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Olai & Tchono's page

No posts. Organized Play character for Jakuri.


Full Name

Olai

Race

Human

Classes/Levels

Hunter

About Olai & Tchono

Olai
Human (Tian-La) hunter 9 (Pathfinder RPG Advanced Class Guide 26)
NG Medium humanoid (human)
Init +6; Senses Perception +16
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Defense
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AC 25, touch 15, flat-footed 21 (+9 armor, +1 deflection, +4 Dex, +1 natural)
hp 84 (9d8+36)
Fort +10, Ref +11, Will +8
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Offense
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Speed 30 ft.
Melee +1 keen cold iron bardiche +9/+4 (1d10+4/17-20) or
. . adamantine lucerne hammer +9/+4 (1d12+3)
Ranged greenwood composite longbow +11/+6 (1d8+2/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 keen cold iron bardiche, 10 ft. with adamantine lucerne hammer)
Hunter Spells Known (CL 9th; concentration +13)
. . 3rd (4/day)—burst of speed[UC], greater chameleon stride[ACG], life bubble[APG] (DC 17), strong jaw[APG] (DC 17), summon nature's ally III
. . 2nd (5/day)—barkskin, gust of wind (DC 16), protection from energy, lesser restoration, summon nature's ally II
. . 1st (6/day)—faerie fire, glide[APG], lead blades[APG], longstrider, magic fang, summon nature's ally I
. . 0 (at will)—create water, detect magic, guidance, mending, read magic, stabilize
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Statistics
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Str 14, Dex 18, Con 16, Int 13, Wis 18, Cha 7
Base Atk +6; CMB +8; CMD 23
Feats Bodyguard[APG], Combat Expertise, Combat Reflexes, Mounted Combat, Outflank[APG], Pack Flanking[ACG], Paired Opportunists[APG], Phalanx Formation, Precise Strike[APG]
Traits militia, reactionary
Skills Acrobatics +6, Climb +8, Handle Animal +8, Heal +8, Knowledge (dungeoneering) +8, Knowledge (geography) +5, Knowledge (nature) +10, Perception +16, Profession (soldier) +8, Ride +15, Spellcraft +13, Survival +15, Swim +6
Languages Common, Draconic, Hon-la, Tien
SQ animal companion (wolf named Animal Companion), animal focus (9 minutes/day, double), bonus trick (1), hunter tactics, improved empathic link, nature training, swift tracker, track +4, wild empathy, woodland stride
Combat Gear lesser extend metamagic rod, oil of bless weapon, potion of fly, scroll of monkey fish (x4), wand of cure light wounds; Other Gear +3 mithral agile breastplate[APG], +1 keen cold iron bardiche[APG], adamantine lucerne hammer[APG], greenwood composite longbow (+2 Str), amulet of natural armor +1, belt of mighty constitution +4, cloak of resistance +1, ring of protection +1, wayfinder[ISWG], 12,976 gp
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Special Abilities
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Animal Companion (animal companion (wolf named Animal Companion)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Bonus Trick (Ex) Animal companion gains an extra trick.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Phalanx Formation Allies don't provide soft cover to opponents when wielding a reach weapon.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Second Animal Focus (9 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +4 Add the listed bonus to survival checks made to track.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Animal Companion
Wolf
N Large animal
Init +3; Senses low-light vision, scent; Perception +10
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Defense
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AC 23, touch 13, flat-footed 19 (+3 Dex, +1 dodge, +10 natural, -1 size)
hp 84 (8d8+48)
Fort +11, Ref +9, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +14/+9 (2d6+11 plus trip)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 25, Dex 16, Con 20, Int 2, Wis 12, Cha 6
Base Atk +6; CMB +14; CMD 28 (32 vs. trip)
Feats Dodge, Improved Natural Attack (bite), Outflank[APG], Pack Flanking[ACG], Paired Opportunists[APG], Precise Strike[APG], Toughness, Weapon Focus (bite)
Tricks Attack, Attack, Attack Any Target, Detect, Down, Fetch, Flank, Guard, Heel, Seek, Track, Watch
Skills Acrobatics +7 (+15 to jump), Perception +10, Survival +1 (+5 when tracking by scent), Swim +11; Racial Modifiers +4 Survival when tracking by scent
SQ animal focus, attack, attack any target, detect, devotion, down, fetch, flank, guard, heel, seek, track, watch, woodland stride
Other Gear houndmaster's charge
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Bear +4 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Detect [Trick] Indicates unusual smells, noises, etc.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Flank [Trick] Attempts to attack and flank indicated enemy.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Second Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Watch [Trick] Stands watch over designated area.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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