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Spiralbound wrote:

I don't think I'll ever understand the all-pervasive compulsion for catfolk... I do understand peoples' love of their pet cats and all that entails. I just don't understand the payoff for roleplaying a humanoid that has a cat's face. The vast majority of catfolk I've seen created over the years seem to focus on things like improved agility and heightened senses. These two groups of bonuses are easily acquired without also mandating that one be descended from felines. So... what else motivates so many people so strongly to want to play a catfolk? Is it the furry ears? The fluffy tail? The whiskers? What? I'm also surprised that we don't see even a tiny fraction of a demand for dogfolk - aren't they just as popular and beloved a pet as cats?

Can anyone actually explain this gamer fetish for catfolk? Please? All I've ever gotten in response in the past are people claiming I hate cats (I don't) or that I'm trolling (I'm not).

As far as Shifters are concerned they arent all derived from cats. Some are, but others can trace their lycanthrope heritage to werewolves and wereboars, as well as bats and some other critters.

I think in 4E the primary shifter traits were longtooth (wolf) and razorclaw (cat).

Playing catpeople is a way of playing a "monstrous" race without having to be something seen as a "bad guy". That or someone somewhere in the internet would say we are all closet furries.


Less Thundercats, more Sabertooth.
http://en.wikipedia.org/wiki/World_of_Eberron#Shifters


yeah that's what I meant. Golden, they were pretty much half-lycanthropes and depending on their tribe/bloodline they gained different stats and abilities. Some grew claws or long fangs, others gained wings, or some became better at tracking by gaining the scent ability. Their "shift" was like a Barbarian's rage ability where they looked even more feral during their shift.

Being able to play a Shifter Ranger who could gain the scent ability would be fantastic.


Something I would like to see is a race similar to Shifters. I thoroughly enjoyed playing them in 3.5 Eberron and have made one of my first shifter characters in multiple fantasy tabletop game settings that had a "fuzzy race". I know Paizo would be hard pressed to get the rights to shifters, but who knows, maybe with the rumored "Create-a-Race" rules I can finally play a "shifter" in Pathfinder.


Paraxis wrote:

It is a free action to activate the ring so at start of your turn you put shield down, change grip to two handed, swing weapon, end of turn put shield up.

This way when it is not your turn you can make AoO's with bastard sword one handed and get the AC bonus. You don't get AC on your turn against AoO's made against you.

But yeah there are better rings later.

Wow...somehow I completely forgot about it taking only a free action to raise or lower it.

I picked the force shield ring mainly because I just like the idea of it. I know for the price I paid for it I could have gotten a better physical shield, but I just like its flavor (mmmm, force energy).


In my group's most recent game we almost suffered a TPK, my character was one that died, and I am now building a new character. Im making a Paladin who uses a Bastard Sword and has a Ring of Force Shield. I have recently gotten into a "discussion" with one of the other players about said ring and how I am ignoring rules for flavor.

I had asked the GM online if I could use the Bastard Sword two handed and still apply the benefits of the ring, he said yes. Now the player is saying how I shouldnt be able to do that and that the ring will be pretty much moot in battle. I had assumed since the text said it was weightless and encumbrance free I wouldnt be applying any sort of penalty.

How would this work?


My DM said this about LG, "LG does not equal goody-two shoes. I once heard someone say Batman was CG. No, Batman is LG. He adheres to his own code of ethics as well as Gotham law (as best as he can) and does good deeds by stopping criminals. Yes, some of his methods are a little on the dark and rough side, but he still never goes against his code".

If you think looting a slain monster or humanoid is a bad thing, then you might as well consider killing that creature bad as well.