Rage Prophet

Oloch the Warpriest's page

39 posts. Alias of Gerald.


Race

Warpriest 1; AC 17/11/16; HP 13/13; F+3, R+1, W+4; CMB+4, CMD 15;

Classes/Levels

Init.+3; Perception +4; Speed 20'

About Oloch the Warpriest

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OLOCH
Male half-orc warpriest of Gorum 1
CN Medium humanoid (half-orc, human, orc)
Init +3; Senses darkvision; Perception +4

DEFENSE
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 13 (1d8+5)
Fort +3, Ref +1, Will +4

OFFENSE
Speed 20 ft.
Melee greatsword +5 (2d6+6/19–20) +1 to hit against foes he has
damaged in the last 24 hours
Ranged sling +1 (1d4+4)

Blessing Supernatural Abilities (3/day) glorious presence (DC 12),
war mind

Warpriest Spells Prepared (CL 1st; concentration +3)
1st—bless, shield of faith
0 (at will)—create water, detect magic, guidance

STATISTICS
Str 18, Dex 12, Con 13, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +4; CMD 15

Feats Toughness, Weapon Focus (greatsword)

Skills Intimidate +6, Perception +4, Survival +6; Armor Check Penalty –5

Traits reactionary, finish the fightBoG

Languages Common, Orc

SQ aura (faint chaos), bestialAPG, blessings (glory and war, minor), orc blood, sacred weapon, spontaneous casting (positive)

Combat Gear acid, scroll of cure light wounds; Other Gear four-mirror
armorUC, greatsword, sling with 10 bullets, backpack, iron holy
symbol of Gorum, spell component pouch, waterskin, 6 gp 9 sp

SPECIAL ABILITIES
Aura: Oloch’s chaotic aura is faint when using detect chaos.
Blessings: Oloch can use any combination of his two blessing abilities
(glorious presence and war mind) 3 times per day.
Glorious Presence: Oloch can touch an ally as a standard action. For one minute, that ally is protected by a special sanctuary effect that doesn’t break for a particular enemy unless the ally attacks that enemy.
Orc Blood: Oloch counts as both an orc and a human for any effect
related to race.
Sacred Weapon: Oloch can do 1d6 damage with his greatsword.
Spontaneous Casting (Positive): Oloch can swap any of his 1st-level
spells for cure light wounds on the fly.
War Mind: Oloch can touch an ally as a standard action. For one
minute, that ally can choose at the start of its turn to gain +10
feet to base land speed, +1 dodge bonus to AC, +1 insight bonus to
attack rolls, or +1 luck bonus to saving throws. The choice lasts for
1 round.
Bless: Oloch can give all allies in a 50-foot-radius burst a +1 morale
bonus to attack rolls and saves against fear for 1 minute.
Create Water: Oloch creates 2 gallons of water within 25 feet. It lasts a day if no one drinks it.
Cure Light Wounds: Oloch’s scroll heals a touched target for 1d8+1
damage.
Detect Magic: Oloch can notice magic in a 60-foot cone. If he
concentrates, he can find how many magic auras there are on the
next round and then attempt to find out more on the round after that.
Guidance Oloch can give a touched target a +1 competence bonus that
the target can use on any attack roll, saving throw, or skill check in
the next minute.
Shield of Faith: Oloch can give a touched target a +2 deflection
bonus to AC for 1 minute, which increases touch, flat-footed, and
CMD as well.