


You set out with your bots in tow, heading for Mutant Registration. Unfortunately, due to the size of the Jack and Duke, taking a transbot is not an option, so you have to travel by foot. Luckily, Mutant Registration is in the same sector.

You are just about to leave, when suddenly an orange citizen comes running into the Bot Processing facility. He's out of breath, but manages to burst out a message.

"Can you believe it. I just saw a UV citizen- here in Bot Processing! He was mad though. He gave me this message."

He hands you over a piece of electronic paper. It has the Computer's watermark stamped on it.

The note says: TROUBLE SHOOTER TEAM TPK-R-4, YOU ARE REQUESTED TO PROCEED DIRECTLY TO PRYROTECHNICS R&D AS SOON AS POSSIBLE TO RECEIVE YOUR MISSION'S SERVICE SERVICE."


"You can call me Doctor Bot if you wish."


By this time Rosas is just wandering into meet up with the team. You are now fully assembled once again, along with your 4 new bots.


Randal summons the four bots that you need to escort, and introduces them.

"Well folks here's the bots you'll need to deliver."

The first bot is obviously a scrub bot, and it appears to be extremely energetic.

"This here is Zippy. Zippy's a real people person. He's eager to please and eager to scrub. Just watch his feelings. He's a little sensitive.

Now this one I call Duke."

Duke is obviously a guardbot. He's a big metal monstrosity with shoulder mounted plasma cannon.

"Duke's not the brightest bot in the world, but he's good at what he does."

A third bot appears. This bot is slightly humanoid, but not as much as Duke. You can clearly tell that this large heavy duty bot is an industrial jackbot.

"This is Jack. Watch out he's been around a while and he tends to leak oil, and have the odd breakdown."

The final bot is Docbot, and is about human size, and quite anthropomorphic (Think c-3PO).

"I call this one Doc. Anyhow, they're all yours now. I suggest you head for Mutant registration."


Johnny and Yossa soon arrive at bot processing, they find Dexter, Rolf and Benedict staring stupidly at an orange bot mechanic, as he describes the various bots they are going to have to transport to mutant registration. (See the previous couple of spoiler tags posted for Rolf, Dexter and Benedict for more details. Since they haven't posted any response yet, feel free to jump in on the conversation). Rosas has yet to arrive.


Rosas

Spoiler:
You catch a transbot, but the location of the IR market is secret. Once you get close, you have to ride a few elevators, go down a few flights of stairs and through a couple of old maintenance tunnels to get there. It's not a huge market, but there are several vendors set up in a dripping, pipe infested maintenance tunnel.

Recording Officer Rosas-R-RED-2 wrote:
** spoiler omitted **


Yossa

Spoiler:
you can take a transbot, and send your message. I'm not going to give them the message just yet, since you spent a fair amount of time waiting in line, and they need to catch up a little.

Yossa-R-IAN wrote:

I have returned!

GM:** spoiler omitted **


Dexter, Benedict, Rolf

Spoiler:
Randall looks at Benedict and says, well according to our records you're here to deliver some bots. I've got four refurbished bots for you that need to be delivered to TPK mutant registration. They didn't fill out their 97-stroke-dash-D, so they gotta have these bots. One of them does happen to be a doc bot, but it ain't for you to keep in the long term. Put in the a request with the computer, and if you're lucky it might send you a requisition form, so that you can pick one up at PLC.

Benedict-R-NLD wrote:

<Benedict, as Equipment Guy, steps to the front of the diminished troubleshooting squad.>

We are here to requisition a DocBot for Computer assigned troubleshooting, sir! We have experienced some Commie-traitor-related injuries and felt this would help in our long-term Commie-traitor-hunting endeavors. Your cooperation would be most appreciated.

O&BGM
** spoiler omitted **


Rosas

Spoiler:
not really, but once you get to Bot Processing it's not too far.

Recording Officer Rosas-R-RED-2 wrote:
** spoiler omitted **


Johnny

Spoiler:
That works fine. Your contact also warns you that Int Sec has been outfitting vendobots with listening devices to conduct secret surveillance on citizens.

Johnny-R-OTN wrote:

Lol

Johnny, now 'lost' somewhere, off on his own.

GM EYES ONLY:** spoiler omitted **

NOT FOR EVERYONE:** spoiler omitted **


Yossa

Spoiler:
You are on your own, but you manage to make it to PLC outfitters. You are sent to a different branch for this pick up, one that is larger and actually might have gear. You soon find yourself standing in a long line, but at least it's a single item, high priority line, and its moving quickly. When you finally get to the front a stern, manish looking woman, shakes her head at you when you present her with your requisition. She gives you a pick up slip and you claim your new PDC at the appropriate pick up counter. After that you can contact your team and head for Bot Processing


Rosas

Spoiler:
You make contact via your PDC with your contact in the Sierra Club. The problem is that due to your outrageous fine from the computer, you have no credit to buy anything. And even though you get a discount as a member of the Sierra Club, you still dont have cred to afford the stuff you want. However, as you make your way to bot processing, you receive a coded text message forwarding the location of an infrared market in the TPK sector. Your contact offers to meet you there in 2 hours. If you can get there he can give you a couple doses a of highly experimental, but natural substance that you can test for free.


