| Omernon |
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Wei Ji the Learner wrote:
The 2 skill points per level is also horribly crippling in a skill-based system.
.If the fighter could.. well.. fight, it would at least be fullfilling its core function.
It really doesn't though. When you go to make your character do what you want your character to do out of all the options out there something else probably does it better or just takes a fighter dip.
One handed fighter? Swashbuckler
Unarmed fighter? Monk/brawler
Sword and board? Sword and board ranger
Two weapon fighting? two weapon fighting ranger
Mounted combat? Cavalier
Archer? Ranger archery style
Two handed weapon? B b. barbarian.
Imagine if the listed classes were weaker than the fighter at these fighting styles. Would there be any reason to play them? In my opinion fighter is a good class, because it is a "build whatever you want" kind of class, therefore by design it cannot be better than aforementioned classes in their areas of expertise. You can make fighter specialize at any weapon or fighting style and it is much easier to build character's background around this class than any other, because it gives you more freedom.
Also, comparing martial classes to casters is like comparing cars to helicopters. It is pretty logical that casters have more options, because magic by definition breaks the laws of physics and stands in opposition to technology.