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Oloch the Warpriest's page
39 posts. Alias of Gerald.
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Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
DM, thanks so much for running this for us!
Can't wait to see the sheets as I'd never done one of these little quests before...
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Can someone move me on the map? Last round, I would have moved to just south of the Druid. This round I can double move up to just past the Slayer.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch continues double moving up the hill, as quickly as possible. "Move toward us, bard! We are coming as quickly as possible!"
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch double moves as well, bellowing a war cry as he advances.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
"Yes please. Tell us more."
Aid Another Diplomacy 1d20 ⇒ 4
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch continues to swing away.
Attack 1d20 + 5 ⇒ (20) + 5 = 25
Damage 2d6 + 6 ⇒ (2, 4) + 6 = 12
Possible crit 1d20 + 5 ⇒ (18) + 5 = 23
Damage 2d6 + 6 ⇒ (2, 5) + 6 = 13
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch also takes a 5' step and swings at the closest spider.
Attack 1d20 + 5 ⇒ (4) + 5 = 9
Damage 2d6 + 6 ⇒ (2, 6) + 6 = 14
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch is at minus three, and will try to stabilize.
Stabilization 1d20 + 1 - 3 ⇒ (1) + 1 - 3 = -1
Oloch is now at minus four.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch accepts the rage song, yet again, feeling his ears thrum with battle frenzy, as he steps forward and attacks the nearest baddie.
Attack 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Damage 2d6 + 6 + 2 ⇒ (6, 2) + 6 + 2 = 16
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch sneers at the offer. "Be serious! Step aside and we will leave your lands. We might give you some of the trinkets, but you will take none of our gold, unless you wish a fight!"
Intimidate 1d20 + 6 ⇒ (16) + 6 = 22
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch moves forward into the strange pod. He spies the gauntlet, and picks it up, examining it.
Perception 1d20 + 4 ⇒ (19) + 4 = 23
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Diplomacy Aid Another 1d20 ⇒ 10
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch picks through the flotsam for the battlefield and engages the priest.
Attack 1d20 + 5 ⇒ (10) + 5 = 15
Damage 2d6 + 6 ⇒ (3, 2) + 6 = 11
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch moves toward the baddies. "Gorum finds you wanting. Give us the scepter and you can leave. Or you can do this the fun way, and have us take it from your cold dead hand."
Intimidate to demoralize1d20 + 6 ⇒ (14) + 6 = 20
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Intimidate 1d20 + 6 ⇒ (5) + 6 = 11
Perception 1d20 + 4 ⇒ (4) + 4 = 8
Survival 1d20 + 6 ⇒ (10) + 6 = 16
Oloch orders the villagers to stand down. "Gorum will have your head if you continue to approach, and I'll be the cutting tool," the half orc menaces, holding his wicked blade.
For the villagers unaffected by his harsh words, he quickly looks around, finding a defensible position, to keep himself from being surrounded by the group.
While doing so, he looks for any natural impediment he might be able to use to keep the townsfolk away from him.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
"I say we either go to a tavern, or to the builders of this statue. Those would be the two best places to gain info on this priest and his scepter. Everyone with me?" If the group agreed, Oloch leads the way, preferably to a tavern for a cool drink and some asking about.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch accepts the Rage blessing given by the skald's ditty, pulls his sword and swings at the bear's head.
Attack with skald bonus 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage with skald bonus 2d6 + 6 + 1 ⇒ (5, 1) + 6 + 1 = 13
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Lol, I missed that in your last post, DM. I'm not good in the mornings!
Oloch moves toward the orange glow with his hands up in the air. "I don't want any trouble, bub...let me get the lantern, and I'm on my way."
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
"Greetings, elk. We are here in search of a magic lantern buried in a stream. Do you know anything about it?"
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
"That stone's magic. I guess we have to get closer to find out more.". Oloch moves into the circle.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
"Theres something magical at the center of the circle. Give me a second to see what type of Magic it is!". The Orc keeps his concentration to discover the type of aura, hopefully.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch keeps up his concentration, trying to learn more about the auras he detected.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch casts the requested Detect Magic spell, wondering all about the possible magic in the area.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Aid Another Diplomacy 1d20 ⇒ 12
"Let us take care of the worrying, Birdy. Gorum wasn't scared of a possible battle...neither are we."
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
PFS # 12445-11
I'll keep the same pregen as well. Oloch is interesting.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch strides boldly into the area and takes up the tapestry, pleased the task was so simple.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
O'clock throws his shoulder into the work, trying to remove the obstacle.
Aid another Strength check 1d20 + 4 ⇒ (10) + 4 = 14
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Is the spire a small thing that we can break or remove so the light can get to where it needs to go? Or it is a bigger area...if so, maybe we need to explore the spire itself?
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
"Look, up there! The spire atop the monument is blocking the last of the sunlight from the bust with the riddle on it. Does that mean we need to go looka round the spire?"
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
"Perhaps a doorway or something else will be revealed here at sundown? Everyone keep aware for anything unusual."
Perception 1d20 + 4 ⇒ (19) + 4 = 23
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
The half Orc swings his sword, neatly sending her on her journey to meet Gorum.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch is fond of his opponents meeting Gorum quickly after a fight, but if the others yell, he will stay his killing blow.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
O'clock swings his great sword at the hawk harassing him.
Attack 1d20 + 5 ⇒ (12) + 5 = 17
Damage 2d6 + 6 ⇒ (5, 5) + 6 = 16
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch moves to Zamir and briefly touches his shoulder and mutters a few words.
Cast Guidance on the Slayer for a +1 bonus, probably to attack if this woman is as sketchy as I'm afraid she is.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Oloch waits for the human to reveal any magic that he found. Magical traps were a problem he didn't want to face, if he could help it.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
"I am Oloch the Render, one of Gorum's soldiers!"
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
"Oh ho, they must've known we were coming," the half orc exclaims with a loud laugh. Oloch leads the way through the unlocked gate.
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15; Init.+3; Perception +4; Speed 20'
Here's Gerald's Warpriest!!
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