Dexter, Rolf, Benedict

Spoiler:

Bot Processing is much like you’ve
always imagined it. Bots of all shapes
and sizes lie around like victims of a
food vat eruption. Spare limbs hang on
the walls. The shelves are full of vacant
metal faces.

You hear clanging under the chassis
of a large, headless transbot on a raised
lift. Two orange-clad legs, presumably
human, protrude from under the bot.
A muf&#64258;ed voice says, ‘Be with ya in a
minute, citizens. Just gotta patch up old
Betsy here.

A moment later a grimy man in orange coveralls slides out from under the transbot. He stands up and wipes his greasy hands off on a rag. His name tag says Randall-O-TPK 1. He smiles at you and says. "So what can I do for you on this fine day?"


Johnny

Spoiler:

Psion

Beliefs: Power through The Power! Mutants
rule!

Humans with psionic powers are obviously the
evolutionary successors of normal humans and
the future of the human race. Our transcendent
abilities qualify us to govern humanity. We must
bring The Computer’s traditional programming
into harmony with this principle; we must
naturally occupy all positions of power and
responsibility. If necessary, we must destroy
The Computer and its culture to make way for
the new order—the Psionic Age.
The Psionic Age cannot arise without
suffering and disorder. Endure these to help
bring about the new era. Develop your powers,
refine; ne them, strengthen them and learn new
powers. Protect those with psionic powers
whenever possible. Pity those without psionic
powers, but do not protect them. They are the
past. Those who survive will have a place in
our new order—subservient, but benevolently
cared for by their superior descendants.

Friends: None.
Enemies: Anti-Mutant.

Description: Psion is extremely individualistic.
The society holds no meetings and maintains
only light internal contact; members seldom
know names and identities of other members.
High-degree NPC members (‘Controls’) make
most contacts through telepathy (a power
unavailable to PCs), and teachers even train
students in psionic powers remotely, without
personal contact.
Members communicate questions, requests
and reports to Psion’s upper levels telepathically.
NPC Controls regularly monitor the thoughts of
subordinate members. The society member
can essentially ‘leave a note’ in his mind and
the Control’s telepathic probe will eventually
pick it up. Controls may send messages to
members at any time—usually, this being
PARANOIA, at highly inappropriate times.
Each Psion member is assigned a distinctive
thought symbol that identifies him as a member
to any Control who telepathically scans his
mind. This symbol has no significance to a
non-Psion telepath.
Recognition signal: The first member
wiggles two fingers above his head like
antennae, meaning ‘I am a thought receiver.’
The second member responds by tapping his
own forehead with one finger.

Advancement: Characters may advance
by developing their own mental powers,
introducing new citizens with mental powers to
the society, placing Psion members in positions
of authority and reponsibility, and eliminating
Anti-Mutants.

Special rules: Whenever a Psion society
member advances a degree in the organization,
higher-clearance NPC Controls teach him the
use of a new mutant power. You choose which
power the character learns. (You may wish to
select from mind-based or ‘psionic’ powers, as
opposed to physical mutations like Rubbery
Bones. See the fine PARANOIA supplement
The Mutant Experience for more details.)

A typical Psion conversation
Troubleshooter team leader: Hey, mutie
scum, do your glowing-eyeball thing and see if
there’s enemies on the other side of that wall.
Psion registered mutant: I see one
crouching figure armed with what appears to
be a red laser.
Team leader: One! Oh yeah, I believe
that. [Chuckles evilly.] Tell you what, mutie,
why don’t you walk through the door and zap
him?
Psion registered mutant: As you wish.
[Walks through door. Sound of laser fire.] I
have defeated the enemy. It is now safe to
proceed.
Team leader: Huh. Well, okay. Forward,
team. [Troubleshooter team walks casually
through door. Fifteen Psion mutants melt their
brains with concerted mental blasts.]
Psion supervisor: Fine work, student.
Psion registered mutant: I seek to serve,
Control. One more step on the path to the
future.
MUTANT
ACTIVITY!
ALERT
CONDITION 3!


Johnny

Spoiler:
You have managed to elude the party for now and can attempt to make contact with your contact.


Yossa with Rosas trailing behind head for PLC, while the rest of the team makes its way towards Bot Processing with Dexter, no wait, with Rolf leading the way.

Yossa

Spoiler:
Yossa, in your mad rush you finally realize that the team didn't follow you. Rosas was right behind you, but apparently she couldn't keep up because now she's gone as well. You're on your own for now

Rosas

Spoiler:
You follow Yossa for a few minutes before ducking down a hall, and now you are on your own

Dexter, Rolf, Benedict, Johnny

Spoiler:
You all run off towards bot processing. Somewhere along the way you realize you've lost Johnny, but Rolf, Benedict and Dexter all make it successfully to the bot processing area.

Johnny will be punished for having peeked at a spoiler. I just haven't decided exactly how yet. However, I know it will involve the spectacular demise of his current clone. The rest of you will also be punished if you spend too much time running around on your own.


Of course when you don't post your spoilers properly everyone notices. Good Save Rolf.

Rolf

Spoiler:

Stealth (to drink your energy drink): 1d20=17

The Doc Bot drink is kind of like Redbull x10. It gives you a real kick.


Could everyone please clarify where they are off to next. It seems that Yossa is heading to PLC to get his new PDC. Dexter and Rolf plan to report to the bot processing facility. What are the rest of you doing?

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