Modoru Redgrave

Omero Tegus's page

163 posts. Organized Play character for Big Joe.


Full Name

Omero Tegus

Race

Human (Chelaxian) Paladin (Temple Champion) of Iomedae 2 | 21/22 HP | AC 17, T 12, FF 16 | Fort +6, Ref +2, Will +2 | CMD 17 | Init: +1 | Perc: -2 | SM: -2 | Smite: 1/1 | LoH: 1/2 | Active Condition(s): Unconscious

Gender

Male

Age

23

About Omero Tegus

BOT Instructions:
Omero lets other talk during diplomatic situations as he is very gruff and to the point. If forced to speak he will be very direct and to the point. No fluff and no filter.

Omero will attempt to determine if someone is Evil only if they are openly hostile. He will then attempt to Intimidate them before combat starts if there is time.

During combat Omero will always try to put himself at the forefront so that he bares the brunt of any attacks. He always Power Attacks w/ Furious Focus when attacking with his Halberd.
[dice=Attack: Halberd, Power Attack, Furious Focus]1d20+6[/dice]
[dice=Damage: P/S, Power Attack]1d10+9[/dice]

Character Sheet:
01Omero Tegus
Male human (Chelaxian) paladin (temple champion) 2
LG Medium humanoid (human)
Init +1; Senses Perception -2
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Defense
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AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex, +1 trait)
hp 22 (2d10+6)
Fort +6, Ref +2, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +6 (1d3+4) or
. . halberd +6 (1d10+6/×3) or
. . unarmed strike +6 (1d3+4 nonlethal)
Ranged sling +3 (1d4+4)
Special Attacks smite evil 1/day (+1 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +3)
. . At will—detect evil
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Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 7, Cha 12
Base Atk +2; CMB +6; CMD 17
Feats Furious Focus[APG], Power Attack
Traits aspiring Hellknight (Cheliax), defender of the society
Skills Acrobatics -3 (-7 to jump), Intimidate +7, Knowledge (planes) +2, Profession (barrister) +3
Languages Common
SQ lay on hands 2/day (1d6)
Combat Gear potion of cure light wounds, wand of cure light wounds; Other Gear scale mail, halberd, sling, sling bullets (20), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Iomedae)[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Iomedae, 715 gp, 8 sp
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Tracked Resources
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Detect Evil (At will) (Sp) - 0/0
Lay on Hands (1d6 hit points, 2/day) (Su) - 0/2
Potion of cure light wounds - 0/1
Sling bullets - 0/20
Smite Evil (1/day) (Su) - 0/1
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 0/50
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Special Abilities
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Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Lay on Hands (1d6 hit points, 2/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +1 to hit, +2 to damage, +1 deflection bonus to AC when used.

Scenario's Played/GMed:

#5-08: The Confirmation
Quest: The Silverhex Chronicles
#10-12" Breath of the Dragonskull

Boons:

Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).

Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.

Elixir of Treasure Seeking: One of the special treasures you recovered while seeking fame and fortune was a flask of liquid that glowed softly with golden light. Drinking this elixir gives you the ability to find treasure in unlikely places, granting you a +2 competence bonus on Appraise and Perception checks for duration of an entire adventure. In addition, if you earn less than the maximum gold piece reward during an adventure, your sharpened senses lead you to a small cache of gold and gems that increases your gold earned by 150 gp (up to the maximum reward given in the adventure). When you use this boon, cross it of your Chronicle sheet.

Impressive Find: A representative from the Pathfinder Society—an organization of archaeologists and explorers—has heard of your discoveries in the River Kingdoms and invites you to join the Society as a field agent. Once you earn 12 or more Fame, your superiors award you one additional Prestige Point (but not Fame) in recognition of your excellence. You cannot have more Prestige Points than Fame, and if you would exceed this maximum, the bonus Prestige Point must be spent immediately or lost.

Pleasure Doing Business: As thanks for your assistance, Ulisha offers to sell you Silverhex at a lower price: 6,326 gp. You can increase Silverhex’s enhancement bonus or apply other weapon special abilities, but you always calculate the weapon’s effective final price as though it were 2,000 gp lower (e.g. Silverhex costs 16,326 gp as a +2 spell storing alchemical silver sickle—not 18,326 gp).

[ ] [ ] [ ] Champion of the Farheavens: Once again the Pathfinders have proven themselves to be the Farheavens’ greatest allies. You can check a box next to this boon as a standard action to conjure a small, feathered bear to aid you (use the statistics for a dire badger as though casting summon monster II with a caster level equal to your character level).

[ ] [ ] Firebreaker: You not only stopped the flames raging around Mishkar, but you also put a stop to simmering regional conflicts that had long targeted the local Dragonskull goblin tribe. One of the Dragonskull goblins has decided to follow you back to the Pathfinder Society and help you in your journeys. When you would fail a skill or ability check related to putting out a fire, or a saving throw against an effect that deals fire damage, you can check a box that precedes this boon to reroll the check. This reroll represents the goblin rushing to your aid.