Elf

Old Willow's page

51 posts. Alias of Cymric.


Full Name

Old Willow

Race

Elf

Classes/Levels

Hedge witch 1

Gender

Female

Size

medium

Age

470

Special Abilities

Familiar, spontaneous healing

Alignment

Neutral Good

Deity

Atheist

Location

World's largest dungeon

Languages

Common, elven, Sylvan, Gnome, Celestial

Occupation

Soothsayer, midwife, village witch

Strength 8
Dexterity 16
Constitution 12
Intelligence 17
Wisdom 13
Charisma 12

About Old Willow

statblock:

Old lady Willow
Female Elf Witch (Hedge Witch) 1
NG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +3
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1)
Fort +2, Ref +3, Will +3; +2 vs. enchantments, +1 trait bonus vs. divine spells
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Dagger -1 (1d4-1/19-20/x2)
Ranged Shortbow +3 (1d6-1/x3)
Witch (Hedge Witch) Spells Prepared (CL 1):
1 (2/day) Mage Armor, Ray of Enfeeblement (DC 14)
0 (at will) Mending, Spark (DC 13), Stabilize
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Statistics
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Str 8, Dex 16, Con 12, Int 17, Wis 13, Cha 12
Base Atk +0; CMB -1; CMD 12
Feats Breadth of Experience
Traits Forlorn, History of Heresy
Skills Craft (alchemy) +7, Heal +7, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +9, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +3, Profession (cook) +3, Profession (fortune-teller) +3, Profession (herbalist) +7, Profession (midwife) +3, Profession (soothsayer) +3, Spellcraft +7 (+9 to determine the properties of a magic item), Survival +2
Languages Celestial, Common, Elven, Gnome, Sylvan
SQ +3 to survival checks, elven magic, empathic link with familiar, hexes (healing), patron spells (healing), share spells with familiar
Combat Gear Scroll of Comprehend Languages, Scroll of Identify, Healer's kit; Other Gear Arrows (40), Dagger, Shortbow, Backpack (22 @ 13.5 lbs), Bedroll, Candle (10), Cheese (4), Cheese cloths, Fortune-teller's deck, Scroll case (2 @ 0 lbs), Sewing needle, Spell component pouch, Trail rations (4), 1 GP, 8 SP, 1 CP
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Special Abilities
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+3 to Survival checks You gain the Alertness feat while your familiar is within arm's reach.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Healing (1d8+1) (Su) Use cure light wounds once per day/person.
History of Heresy +1 save vs, divine spells
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scroll of Comprehend Languages Add this item to create a scroll with spells on it.
Scroll of Identify Add this item to create a scroll with spells on it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Spellbook:

0lvl
Arcane mark
Bleed
Dancing lights
Daze
Detect magic
Detect poison
Guidance
Light
Mending
Message
Putrefy food and drink
Read magic
Resistance
Spark
Stabilize
Touch of fatigue

1st lvl
Cure light wounds
Mage armor
Ray of enfeeblement
Cause fear
Ill omen
Youthful appearance


backstory:

Local legend says that before Cleftwood was ever built there was a witch. A witch who had built a shack by a pond underneath the arms of a gigantic willow tree. The legend says that when the founders of Cleftwood came, she showed them where to build so their village could prosper. They say she was there when the first child of Cleftwood was born, that she acted as the midwife. They say that not a child was born without her being present. They say that when the first mayor's son was bit by a snake, that she is the one who saved his life. That she killed the snake and made a strange brew and made him drink it. They say that if you need fortune told, to ask the willow witch. When farmers need to know what to plant this year, Willow knows best, if your cow wont milk or your chicken wont lay, ask Willow. If you cough or you sneeze or your tooth aches, your back ails and your joints swell or just cant get rid of an itch, go see Willow. She wont take a coin, a penny or a shilling but if you want Willow's help you better bring a gift. Sometimes a ham, sometimes a pound of coffee grains or even a good story. They say many a great things about Wise old Willow but they never say her true name for she has never given it. But all know that Willow takes care of Cleftwood and she needs no one's help.

Willow has been known to spit on holy symbols and hiss at servants of the faiths. She likes to say that there are no gods and that all who claim to detain powers from above are charlatans and hoaxes. She swears often and tolerates no fools and yet she remains endearing. Willow helps because she can, she helps because its the right thing to do and if she dont help then she just knows they wont do things right.

Willow is going after Longtail before he starts infecting her precious Cleftwood with his lycanthropy, she knows she cant bring him down herself so she'll accept to work with those younglings that are going after him. Someone is going to need to patch them up if they run into trouble and she just knows that without her special touch things will just go badly.

appearance:

Willow is old, even for an elf. At 470 years of age you can almost say that you've seen it all. Her features show the signs of age, lines have started to form on her weather worn skin. Her hair once a vibrant green have turned the color of moss and even though she spends a great deal of time outdoors her skin remains the color of moonlight. She wears many layers of shirt to keep the cold away and a long woolen skirt, covered by a leather apron. Her long hair is usually set in a ball behind her hair with several long strands that reach near her lower back. She smells like moist dirt akin to good earth after a good rain.

Jicix the goat familiar:

Jicix
Female Goat
CG Small Magical Beast ((animal))
Init +1; Senses low-light vision; Perception +0
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Defense
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AC 14, touch 12, flat-footed 13 (+1 Dex, +1 size, +2 natural)
hp 3 (1d8+1)
Fort +3, Ref +3, Will +2
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Offense
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Speed 30 ft.
Melee Gore (Goat) +2 (1d4+1/x2)
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Statistics
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Str 12, Dex 13, Con 12, Int 6, Wis 11, Cha 5
Base Atk +0; CMB +0; CMD 11 (15 vs. Trip)
Feats Nimble Moves
Tricks Down [Trick], Fetch [Trick], Guard [Trick], Heel [Trick], Stay [Trick], Work [Trick]
Skills Climb +5, Fly +3, Heal +1, Profession (herbalist) +1, Spellcraft -1, Stealth +5, Survival +1 (+5 to to find food) Modifiers +4 to survival to find food, acrobatics (jump) +4
Languages
SQ down [trick], fetch [trick], guard [trick], heel [trick], improved evasion, stay [trick], work [trick]
Other Gear Blanket, Bottle (4), Bucket (4 @ 4 lbs), Cauldron, Cheese (5), Cheese, Coriander, Saddlebags (22 @ 23.7 lbs), Soap, Torch (5), Trail rations (6), Waterskin (2), You have no money!
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Special Abilities
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+4 to Survival to find food (Ex) You are particularly good at Survival in certain environments or circumstances.
Acrobatics (Jump) +4 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Nimble Moves Move through 5' of difficult terrain/round as if it was normal terrain.
Stay [Trick] The animal will stay where it is.
Work [Trick] The animal pulls or pushes a medium or heavy load.